62 lines
1.0 KiB
Lua
62 lines
1.0 KiB
Lua
local path = string.sub(..., 1, string.len(...) - string.len(".core.layout"))
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local layout = {}
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layout.__index = layout
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local element = require(path..'core.element')
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local function layout_new(type, x, y, w, h)
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local ctx = element.getContext()
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--The output will be in pixel numbers regardless of inputs
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if x <= 1 or not x then
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x = ctx.view.x * (x or 0)
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end
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if y <= 1 then
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y = ctx.view.y * (y or 0)
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end
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if w <= 1 then
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w = ctx.view.w * (w or 1)
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end
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if h <= 1 then
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h = ctx.view.h * (h or 1)
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end
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return setmetatable({
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x = x,
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y = y,
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w = w,
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h = h
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}, layout)
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end
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--Sets mode for the proceding operations
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function layout.mode()
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end
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--Sets padding for the next operations
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function layout.pad()
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end
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--Sets margins for the proceding operations
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function layout.margin()
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end
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function layout.offset()
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end
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function layout:draw()
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end
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layout(0,0,1,1)
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return layout
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