fix look at the attack target
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1376cf7041
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@ -24,6 +24,17 @@ function mapBehavior.new(position, size)
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}, mapBehavior)
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}, mapBehavior)
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end
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end
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--- @param position Vec3
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function mapBehavior:lookAt(position)
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self.owner:try(Tree.behaviors.sprite,
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function(sprite)
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if position.x > self.displayedPosition.x then sprite.side = sprite.RIGHT end
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-- (sic!)
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if position.x < self.displayedPosition.x then sprite.side = sprite.LEFT end
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end
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)
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end
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--- @param path Deque
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--- @param path Deque
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--- @param animationNode AnimationNode
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--- @param animationNode AnimationNode
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function mapBehavior:followPath(path, animationNode)
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function mapBehavior:followPath(path, animationNode)
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@ -124,6 +124,8 @@ function attack:cast(caster, target)
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local targetSprite = targetCharacter:has(Tree.behaviors.sprite)
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local targetSprite = targetCharacter:has(Tree.behaviors.sprite)
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if not sprite or not targetSprite then return true end
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if not sprite or not targetSprite then return true end
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caster:try(Tree.behaviors.map, function(map) map:lookAt(target) end)
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AnimationNode {
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AnimationNode {
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onEnd = function() caster:has(Tree.behaviors.spellcaster):endCast() end,
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onEnd = function() caster:has(Tree.behaviors.spellcaster):endCast() end,
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children = {
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children = {
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