helium/core/element.lua
Elmārs Āboliņš 1a13369dae atlas finished
2020-08-27 02:43:58 +03:00

332 lines
8.5 KiB
Lua

--[[ Element superclass ]]
--[[ Love is currently a hard dependency, although not in many places ]]
local path = string.sub(..., 1, string.len(...) - string.len(".core.element"))
local helium = require(path .. ".dummy")
local context = require(path.. ".core.stack")
---@class Element
local element = {}
element.__index = element
local type,pcall = type,pcall
setmetatable(element, {
__call = function(cls, ...)
local self
local func, param, w, h = ...
self = setmetatable({}, element)
self.parentFunc = func
self:new(param,nil, w, h)
self:createProxies(param)
return self
end
})
--Control functions
--The new function that should be used for element creation
function element:new(param, immediate, w, h)
self.parameters = {}
self.baseParams = param
--Internal settings
self.settings = {
isSetup = false,
pendingUpdate = true,
needsRendering = true,
remove = false,
--Unused for now?
calculatedDimensions = true,
--Is this the first render
firstDraw = true,
--Has it been inserted in to the buffer
inserted = false,
--Whether this element is created and drawn instantly (and doesn't need a canvas)
immediate = immediate or false,
--Whether this element has a canvas assigned
hasCanvas = false,
--Current test render passes to be benchmarked
testRenderPasses = 20,
--
failedCanvas = false
}
self.renderBench = {
}
self.baseView = {
x = 0,
y = 0,
w = w or 10,
h = h or 10,
minW = w or 10,
minH = h or 10,
}
self.view = self.baseView
end
function element:createProxies()
self.view = setmetatable({}, {
__index = function(t, index)
return self.baseView[index]
end,
__newindex = function(t, index, val)
if self.baseView[index] ~= val then
self.baseView[index] = val
self.context:bubbleUpdate()
self:updateInputCtx()
end
end
})
self.parameters = setmetatable({}, {
__index = function(t, index)
return self.baseParams[index]
end,
__newindex = function(t, index, val)
if self.baseParams[index] ~= val then
self.baseParams[index] = val
self.context:bubbleUpdate()
end
end
})
--Context makes sure element internals don't have to worry about absolute coordinates
self.context = context.new(self)
end
--Random coefficients, if these reach 1.5 then canvas is made
local childrenNum = 5
local selfRenderTime = false
local screenSize = 1/4
local coefficient = 1.50
function element.setBench(time)
selfRenderTime = time
end
function element:calculateCanvasCoeficient(selfTime)
local sW, sH = love.graphics.getDimensions()
local areaBelow = helium.atlas.getFreeArea()
local area = self.view.h * self.view.w
local areaCoef = (1-helium.atlas.getRatio()) - (area/areaBelow)
local childCoef = self.context:getChildrenCount()/childrenNum
local sizeCoef = selfTime/selfRenderTime
return (areaCoef+childCoef+sizeCoef)>coefficient
end
local newCanvas, newQuad = love.graphics.newCanvas, love.graphics.newQuad
function element:createCanvas()
self.settings.canvasW = self.view.w
self.settings.canvasH = self.view.h
self.canvas, self.quad = helium.atlas.assign(self)
end
function element:setParam(p)
self.baseParams = p
self.context:bubbleUpdate()
end
function element:setCalculatedSize(w, h)
self.view.minW = w or self.view.minW
self.view.minH = h or self.view.minH
self.view.w = math.max(self.view.minW, self.view.w)
self.view.h = math.max(self.view.minH, self.view.h)
end
function element:updateInputCtx()
self.context.inputContext:update()
--[[if self.settings.canvasW then
--If canvas too small make a bigger one
if self.settings.canvasW < self.view.w or self.settings.canvasH < self.view.h then
self.settings.canvasW = self.view.w*1.25
self.settings.canvasH = self.view.h*1.25
self.canvas = love.graphics.newCanvas(self.view.w*1.25, self.view.h*1.25)
--If canvas too big make a smaller one
elseif self.settings.canvasW > self.view.w*1.50 or self.settings.canvasH > self.view.h*1.50 then
self.settings.canvasW = self.view.w*1.25
self.settings.canvasH = self.view.h*1.25
