try to add initiative

This commit is contained in:
neckrat 2025-11-07 09:25:21 +03:00
parent 3caa3b926e
commit 8821cb4cf7
5 changed files with 52 additions and 30 deletions

View File

@ -1,16 +1,22 @@
--- @class StatsBehavior : Behavior --- @class StatsBehavior : Behavior
--- @field hp integer --- @field hp integer
--- @field mana integer --- @field mana integer
--- @field initiative integer
--- @field isInTurnOrder boolean
local behavior = {} local behavior = {}
behavior.__index = behavior behavior.__index = behavior
behavior.id = "stats" behavior.id = "stats"
--- @param hp? integer --- @param hp? integer
--- @param mana? integer --- @param mana? integer
function behavior.new(hp, mana) --- @param initiative? integer
--- @param isInTurnOrder? boolean
function behavior.new(hp, mana, initiative, isInTurnOrder)
return setmetatable({ return setmetatable({
hp = hp or 20, hp = hp or 20,
mana = mana or 10 mana = mana or 10,
initiative = initiative or 10,
isInTurnOrder = isInTurnOrder or true
}, behavior) }, behavior)
end end

View File

@ -16,8 +16,8 @@ character.__index = character
--- @param spriteDir table --- @param spriteDir table
--- @param position? Vec3 --- @param position? Vec3
--- @param size? Vec3 --- @param size? Vec3
--- @param level? integer --- @param initiative? integer
local function spawn(name, spriteDir, position, size, level) local function spawn(name, spriteDir, position, size, initiative)
local char = {} local char = {}
char = setmetatable(char, character) char = setmetatable(char, character)
@ -28,7 +28,7 @@ local function spawn(name, spriteDir, position, size, level)
char:addBehavior { char:addBehavior {
Tree.behaviors.residentsleeper.new(), Tree.behaviors.residentsleeper.new(),
Tree.behaviors.stats.new(), Tree.behaviors.stats.new(nil, nil, initiative),
Tree.behaviors.map.new(position, size), Tree.behaviors.map.new(position, size),
Tree.behaviors.sprite.new(spriteDir), Tree.behaviors.sprite.new(spriteDir),
Tree.behaviors.spellcaster.new() Tree.behaviors.spellcaster.new()

View File

@ -25,15 +25,18 @@ function selector:update(dt)
local selectedId = Tree.level.characterGrid:get(Vec3 { mousePosition.x, mousePosition.y }) local selectedId = Tree.level.characterGrid:get(Vec3 { mousePosition.x, mousePosition.y })
if not self.id then if not self.id then
print(selectedId, Tree.level.turnOrder.order[1]) if selectedId ~= Tree.level.turnOrder.notWalked[1] and Tree.level.turnOrder.isTurnsEnabled then return end
if selectedId ~= Tree.level.turnOrder.order[1] and Tree.level.turnOrder.isTurnsEnabled then return end
return self:select(selectedId) return self:select(selectedId)
else else
local char = Tree.level.characters[self.id] local char = Tree.level.characters[self.id]
char:try(Tree.behaviors.spellcaster, function(b) char:try(Tree.behaviors.spellcaster, function(b)
if not b.cast then if not b.cast then
if selectedId ~= Tree.level.turnOrder.order[1] and Tree.level.turnOrder.isTurnsEnabled then return end -- тут какая-то страшная дичь, я даже не уверен что оно работает
-- зато я точно уверен, что это надо было писать не так
if not selectedId then self:select(selectedId) end
-- print(selectedId ~= next(Tree.level.turnOrder.notWalked), Tree.level.turnOrder.isTurnsEnabled)
if selectedId ~= Tree.level.turnOrder.notWalked[1] and Tree.level.turnOrder.isTurnsEnabled then return end
self:select(selectedId) self:select(selectedId)
return return
end end

View File

@ -1,44 +1,57 @@
--- @class TurnOrder --- @class TurnOrder
--- @field order Id[] возможно в будущем тут будет не айди персонажа, а айди фракции, в которой состоят несколько персонажей --- @field walked integer[]
--- @field notWalked integer[]
--- @field isTurnsEnabled boolean --- @field isTurnsEnabled boolean
local turnOrder = {} local turnOrder = {}
turnOrder.__index = turnOrder turnOrder.__index = turnOrder
local function new() local function new()
return setmetatable({ return setmetatable({
order = {}, walked = {},
notWalked = {},
isTurnsEnabled = true isTurnsEnabled = true
}, turnOrder) }, turnOrder)
end end
function turnOrder:updateOrder() function turnOrder:updateOrder()
local order = {} local notWalked = {}
local count = 1 local count = 1
for k, _ in ipairs(Tree.level.characters) do for id, char in ipairs(Tree.level.characters) do
order[count] = k char:try(Tree.behaviors.stats, function(stats)
notWalked[count] = id
count = count + 1 count = count + 1
end)
end end
self.order = order table.sort(notWalked, function(id_a, id_b)
local res = Tree.level.characters[id_a]:try(Tree.behaviors.stats, function(astats)
local res = Tree.level.characters[id_b]:try(Tree.behaviors.stats, function(bstats)
return astats.initiative > bstats.initiative
end)
return res
end)
return res or false
end)
self.notWalked = notWalked
print('[Level]: Turn order has been updated!') print('[Level]: Turn order has been updated!')
for _, v in ipairs(self.order) do
print('[Level]: id:', v)
end
end end
function turnOrder:next() function turnOrder:next()
self.order[#self.order + 1] = self.order[1] table.insert(self.walked, self.notWalked[1])
self.order[1] = nil self.notWalked[1] = nil
local order = {} local notWalked = {}
for i = 1, #self.order do for i = 1, #self.notWalked do
order[i] = self.order[i + 1] notWalked[i] = self.notWalked[i + 1]
print(notWalked[i], i)
end end
self.order = order self.notWalked = notWalked
print('[Level]: Triggered next turn') print('[Level]: Triggered next turn')
for _, v in ipairs(self.order) do print('[Level]:', next(self.notWalked))
print('[Level]: id:', v) if #self.notWalked == 0 then
self:updateOrder()
self.walked = {}
end end
end end

View File

@ -11,7 +11,7 @@ end
function love.load() function love.load()
character.spawn("Foodor", Tree.assets.files.sprites.character) character.spawn("Foodor", Tree.assets.files.sprites.character)
character.spawn("Baris", Tree.assets.files.sprites.character, Vec3 { 3, 3 }) character.spawn("Baris", Tree.assets.files.sprites.character, Vec3 { 3, 3 }, nil, 12)
character.spawn("Foodor Jr", Tree.assets.files.sprites.character, Vec3 { 0, 3 }) character.spawn("Foodor Jr", Tree.assets.files.sprites.character, Vec3 { 0, 3 })
character.spawn("Baris Jr", Tree.assets.files.sprites.character, Vec3 { 0, 6 }) character.spawn("Baris Jr", Tree.assets.files.sprites.character, Vec3 { 0, 6 })
love.window.setMode(1080, 720, { resizable = true, msaa = 4, vsync = true }) love.window.setMode(1080, 720, { resizable = true, msaa = 4, vsync = true })