fix dev_attack sound timing
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parent
3015971692
commit
51075bafbb
@ -104,6 +104,7 @@ local attack = spell.new {
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Tree.behaviors.light.new { color = Vec3 { 0.6, 0.3, 0.3 }, intensity = 4 },
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Tree.behaviors.light.new { color = Vec3 { 0.6, 0.3, 0.3 }, intensity = 4 },
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Tree.behaviors.positioned.new(targetCharacter:has(Tree.behaviors.positioned).position + Vec3 { 0.5, 0.5 }),
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Tree.behaviors.positioned.new(targetCharacter:has(Tree.behaviors.positioned).position + Vec3 { 0.5, 0.5 }),
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}
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}
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Tree.audio:play(Tree.assets.files.audio.sounds.hurt)
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return
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return
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task.wait {
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task.wait {
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task.chain(task.tween(light:has(Tree.behaviors.light) --[[@as LightBehavior]],
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task.chain(task.tween(light:has(Tree.behaviors.light) --[[@as LightBehavior]],
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@ -116,8 +117,6 @@ local attack = spell.new {
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}
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}
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end
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end
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),
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),
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Tree.audio:play(Tree.assets.files.audio.sounds.hurt)
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}
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}
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}
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}
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end
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end
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