self.canvas = love.graphics.newCanvas(self.view.w*1.25, self.view.h*1.25)
end
self.quad = love.graphics.newQuad(0, 0, self.view.w, self.view.h, self.settings.canvasW, self.settings.canvasH)
end]]
end
local dummy = function() end
--Immediate mode code(don't call directly)
function element.immediate(param, func, x, y, w, h)
--Need to capture this by the current parent context
--Todo:
local ctx = context.getContext()
if ctx then
local self = setmetatable({}, element)
self = element:new(param, true)
else
error("Can't render immediate outside of persistent")
end
end
--Called once dimensions are validated
function element:setup()
self.context:set()
self.renderer = self.parentFunc(self.parameters, self.view.w, self.view.h)
self.context:unset()
self.settings.isSetup = true
end
local setColor, rectangle, setFont, printf = love.graphics.setColor, love.graphics.rectangle, love.graphics.setFont, love.graphics.printf
function element:errorRender(msg)
setColor(1, 0, 0)
rectangle('line', 0, 0, self.view.w, self.view.h)
setColor(1, 1, 1)
printf("Error: "..msg, 0, 0, self.view.w)
end
local calcT
function element:internalRender()
if self.settings.testRenderPasses > 0 and selfRenderTime then
calcT = love.timer.getTime()
end
self.renderer()
if self.settings.testRenderPasses > 0 and selfRenderTime then
self.settings.testRenderPasses = self.settings.testRenderPasses-1
local selfTime = love.timer.getTime()-calcT
table.insert(self.renderBench, self.context:endSelfRender(selfTime))
end
end
local draw = love.graphics.draw
local getCanvas, setCanvas, clear = love.graphics.getCanvas, love.graphics.setCanvas, love.graphics.clear
function element:renderWrapper()
self.context:set()
if self.parameters then
self:internalRender()
end
self.context:unset()
end
function element:externalRender()
local cnvs = getCanvas()
love.graphics.push('all')
love.graphics.translate(self.view.x, self.view.y)
if not self.settings.isSetup then
self:setup()
self.settings.isSetup = true
end
if self.settings.needsRendering then
if self.settings.hasCanvas then
setCanvas(self.canvas)
--need scissors
--love.graphics.clear(0,0,0,0)
love.graphics.push('all')
love.graphics.origin()
local ox, oy = self.quad:getViewport()
love.graphics.translate(ox, oy)
self:renderWrapper()
self.settings.needsRendering = false
love.graphics.pop()
else
self:renderWrapper()
end
end
setCanvas(cnvs)
if self.settings.hasCanvas then
setColor(1,1,1,1)
draw(self.canvas, self.quad, 0, 0)
setColor(0,1,0,0.5)
love.graphics.rectangle('line', 1, 1, self.view.w-1, self.view.h-1)
end
love.graphics.pop()
end
function element:externalUpdate()
if not self.settings.failedCanvas and self.settings.testRenderPasses == 0 and not self.settings.hasCanvas then
local avg, sum = 0, 0
for i, e in ipairs(self.renderBench) do
sum = sum + e
end
avg = sum/#self.renderBench
if self:calculateCanvasCoeficient(avg) then
love.graphics.push()
love.graphics.origin()
self:createCanvas()
love.graphics.pop()
self.settings.hasCanvas = true
self.settings.pendingUpdate = true
else
self.settings.failedCanvas = true
end
end
if self.settings.pendingUpdate then
self.settings.needsRendering = true
self.settings.pendingUpdate = false
end
return self.settings.remove
end
local insert = table.insert
--External functions
--Acts as the entrypoint for beginning rendering
---@param x number
---@param y number
function element:draw(x, y, w, h)
if not self.view.lock then
if x then self.view.x = x end
if y then self.view.y = y end
if w then self.view.w = self.view.minW<=w and w or self.view.minW end
if h then self.view.h = self.view.minH<=h and h or self.view.minH end
end
if self.settings.firstDraw then
self.settings.remove = false
self.settings.firstDraw = false
end
if context.getContext() then
self:externalUpdate()
self:externalRender()
elseif not self.settings.inserted then
self.settings.inserted = true
insert(helium.elementBuffer, self)
end
end
function element:destroy()
self.settings.remove = true
self.settings.firstDraw = true
self.settings.isSetup = false
self.context:destroy()
end
return element