added filters to audio:play
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@ -1,6 +1,8 @@
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local ease = require "lib.utils.easing"
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local ease = require "lib.utils.easing"
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local AnimationNode = require "lib.animation_node"
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local AnimationNode = require "lib.animation_node"
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--- @alias SourceFilter { type: "bandpass"|"highpass"|"lowpass", volume: number, highgain: number, lowgain: number }
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--- @class Audio
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--- @class Audio
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--- @field musicVolume number
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--- @field musicVolume number
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--- @field soundVolume number
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--- @field soundVolume number
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@ -60,7 +62,11 @@ function audio:crossfade(from, to, ms)
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end
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end
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--- @param source love.Source
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--- @param source love.Source
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function audio:play(source)
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--- @param settings SourceFilter?
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function audio:play(source, settings)
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if settings then
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source:setFilter(settings)
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end
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if source:getType() == "stream" then
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if source:getType() == "stream" then
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source:setLooping(self.looped)
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source:setLooping(self.looped)
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source:setVolume(self.musicVolume)
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source:setVolume(self.musicVolume)
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@ -148,8 +148,14 @@ function attack:cast(caster, target)
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function(node)
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function(node)
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local audioPath = Tree.assets.files.audio
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local audioPath = Tree.assets.files.audio
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targetSprite:animate("hurt", node)
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targetSprite:animate("hurt", node)
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-- Tree.assets.files.audio.sounds.hurt:play()
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--- @type SourceFilter
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Tree.audio:play(audioPath.sounds.hurt)
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local settings = {
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type = "bandpass",
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volume = 1,
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highgain = 0.1,
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lowgain = 0.1
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}
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Tree.audio:play(audioPath.sounds.hurt, settings)
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end
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end
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}
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}
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}
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}
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