enscapsulate SingleChildElement.child
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@ -51,22 +51,31 @@ function builder:_makeKey(element)
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return element.key
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return element.key
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end
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end
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--- @param cur UIElement
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--- @private
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--- @private
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function builder:build_step(cur)
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function builder:build_step(cur)
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cur = cur --[[@as SingleChildElement | MultiChildElement]]
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if cur.build then
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if cur.build then
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local orphan = cur:build()
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cur = cur --[[@as SingleChildElement]]
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local child = cur.child
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child = orphan
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local child = cur:build()
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if not child then return end
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if not child then return end
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child._parent_ = cur
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-- local oldChild = cur._child_
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cur.child = child
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-- if oldChild then
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-- for key, value in pairs(oldChild) do
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-- if (not Element[key]) then child[key] = value end
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-- end
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-- end
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self:build_step(cur.child)
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cur._child_ = child
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child._parent_ = cur
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self:build_step(cur._child_)
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elseif cur.children then
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elseif cur.children then
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cur = cur --[[@as MultiChildElement]]
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for _, child in ipairs(cur.children) do
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for _, child in ipairs(cur.children) do
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child._parent_ = cur
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child._parent_ = cur
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self:build_step(child)
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self:build_step(child)
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end
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end
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end
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end
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@ -8,7 +8,6 @@ local Vec3 = require "lib.utils.vec3"
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--- @field _constraints_ Constraints
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--- @field _constraints_ Constraints
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--- @field _offset_ Vec3 Положение левого верхнего угла элемента в локальных координатах {x, y}. Устанавливается родительским элементом.
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--- @field _offset_ Vec3 Положение левого верхнего угла элемента в локальных координатах {x, y}. Устанавливается родительским элементом.
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--- @field _size_ Vec3 Размеры элемента {x, y}
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--- @field _size_ Vec3 Размеры элемента {x, y}
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--- @field build? fun(self, ctx: UIElement): UIElement
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local element = {}
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local element = {}
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element.__index = element
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element.__index = element
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element.type = "Element"
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element.type = "Element"
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@ -3,10 +3,11 @@ local Constraints = require "lib.simple_ui.core.constraints"
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--- @class SingleChildElement : UIElement
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--- @class SingleChildElement : UIElement
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--- @field child? UIElement
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--- @field child? UIElement
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--- @field _child_? UIElement
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local element = setmetatable({}, require "lib.simple_ui.core.element")
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local element = setmetatable({}, require "lib.simple_ui.core.element")
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element.__index = element
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element.__index = element
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--- дефолтное поведение -- просто возвращать своего ребенка
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--- дефолтное поведение -- просто возвращать переданного ребенка
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function element:build()
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function element:build()
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return self.child
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return self.child
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end
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end
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@ -15,20 +16,20 @@ function element:layout()
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--- передать ребенку ограничения
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--- передать ребенку ограничения
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--- получить назад размеры
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--- получить назад размеры
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--- разместить ребенка
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--- разместить ребенка
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if not self.child then return end
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if not self._child_ then return end
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self.child._constraints_ = Constraints(self._constraints_)
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self._child_._constraints_ = Constraints(self._constraints_)
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self.child:layout()
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self._child_:layout()
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self.child._offset_ = Vec3 {}
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self._child_._offset_ = Vec3 {}
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end
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end
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function element:update(dt)
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function element:update(dt)
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if self.child then self.child:update(dt) end
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if self._child_ then self._child_:update(dt) end
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end
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end
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function element:draw()
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function element:draw()
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love.graphics.push("transform")
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love.graphics.push("transform")
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love.graphics.translate(self._offset_.x, self._offset_.y)
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love.graphics.translate(self._offset_.x, self._offset_.y)
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if self.child then self.child:draw() end
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if self._child_ then self._child_:draw() end
