implement MultiChildElement.build
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@ -2,34 +2,17 @@ local Element = require "lib.simple_ui.core.element"
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--- Объект, который отвечает за работу с элементами интерфейса одного экрана
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--- Объект, который отвечает за работу с элементами интерфейса одного экрана
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--- @class UIBuilder
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--- @class UIBuilder
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--- @field private _cache UIElement[]
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--- @field builder fun(): UIElement
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--- @field elementTree UIElement
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--- @field private elementTree UIElement
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--- @field private shadowTree UIElement
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local builder = {}
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local builder = {}
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builder.__index = builder
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builder.__index = builder
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--- @return UIBuilder
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--- @return UIBuilder
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local function new(from)
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local function new(from)
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from._cache = {}
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from.shadowTree = Element:new {}
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setmetatable(from, builder)
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setmetatable(from, builder)
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return from
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return from
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end
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end
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-- --- @param element? UIElement
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-- --- @private
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-- function builder:_get(element)
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-- if not element then return nil end
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-- local key = builder:_makeKey(element)
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-- if not key then return element end
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-- local cached = self._cache[key]
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-- if cached then return cached end
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-- self._cache[key] = element
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-- return element
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-- end
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--- @param newNode UIElement?
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--- @param newNode UIElement?
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--- @param oldNode UIElement?
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--- @param oldNode UIElement?
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--- @private
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--- @private
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@ -44,37 +27,30 @@ end
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--- @param element UIElement
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--- @param element UIElement
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--- @private
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--- @private
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function builder:_makeKey(element)
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function builder:makeKey(element)
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--if not element.key then return nil end
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if not element.key then return nil end
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if type(element.key) == "string" then return element.key end
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return element.type .. "<" .. tostring(element.key) .. ">"
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element.key = element.type .. "<" .. tostring(element.key) .. ">"
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return element.key
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end
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end
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--- @param cur UIElement
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--- @param cur UIElement
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--- @private
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--- @private
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function builder:build_step(cur)
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function builder:build_step(cur)
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-- Самоприсваивания должны вырезаться компилятором, я в это верю
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cur = cur --[[@as SingleChildElement | MultiChildElement]]
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cur = cur --[[@as SingleChildElement | MultiChildElement]]
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if cur.build then
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local buildRes = cur:build()
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if not buildRes then return end
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if buildRes.type then
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cur = cur --[[@as SingleChildElement]]
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cur = cur --[[@as SingleChildElement]]
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local child = cur:build()
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cur._child_ = buildRes
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if not child then return end
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buildRes._parent_ = cur
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-- local oldChild = cur._child_
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-- if oldChild then
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-- for key, value in pairs(oldChild) do
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-- if (not Element[key]) then child[key] = value end
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-- end
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-- end
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cur._child_ = child
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child._parent_ = cur
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self:build_step(cur._child_)
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self:build_step(cur._child_)
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elseif cur.children then
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else
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cur = cur --[[@as MultiChildElement]]
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cur = cur --[[@as MultiChildElement]]
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for _, child in ipairs(cur.children) do
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cur._children_ = buildRes
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for _, child in ipairs(cur._children_) do
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child._parent_ = cur
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child._parent_ = cur
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self:build_step(child)
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self:build_step(child)
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end
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end
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@ -85,8 +61,8 @@ end
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---
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---
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--- Благодаря этому можно каждый раз создавать новые элементы в верстке, а получать старые :)
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--- Благодаря этому можно каждый раз создавать новые элементы в верстке, а получать старые :)
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function builder:build()
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function builder:build()
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local root = self.elementTree
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self.elementTree = self:builder()
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self:build_step(root)
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self:build_step(self.elementTree)
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end
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end
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function builder:layout()
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function builder:layout()
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@ -2,12 +2,18 @@ local Element = require "lib.simple_ui.core.element"
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--- @class MultiChildElement : UIElement
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--- @class MultiChildElement : UIElement
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--- @field children UIElement[]
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--- @field children UIElement[]
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--- @field _children_ UIElement[]
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local element = setmetatable({}, require "lib.simple_ui.core.element")
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local element = setmetatable({}, require "lib.simple_ui.core.element")
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element.__index = element
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element.__index = element
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element.children = {}
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element._children_ = {}
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--- @return UIElement[]
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function element:build()
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return self.children
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end
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function element:update(dt)
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function element:update(dt)
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for _, child in ipairs(self.children) do
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for _, child in ipairs(self._children_) do
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child:update(dt)
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child:update(dt)
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end
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end
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end
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end
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@ -15,19 +21,19 @@ end
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function element:draw()
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function element:draw()
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love.graphics.push("transform")
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love.graphics.push("transform")
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love.graphics.translate(self._offset_.x, self._offset_.y)
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love.graphics.translate(self._offset_.x, self._offset_.y)
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for _, child in ipairs(self.children) do
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for _, child in ipairs(self._children_) do
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child:draw()
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child:draw()
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end
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end
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--- @TODO: сделать дебажный метод для отрисовки границ
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--- @TODO: сделать дебажный метод для отрисовки границ
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love.graphics.setColor(1, 0, 0)
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love.graphics.setColor(1, 0, 0)
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love.graphics.line(0, 0, 0 + self._size_.x, 0)
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love.graphics.line(0, 0, self._size_.x, 0)
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love.graphics.line(0, 0, 0, self._offset_.y + 0)
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love.graphics.line(0, 0, 0, self._size_.y)
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love.graphics.line(0 + self._size_.x, self._offset_.y, 0 + self._size_.x,
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love.graphics.line(self._size_.x, 0, self._size_.x,
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0 + self._size_.y)
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self._size_.y)
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love.graphics.line(0, 0 + self._size_.y, 0 + self._size_.x,
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love.graphics.line(0, self._size_.y, self._size_.x,
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0 + self._size_.y)
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self._size_.y)
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love.graphics.setColor(1, 1, 1)
