i have just invented the button (also fixed controls:consume)
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@ -49,9 +49,11 @@ function controls:cache()
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end
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--- marks a control consumed for the current frame
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---
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--- the control will no longer be considered active
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--- @param key string
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function controls:consume(key)
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cachedKeys[key] = true
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currentKeys[key] = nil
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end
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@ -1,3 +1,5 @@
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local controls = require "lib.controls"
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---@class UIConstraints
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---@field min_w number
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---@field min_h number
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@ -107,6 +109,20 @@ function Element:draw()
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end
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end
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--- calls the callback if clicked inside own bounding box (rectangular)
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--- @param callback function
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function Element:onTap(callback)
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local mx, my = love.mouse.getPosition()
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if mx > self.origin.x and mx < self.origin.x + self.size.x
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and my > self.origin.y and my < self.origin.y + self.size.y
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then
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if controls:isJustPressed("select") then
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controls:consume("select")
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callback()
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end
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end
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end
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-- =============== SingleChild / MultiChild базовые ===============
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--- @class SingleChildElement: Element
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@ -1,29 +1,20 @@
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local Vec3 = require "lib.utils.vec3"
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local ui = require "lib.ui.core"
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local controls = require "lib.controls"
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--- @type Rectangle
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local ReactiveRectangle = ui.Rectangle {
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size = Vec3 { 100, 100 },
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color = { 1, 0, 0 },
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state = { tick = 0 }
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state = { active = false }
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}
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function ReactiveRectangle:update(dt)
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getmetatable(self):update(dt)
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local mx, my = love.mouse.getPosition()
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if mx > self.origin.x and mx < self.origin.x + self.size.x
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and my > self.origin.y and my < self.origin.y + self.size.y
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then
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if controls:isJustPressed("select") then
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controls:consume("select")
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end
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self.color = { 0, 1, 0 }
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else
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self.color = { 1, 0, 0 }
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end
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self.state.tick = self.state.tick + 1
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self:onTap(function()
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self.state.active = not self.state.active
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self.color = self.state.active and { 0, 1, 0 } or { 1, 0, 0 }
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end)
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end
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local Layout = ui.Root {
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