bug fix
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@ -100,9 +100,8 @@ function context:endSelfRender(time)
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end
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function context:destroy()
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self.elem:undraw()
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for i = 1, #self.childrenContexts do
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self.childrenContexts[i]:destroy()
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self.childrenContexts[i].element:destroy()
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end
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end
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