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love.graphics.setColor(1, 1, 1)
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love.graphics.pop()
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love.graphics.pop()
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@ -16,7 +16,7 @@ function element:layout()
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local mainAxisSize = 0
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local mainAxisSize = 0
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local crossAxisSize = 0
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local crossAxisSize = 0
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if self.direction == "horizontal" then
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if self.direction == "horizontal" then
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for _, child in ipairs(self.children) do
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for _, child in ipairs(self._children_) do
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child._constraints_ = Constraints { maxHeight = self._constraints_.maxHeight }
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child._constraints_ = Constraints { maxHeight = self._constraints_.maxHeight }
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child:layout()
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child:layout()
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if child._size_.y > crossAxisSize then crossAxisSize = child._size_.y end
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if child._size_.y > crossAxisSize then crossAxisSize = child._size_.y end
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@ -30,7 +30,7 @@ function element:layout()
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start = self._constraints_.maxWidth - mainAxisSize
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start = self._constraints_.maxWidth - mainAxisSize
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end
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end
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local shift = 0
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local shift = 0
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for _, child in ipairs(self.children) do
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for _, child in ipairs(self._children_) do
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child._offset_ = Vec3 { start + shift, 0 }
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child._offset_ = Vec3 { start + shift, 0 }
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shift = shift + child._size_.x
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shift = shift + child._size_.x
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end
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end
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@ -41,7 +41,7 @@ function element:layout()
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self._size_ = Vec3 { mainAxisSize, crossAxisSize }
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self._size_ = Vec3 { mainAxisSize, crossAxisSize }
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end
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end
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else
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else
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for _, child in ipairs(self.children) do
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for _, child in ipairs(self._children_) do
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child._constraints_ = Constraints { maxWidth = self._constraints_.maxWidth }
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child._constraints_ = Constraints { maxWidth = self._constraints_.maxWidth }
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child:layout()
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child:layout()
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if child._size_.x > crossAxisSize then crossAxisSize = child._size_.x end
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if child._size_.x > crossAxisSize then crossAxisSize = child._size_.x end
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@ -56,7 +56,7 @@ function element:layout()
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start = self._constraints_.maxHeight - mainAxisSize
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start = self._constraints_.maxHeight - mainAxisSize
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end
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end
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local shift = 0
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local shift = 0
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for _, child in ipairs(self.children) do
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for _, child in ipairs(self._children_) do
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child._offset_ = Vec3 { 0, start + shift }
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child._offset_ = Vec3 { 0, start + shift }
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shift = shift + child._size_.y
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shift = shift + child._size_.y
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end
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end
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@ -18,15 +18,15 @@ Canary.type = "Canary"
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local reported = false
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local reported = false
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function Canary:build()
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function Canary:build()
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self.i = self.i and self.i + 1 or 0
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-- self.i = self.i and self.i + 1 or 0
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print(self.i)
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-- print(self.i)
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-- if not reported then
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if not reported then
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-- self:traverseUp(function(element)
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self:traverseUp(function(element)
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-- print(element.type)
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print(element.type)
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-- return true
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return true
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-- end)
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end)
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-- reported = true
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reported = true
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-- end
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end
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return Placeholder:new {}
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return Placeholder:new {}
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end
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end
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@ -35,7 +35,7 @@ end
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--- @return Flex
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--- @return Flex
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function MyWidget:build()
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function MyWidget:build()
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return Flex:new {
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return Flex:new {
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key = "my_flex",
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key = "test",
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direction = "vertical",
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direction = "vertical",
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mainAxisSize = "max",
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mainAxisSize = "max",
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children = {
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children = {
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@ -68,6 +68,7 @@ function MyWidget:build()
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},
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},
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Flex:new {
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Flex:new {
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key = "inner_flex2",
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key = "inner_flex2",
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mainAxisAlignment = "end",
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mainAxisAlignment = "end",
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children = {
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children = {
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SizedBox:new {
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SizedBox:new {
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@ -81,53 +82,22 @@ function MyWidget:build()
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height = 100,
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height = 100,
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child = Placeholder:new {}
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child = Placeholder:new {}
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},
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},
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SizedBox:new {
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width = 100,
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height = 100,
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child = Placeholder:new {}
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},
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},
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},
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},
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},
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math.floor(love.timer.getTime()) % 2 == 0 and self.child or nil
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}
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}
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}
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}
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end
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end
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--
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-- --- comment
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-- --- @return Flex
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-- function MyWidget:build()
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-- return Flex:new {
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-- mainAxisAlignment = "start",
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-- mainAxisSize = "min",
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-- children = {
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-- SizedBox:new {
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-- width = 100,
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-- height = 100,
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-- child = Placeholder:new {}
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-- },
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-- SizedBox:new {
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-- width = 150,
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-- height = 200,
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-- child = Placeholder:new {}
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-- },
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-- SizedBox:new {
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-- width = 100,
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-- height = 100,
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-- child = Canary:new {
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-- i = 10
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-- }
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-- },
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-- },
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-- }
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-- end
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return Builder {
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return Builder {
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elementTree = ScreenArea:new {
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builder = function()
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child = MyWidget:new {
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return ScreenArea:new {
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child = SizedBox:new {
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child = MyWidget:new {}
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width = 100,
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height = 100,
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child = Canary:new {
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i = 100
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}
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}
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}
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}
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}
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end
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}
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}
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