control refactor

Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
This commit is contained in:
Neckrat 2025-08-03 23:04:35 +03:00
parent 9c35fc2581
commit 9a9b40748d
4 changed files with 88 additions and 7 deletions

View File

@ -1,4 +1,5 @@
local Vec3 = require "lib/vec3"
local utils = require "lib/utils"
local EPSILON = 0.001
@ -32,18 +33,25 @@ love.wheelmoved = function(x, y)
camera.scale = camera.scale + (camera.scale * 0.1 * y)
end
---@todo Отрефакторить и вынести кнопки управления в controls, не должно быть таких ужасных проверок
local controlMap = {
cameraMoveUp = Vec3({ 0, -1 }),
cameraMoveLeft = Vec3({ -1 }),
cameraMoveDown = Vec3({ 0, 1 }),
cameraMoveRight = Vec3({ 1 })
}
function camera:update(dt)
local ps = Tree.panning
if ps.delta:length() > 0 then
local worldDelta = ps.delta:scale(1 / (self.pixelsPerMeter * self.scale)):scale(dt):scale(self.speed)
self.velocity = self.velocity + worldDelta
elseif love.keyboard.isDown("w") or love.keyboard.isDown("a") or love.keyboard.isDown("s") or love.keyboard.isDown("d") then
elseif utils.any(utils.keys(controlMap), function(el)
return Tree.controls:isDown(el)
end) then
local input = Vec3 {}
if love.keyboard.isDown("w") then input = input + Vec3({ 0, -1 }) end
if love.keyboard.isDown("a") then input = input + Vec3({ -1 }) end
if love.keyboard.isDown("s") then input = input + Vec3({ 0, 1 }) end
if love.keyboard.isDown("d") then input = input + Vec3({ 1 }) end
for k, v in pairs(controlMap) do
if Tree.controls:isDown(k) then input = input + v end
end
input = input:normalize() or Vec3 {}
self.velocity = self.velocity:add(input:scale(self.acceleration):scale(dt))

View File

@ -0,0 +1,36 @@
--- @alias Device "mouse" | "key" | "pad"
--- @param device Device
--- @param key string
local function control(device, key)
--- @type {type: Device, key: string}
local t = { type = device, key = key }
return t
end
local keymap = {
cameraMoveUp = control("key", "w"),
cameraMoveLeft = control("key", "a"),
cameraMoveRight = control("key", "d"),
cameraMoveDown = control("key", "s"),
cameraMoveScroll = control("mouse", "3"),
}
function keymap:isDown(key)
if not keymap[key] then return false end
local type = keymap[key].type
local idx = keymap[key].key
if type == "key" then
return love.keyboard.isDown(idx)
end
if type == "mouse" then
if not tonumber(idx) then return false end
return love.mouse.isDown(tonumber(idx) --[[@as number]])
end
return false
end
return keymap

View File

@ -6,5 +6,6 @@
Tree = {
panning = require "lib/panning",
assets = (require "lib/asset_bundle"):load(),
controls = require "lib/controls",
level = (require "lib/level"):new() -- для теста у нас только один уровень, который сразу же загружен
}

View File

@ -23,7 +23,7 @@ function P.sign(number)
return (number > 0 and 1) or (number == 0 and 0) or -1
end
--- Applies a side effect for each element of a table
--- Applies a side effect for each value of a table
--- @generic T
--- @param table {[any] : T}
--- @param fn fun(el: T): nil
@ -33,4 +33,40 @@ function P.each(table, fn)
end
end
--- Returns true if the given function returns true for all the values in the given table.
--- Returns false after the first value which evaluates to false.
--- @generic T
--- @param table {[any] : T}
--- @param fn fun(el: T): boolean
function P.all(table, fn)
for _, value in ipairs(table) do
if not fn(value) then return false end
end
return true
end
--- Returns true if the given function returns true for any of the values in the given table.
--- @generic T
--- @param table {[any] : T}
--- @param fn fun(el: T): boolean
function P.any(table, fn)
for _, value in ipairs(table) do
if fn(value) then return true end
end
return false
end
--- Returns the list of keys of the given table.
--- The order of the keys is not guaranteed.
--- @generic T
--- @param t {T: any}
--- @return T[]
function P.keys(t)
local _t = {}
for k, _ in pairs(t) do
table.insert(_t, k)
end
return _t
end
return P