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love.graphics.pop()
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love.graphics.pop()
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end
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end
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@ -9,13 +9,13 @@ element.type = "Center"
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function element:layout()
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function element:layout()
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self._size_ = Vec3 { self._constraints_.maxWidth, self._constraints_.maxHeight }
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self._size_ = Vec3 { self._constraints_.maxWidth, self._constraints_.maxHeight }
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if not self.child then return end
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if not self._child_ then return end
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self.child._constraints_ = Constraints(self._constraints_)
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self._child_._constraints_ = Constraints(self._constraints_)
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self.child:layout()
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self._child_:layout()
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self.child._offset_ = Vec3 {
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self._child_._offset_ = Vec3 {
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(self._size_.x - self.child._size_.x) / 2,
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(self._size_.x - self._child_._size_.x) / 2,
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(self._size_.y - self.child._size_.y) / 2,
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(self._size_.y - self._child_._size_.y) / 2,
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}
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}
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end
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end
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@ -31,7 +31,7 @@ function element:layout()
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end
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end
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local shift = 0
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local shift = 0
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for _, child in ipairs(self.children) do
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for _, child in ipairs(self.children) do
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child._offset_ = Vec3 { self._offset_.x + start + shift, self._offset_.y }
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child._offset_ = Vec3 { start + shift, 0 }
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shift = shift + child._size_.x
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shift = shift + child._size_.x
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end
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end
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@ -57,7 +57,7 @@ function element:layout()
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end
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end
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local shift = 0
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local shift = 0
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for _, child in ipairs(self.children) do
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for _, child in ipairs(self.children) do
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child._offset_ = Vec3 { self._offset_.x, self._offset_.y + start + shift }
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child._offset_ = Vec3 { 0, start + shift }
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shift = shift + child._size_.y
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shift = shift + child._size_.y
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end
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end
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@ -19,17 +19,17 @@ element.bottom = 0
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---
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---
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--- as in https://api.flutter.dev/flutter/widgets/Padding-class.html
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--- as in https://api.flutter.dev/flutter/widgets/Padding-class.html
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function element:layout()
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function element:layout()
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if not self.child then return end
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if not self._child_ then return end
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local c = Constraints(self._constraints_)
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local c = Constraints(self._constraints_)
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c.maxWidth = c.maxWidth - self.left - self.right
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c.maxWidth = c.maxWidth - self.left - self.right
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c.maxHeight = c.maxHeight - self.top - self.bottom
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c.maxHeight = c.maxHeight - self.top - self.bottom
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c.maxWidth = c.maxWidth > 0 and c.maxWidth or 0
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c.maxWidth = c.maxWidth > 0 and c.maxWidth or 0
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c.maxHeight = c.maxHeight > 0 and c.maxHeight or 0
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c.maxHeight = c.maxHeight > 0 and c.maxHeight or 0
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self.child._constraints_ = c
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self._child_._constraints_ = c
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self.child:layout()
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self._child_:layout()
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self._size_ = Vec3 { self.child._size_.x + self.left + self.right, self.child._size_.y + self.top + self.bottom }
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self._size_ = Vec3 { self._child_._size_.x + self.left + self.right, self._child_._size_.y + self.top + self.bottom }
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self.child._offset_ = Vec3 { self.left, self.top }
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self._child_._offset_ = Vec3 { self.left, self.top }
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end
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end
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--- @return Padding
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--- @return Padding
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@ -9,17 +9,17 @@ element.type = "Placeholder"
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function element:layout()
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function element:layout()
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self._size_ = Vec3 { self._constraints_.maxWidth, self._constraints_.maxHeight }
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self._size_ = Vec3 { self._constraints_.maxWidth, self._constraints_.maxHeight }
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if not self.child then return end
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if not self._child_ then return end
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self.child._constraints_ = Constraints(self._constraints_)
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self._child_._constraints_ = Constraints(self._constraints_)
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self.child:layout()
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self._child_:layout()
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end
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end
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function element:draw()
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function element:draw()
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love.graphics.rectangle("line", self._offset_.x, self._offset_.y, self._size_.x, self._size_.y)
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love.graphics.rectangle("line", self._offset_.x, self._offset_.y, self._size_.x, self._size_.y)
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love.graphics.line(self._offset_.x, self._offset_.y, self._offset_.x + self._size_.x, self._offset_.y + self._size_
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love.graphics.line(self._offset_.x, self._offset_.y, self._offset_.x + self._size_.x, self._offset_.y + self._size_
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.y)
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.y)
