new effect aversion to death
This commit is contained in:
parent
46a52c31df
commit
7242ad44ed
@ -16,7 +16,7 @@ behavior.id = "effects"
|
||||
function behavior.new()
|
||||
local efb = require "lib.effectbook"
|
||||
return setmetatable({
|
||||
effectbook = efb.of { efb.bleeding },
|
||||
effectbook = efb.of { efb.bleeding, efb.aversionToDeath },
|
||||
effectsPriority = {},
|
||||
effectsProperties = {},
|
||||
}, behavior)
|
||||
@ -26,12 +26,10 @@ end
|
||||
--- @param effect Effect
|
||||
--- @param stacks integer
|
||||
function behavior:addEffect(effect, stacks, intensity)
|
||||
if effect.beforeBirth then
|
||||
local task1 = effect:beforeBirth(self.owner, intensity)
|
||||
if task1 then
|
||||
task1(function() end)
|
||||
end
|
||||
end
|
||||
-- проверяем эффект на возможности суммирования (aka противоречия)
|
||||
for i, ef in ipairs(self.effectsPriority) do
|
||||
if ef == effect then
|
||||
@ -39,9 +37,9 @@ function behavior:addEffect(effect, stacks, intensity)
|
||||
stacks = stacks + self.effectsProperties[ef].stacks,
|
||||
intensity = intensity
|
||||
}
|
||||
local task1 = effect:afterBirth(self.owner, intensity)
|
||||
if task1 then
|
||||
task1(function() end)
|
||||
local task2 = effect:afterBirth(self.owner, intensity)
|
||||
if task2 then
|
||||
task2(function() end)
|
||||
end
|
||||
return
|
||||
end
|
||||
@ -58,9 +56,9 @@ function behavior:addEffect(effect, stacks, intensity)
|
||||
intensity = intensity
|
||||
}
|
||||
print("[Effects]: мы применили эффект!!")
|
||||
local task1 = effect:afterBirth(self.owner, intensity)
|
||||
if task1 then
|
||||
task1(function() end)
|
||||
local task3 = effect:afterBirth(self.owner, intensity)
|
||||
if task3 then
|
||||
task3(function() end)
|
||||
end
|
||||
end
|
||||
|
||||
@ -143,4 +141,27 @@ function behavior:afterCast()
|
||||
end
|
||||
end
|
||||
|
||||
--- должен вызываться перед получением урона
|
||||
function behavior:beforeDamage(damage)
|
||||
local totalDamage = damage
|
||||
for i, ef in ipairs(self.effectsPriority) do
|
||||
local task1
|
||||
task1, totalDamage = ef:beforeDamage(self.owner, self.effectsProperties[ef].intensity, totalDamage or damage)
|
||||
if task1 then
|
||||
task1(function() end)
|
||||
end
|
||||
end
|
||||
return totalDamage or damage
|
||||
end
|
||||
|
||||
--- должен вызываться после получения урона
|
||||
function behavior:afterDamage()
|
||||
for i, ef in pairs(self.effectsPriority) do
|
||||
local task1 = ef:afterDamage(self.owner, self.effectsProperties[ef].intensity)
|
||||
if task1 then
|
||||
task1(function() end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return behavior
|
||||
|
||||
@ -21,6 +21,9 @@ end
|
||||
|
||||
--- @param damage integer
|
||||
function behavior:dealDamage(damage)
|
||||
local effects = self.owner:has(Tree.behaviors.effects)
|
||||
print("[Stats]: применяем эффект")
|
||||
if effects then damage = effects:beforeDamage(damage) end
|
||||
self.hp = self.hp - damage
|
||||
self:checkStats()
|
||||
end
|
||||
|
||||
@ -45,8 +45,24 @@ function bleeding:beforeCast(owner, intensity)
|
||||
Tree.audio:play(Tree.assets.files.audio.sounds.meow)
|
||||
end
|
||||
|
||||
local aversionToDeath = effect.new {
|
||||
tag = "dev_aversion_to_death"
|
||||
}
|
||||
|
||||
function aversionToDeath:beforeDamage(owner, intensity, damage)
|
||||
local stats = owner:has(Tree.behaviors.stats)
|
||||
local effects = owner:has(Tree.behaviors.effects)
|
||||
if not stats or not effects then return end
|
||||
if stats.hp <= damage then
|
||||
effects:deleteStacks(self, 1)
|
||||
-- тут должен быть какой-нибудь классный спецэффект, но я не умею в шейдеры
|
||||
return task.wait({}), stats.hp - 1
|
||||
end
|
||||
end
|
||||
|
||||
local effectbook = {
|
||||
bleeding = bleeding
|
||||
bleeding = bleeding,
|
||||
aversionToDeath = aversionToDeath
|
||||
}
|
||||
|
||||
--- не уверен зачем нам это, но вай нот ай саппоуз
|
||||
|
||||
@ -6,9 +6,9 @@ local effect = {}
|
||||
effect.__index = effect
|
||||
|
||||
--- Предполагается, что в каждую функцию будет передаваться `Character` и параметр `intensity`, который отвечает за силу спелла
|
||||
--- @alias EffectFunc fun(owner: Character, intensity: integer): Task<nil>|nil
|
||||
--- @alias EffectDamageFunc fun(owner: Character, intensity: integer, damage: integer): Task<nil>|nil
|
||||
--- @alias EffectRegenFunc fun(owner: Character, intensity: integer, amountHp: integer): Task<nil>|nil
|
||||
--- @alias EffectFunc fun(owner: Character, intensity: integer): Task<nil>?
