fix look at the attack target

This commit is contained in:
PeaAshMeter 2025-11-12 03:20:21 +03:00
parent 1376cf7041
commit a9bb7df188
2 changed files with 13 additions and 0 deletions

View File

@ -24,6 +24,17 @@ function mapBehavior.new(position, size)
}, mapBehavior)
end
--- @param position Vec3
function mapBehavior:lookAt(position)
self.owner:try(Tree.behaviors.sprite,
function(sprite)
if position.x > self.displayedPosition.x then sprite.side = sprite.RIGHT end
-- (sic!)
if position.x < self.displayedPosition.x then sprite.side = sprite.LEFT end
end
)
end
--- @param path Deque
--- @param animationNode AnimationNode
function mapBehavior:followPath(path, animationNode)

View File

@ -124,6 +124,8 @@ function attack:cast(caster, target)
local targetSprite = targetCharacter:has(Tree.behaviors.sprite)
if not sprite or not targetSprite then return true end
caster:try(Tree.behaviors.map, function(map) map:lookAt(target) end)
AnimationNode {
onEnd = function() caster:has(Tree.behaviors.spellcaster):endCast() end,
children = {