- improved camera smoothness

- implemented camera zoom
This commit is contained in:
Ivan Yuriev 2025-08-02 23:58:59 +03:00
parent 16ea474526
commit bee71fe254
5 changed files with 49 additions and 35 deletions

View File

@ -3,7 +3,7 @@ local tree = require "lib/tree"
local EPSILON = 0.001
--- @class (exact) Camera
--- @class Camera
--- @field position Vec3
--- @field velocity Vec3
--- @field speed number
@ -11,22 +11,34 @@ local EPSILON = 0.001
local camera = {
position = Vec3 {},
velocity = Vec3 {},
acceleration = 0.2,
speed = 5,
pixelsPerMeter = 100
pixelsPerMeter = 100,
scale = 1
}
love.wheelmoved = function(x, y)
if camera.scale > 2 and y > 0 then return end;
if camera.scale < 0.5 and y < 0 then return end;
camera.scale = camera.scale + 0.1 * y
end
---@todo Отрефакторить и вынести кнопки управления в controls, не должно быть таких ужасных проверок
function camera:update(dt)
local ws = tree.instance().wheelscroll
if ws.delta:length() > 0 then
local worldDelta = ws.delta:scale(1 / self.pixelsPerMeter):scale(dt):scale(self.speed)
local ps = tree.instance().panning
if ps.delta:length() > 0 then
local worldDelta = ps.delta:scale(1 / (self.pixelsPerMeter * self.scale)):scale(dt):scale(self.speed)
self.velocity = self.velocity + worldDelta
elseif love.keyboard.isDown("w") or love.keyboard.isDown("a") or love.keyboard.isDown("s") or love.keyboard.isDown("d") then
if love.keyboard.isDown("w") then self.velocity = self.velocity + Vec3({ 0, -1 }) end
if love.keyboard.isDown("a") then self.velocity = self.velocity + Vec3({ -1 }) end
if love.keyboard.isDown("s") then self.velocity = self.velocity + Vec3({ 0, 1 }) end
if love.keyboard.isDown("d") then self.velocity = self.velocity + Vec3({ 1 }) end
self.velocity = (self.velocity:normalize() or Vec3 {}):scale(self.speed):scale(dt)
local input = Vec3 {}
if love.keyboard.isDown("w") then input = input + Vec3({ 0, -1 }) end
if love.keyboard.isDown("a") then input = input + Vec3({ -1 }) end
if love.keyboard.isDown("s") then input = input + Vec3({ 0, 1 }) end
if love.keyboard.isDown("d") then input = input + Vec3({ 1 }) end
input = input:normalize() or Vec3 {}
self.velocity = self.velocity:add(input:scale(self.acceleration):scale(dt))
if self.velocity:length() > self.speed then self.velocity = self.velocity:normalize() * self.speed end
end
self.position = self.position + self.velocity
@ -37,8 +49,10 @@ function camera:update(dt)
end
function camera:attach()
local wc, hc = love.graphics.getWidth() / 2, love.graphics.getHeight() / 2
love.graphics.push()
love.graphics.scale(self.pixelsPerMeter)
love.graphics.translate(wc, hc)
love.graphics.scale(self.pixelsPerMeter * self.scale)
love.graphics.translate(-self.position.x, -self.position.y)
end

22
lib/panning.lua Normal file
View File

@ -0,0 +1,22 @@
local Vec3 = require "lib/vec3"
--- @class PanningState
--- @field pos Vec3 | nil
--- @field delta Vec3
local panning = {
pos = nil,
delta = Vec3 {},
}
function panning:update(dt)
if love.mouse.isDown(3) then
local mouseX, mouseY = love.mouse.getPosition()
if (panning.pos) then panning.delta = panning.pos - Vec3 { mouseX, mouseY } end
panning.pos = Vec3 { mouseX, mouseY }
return
end
panning.pos = nil
panning.delta = Vec3 {}
end
return panning

View File

@ -7,7 +7,7 @@ local tree
local function instance()
tree = tree or {
wheelscroll = require "lib/wheelscroll"
panning = require "lib/panning"
}
return tree
end

View File

@ -1,22 +0,0 @@
local Vec3 = require "lib/vec3"
--- @class WheelScroll
--- @field pos Vec3 | nil
--- @field delta Vec3
local wheelscroll = {
pos = nil,
delta = Vec3 {}
}
function wheelscroll:update(dt)
if love.mouse.isDown(3) then
local mouseX, mouseY = love.mouse.getPosition()
if (wheelscroll.pos) then wheelscroll.delta = wheelscroll.pos - Vec3 { mouseX, mouseY } end
wheelscroll.pos = Vec3 { mouseX, mouseY }
return
end
wheelscroll.pos = nil
wheelscroll.delta = Vec3 {}
end
return wheelscroll

View File

@ -28,7 +28,7 @@ end
function love.update(dt)
Camera:update(dt)
tree.instance().wheelscroll:update(dt)
tree.instance().panning:update(dt)
end
function love.draw()