|
||||
--- @alias EffectDamageFunc fun(owner: Character, intensity: integer, damage: integer): Task<nil>?, integer?
|
||||
--- @alias EffectRegenFunc fun(owner: Character, intensity: integer, amountHp: integer): Task<nil>?, integer?
|
||||
--- @alias EffectData { tag: string, [string]: EffectFunc|EffectDamageFunc|EffectRegenFunc }
|
||||
|
||||
--- @param owner Character
|
||||
@ -54,7 +54,7 @@ function effect:afterCast(owner, intensity) end
|
||||
--- @param owner Character
|
||||
--- @param intensity integer
|
||||
--- @param damage integer
|
||||
--- @return Task<nil>|nil
|
||||
--- @return Task<nil>|nil, integer?
|
||||
function effect:beforeAttack(owner, intensity, damage) end
|
||||
|
||||
--- @param owner Character
|
||||
@ -65,7 +65,7 @@ function effect:afterAttack(owner, intensity) end
|
||||
--- @param owner Character
|
||||
--- @param intensity integer
|
||||
--- @param damage integer
|
||||
--- @return Task<nil>|nil
|
||||
--- @return Task<nil>|nil, integer?
|
||||
function effect:beforeDamage(owner, intensity, damage) end
|
||||
|
||||
--- @param owner Character
|
||||
@ -81,7 +81,7 @@ function effect:beforeRegeneration(owner, intensity, amountHp) end
|
||||
|
||||
--- @param owner Character
|
||||
--- @param intensity integer
|
||||
--- @return Task<nil>|nil
|
||||
--- @return Task<nil>|nil, integer|nil
|
||||
function effect:afterRegeneration(owner, intensity) end
|
||||
|
||||
--- @param other Effect
|
||||
@ -150,7 +150,8 @@ local function new(data)
|
||||
|
||||
function newEffect:beforeAttack(owner, intensity, damage)
|
||||
if not data.beforeAttack then return end
|
||||
return data.beforeAttack(owner, intensity, damage)
|
||||
local task, newDamage = data.beforeDamage(owner, intensity, damage)
|
||||
return task, newDamage
|
||||
end
|
||||
|
||||
function newEffect:afterAttack(owner, intensity)
|
||||
@ -160,7 +161,8 @@ local function new(data)
|
||||
|
||||
function newEffect:beforeDamage(owner, intensity, damage)
|
||||
if not data.beforeDamage then return end
|
||||
return data.beforeDamage(owner, intensity, damage)
|
||||
local task, newDamage = data.beforeDamage(owner, intensity, damage)
|
||||
return task, newDamage
|
||||
end
|
||||
|
||||
function newEffect:afterDamage(owner, intensity)
|
||||
@ -170,7 +172,8 @@ local function new(data)
|
||||
|
||||
function newEffect:beforeRegeneration(owner, intensity, amountHp)
|
||||
if not data.beforeRegeneration then return end
|
||||
return data.beforeRegeneration(owner, intensity, amountHp)
|
||||
local task, newAmountHp = data.beforeRegeneration(owner, intensity, amountHp)
|
||||
return task, newAmountHp
|
||||
end
|
||||
|
||||
function newEffect:afterRegeneration(owner, intensity)
|
||||
|
||||
@ -52,7 +52,8 @@ local regenerateMana = spell.new {
|
||||
end)
|
||||
|
||||
local sprite = caster:has(Tree.behaviors.sprite)
|
||||
if not sprite then return end
|
||||
local effects = caster:has(Tree.behaviors.effects)
|
||||
if not sprite or not effects then return end -- и тут возможно на эффекты проверять не стоит
|
||||
print(caster.id, "has regenerated mana and gained initiative")
|
||||
|
||||
local light = require "lib/character/character".spawn("Light Effect")
|
||||
@ -67,7 +68,8 @@ local regenerateMana = spell.new {
|
||||
light:die()
|
||||
return task.fromValue()
|
||||
end),
|
||||
sprite:animate("hurt")
|
||||
sprite:animate("hurt"),
|
||||
effects:addEffect(effects.effectbook[2], 1, 1),
|
||||
}
|
||||
end
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user