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love.graphics.line(self._offset_.x, self._offset_.y + self._size_.y, self._offset_.x + self._size_.x, self._offset_
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love.graphics.line(self._offset_.x, self._offset_.y + self._size_.y, self._offset_.x + self._size_.x, self._offset_
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.y)
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.y)
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end
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end
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--- @return Placeholder
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--- @return Placeholder
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@ -14,10 +14,10 @@ function element:layout()
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}
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}
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self._size_ = Vec3 { screenW, screenH }
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self._size_ = Vec3 { screenW, screenH }
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if not self.child then return end
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if not self._child_ then return end
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self.child._constraints_ = Constraints(self._constraints_)
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self._child_._constraints_ = Constraints(self._constraints_)
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self.child:layout()
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self._child_:layout()
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self.child._offset_ = Vec3 {}
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self._child_._offset_ = Vec3 {}
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end
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end
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--- @return ScreenArea
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--- @return ScreenArea
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@ -11,13 +11,13 @@ element.height = 0
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function element:layout()
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function element:layout()
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self._size_ = Vec3 { self.width, self.height }
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self._size_ = Vec3 { self.width, self.height }
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if not self.child then return end
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if not self._child_ then return end
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self.child._constraints_ = Constraints {
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self._child_._constraints_ = Constraints {
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maxWidth = self.width,
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maxWidth = self.width,
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maxHeight = self.height,
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maxHeight = self.height,
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}
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}
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self.child:layout()
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self._child_:layout()
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self.child._offset_ = Vec3 {}
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self._child_._offset_ = Vec3 {}
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end
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end
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--- @return SizedBox
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--- @return SizedBox
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@ -18,8 +18,8 @@ Canary.type = "Canary"
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local reported = false
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local reported = false
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function Canary:build()
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function Canary:build()
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-- self.i = self.i and self.i + 1 or 0
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self.i = self.i and self.i + 1 or 0
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-- print(self.i)
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print(self.i)
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-- if not reported then
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-- if not reported then
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-- self:traverseUp(function(element)
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-- self:traverseUp(function(element)
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-- print(element.type)
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-- print(element.type)
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@ -60,7 +60,7 @@ function MyWidget:build()
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width = 100,
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width = 100,
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height = 100,
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height = 100,
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child = Canary:new {
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child = Canary:new {
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i = 10
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i = 0
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}
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}
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},
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},
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},
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},
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@ -68,7 +68,7 @@ function MyWidget:build()
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},
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},
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Flex:new {
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Flex:new {
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key = "inner_flex2",
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key = "inner_flex2",
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mainAxisAlignment = "center",
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mainAxisAlignment = "end",
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children = {
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children = {
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SizedBox:new {
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SizedBox:new {
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width = 100,
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width = 100,
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@ -84,6 +84,7 @@ function MyWidget:build()
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},
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},
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},
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},
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math.floor(love.timer.getTime()) % 2 == 0 and self.child or nil
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}
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}
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}
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}
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end
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end
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@ -119,6 +120,14 @@ end
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return Builder {
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return Builder {
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elementTree = ScreenArea:new {
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elementTree = ScreenArea:new {
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child = MyWidget:new {}
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child = MyWidget:new {
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child = SizedBox:new {
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width = 100,
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height = 100,
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child = Canary:new {
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i = 100
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}
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}
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}
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}
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}
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}
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}
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