diff --git a/lib/character.lua b/lib/character.lua index 02702e3..d810846 100644 --- a/lib/character.lua +++ b/lib/character.lua @@ -13,6 +13,7 @@ local ANIMATION_SPEED = 0.1 --- @field skills table --- @field class "warrior"|"mage" --- @field position Vec3 +--- @field size Vec3 local character = {} character.__index = character @@ -35,6 +36,7 @@ local function spawn(name, spriteDir, level) } char.position = Vec3({}) + char.size = Vec3({}) char.state = "idle"