From 970047bdedbc49b20e4953a4efd10366e0c75557 Mon Sep 17 00:00:00 2001 From: PeaAshMeter Date: Mon, 15 Dec 2025 03:28:06 +0300 Subject: [PATCH] format .glsl --- assets/shaders/reveal.glsl | 6 +++--- assets/shaders/soft_uniform_noise.glsl | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/assets/shaders/reveal.glsl b/assets/shaders/reveal.glsl index 2af557e..dbafdea 100644 --- a/assets/shaders/reveal.glsl +++ b/assets/shaders/reveal.glsl @@ -4,9 +4,9 @@ extern float blockSize; // hash-функция для шума по целочисленным координатам блока float hash(vec2 p) { p = vec2( - dot(p, vec2(127.1, 311.7)), - dot(p, vec2(269.5, 183.3)) - ); + dot(p, vec2(127.1, 311.7)), + dot(p, vec2(269.5, 183.3)) + ); return fract(sin(p.x + p.y) * 43758.5453123); } diff --git a/assets/shaders/soft_uniform_noise.glsl b/assets/shaders/soft_uniform_noise.glsl index e843952..6f07df4 100644 --- a/assets/shaders/soft_uniform_noise.glsl +++ b/assets/shaders/soft_uniform_noise.glsl @@ -10,8 +10,8 @@ vec4 effect(vec4 color, Image tex, vec2 uv, vec2 px) { vec2 cell = floor(px / 2.0); // тут можно размер зерна менять - float n = hash(cell).x; // 0..1 - float v = 0.9 + n * 0.1; // 0.9..1.0 + float n = hash(cell).x; // 0..1 + float v = 0.9 + n * 0.1; // 0.9..1.0 return vec4(v, v, v, 1.0); }