fix sprite side on attack
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c16870102b
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@ -124,6 +124,10 @@ function attack:cast(caster, target)
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local targetSprite = targetCharacter:has(Tree.behaviors.sprite)
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if not sprite or not targetSprite then return true end
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if sprite.side == targetSprite.side then
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sprite.side = -sprite.side
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end
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AnimationNode {
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onEnd = function() caster:has(Tree.behaviors.spellcaster):endCast() end,
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children = {
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