fix bag, when you leave selector on your character when end your turn
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@ -47,6 +47,9 @@ function turnOrder:next()
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end
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end
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self.notWalked = notWalked
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self.notWalked = notWalked
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Tree.level.selector:select(nil)
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print('[Level]: Triggered next turn')
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print('[Level]: Triggered next turn')
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print('[Level]:', next(self.notWalked))
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print('[Level]:', next(self.notWalked))
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if #self.notWalked == 0 then
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if #self.notWalked == 0 then
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