Add path preview and refactor spells with new Spell API

- Add path preview support to Spell with update and draw methods
- Refactor spell:cast to always return a Task
- Simplify spell.new constructor and apply distance constraint uniformly
- Replace walk spell with new Spell-based implementation supporting path
  preview
- Remove debug print from target_test.lua
This commit is contained in:
PeaAshMeter 2026-03-18 03:53:27 +03:00
parent ecec540251
commit d84fc4a7c2
3 changed files with 72 additions and 73 deletions

View File

@ -1,5 +1,6 @@
local Query = require "lib.spell.target_query" local Query = require "lib.spell.target_query"
local targetTest = require "lib.spell.target_test" local targetTest = require "lib.spell.target_test"
local task = require "lib.utils.task"
--- @alias SpellPreview "default" Подсветка возможных целей --- @alias SpellPreview "default" Подсветка возможных целей
--- | "path" Подсветка пути до цели --- | "path" Подсветка пути до цели
@ -13,7 +14,7 @@ local targetTest = require "lib.spell.target_test"
--- @field distance? integer Сторона квадрата с центром в позиции кастера, в пределах которого должна находиться цель, либо отсутствие ограничения --- @field distance? integer Сторона квадрата с центром в позиции кастера, в пределах которого должна находиться цель, либо отсутствие ограничения
--- @field update fun(self: Spell, caster: Character, dt: number): nil Изменяет состояние спелла --- @field update fun(self: Spell, caster: Character, dt: number): nil Изменяет состояние спелла
--- @field draw fun(self: Spell): nil Рисует превью каста, ничего не должна изменять в идеальном мире --- @field draw fun(self: Spell): nil Рисует превью каста, ничего не должна изменять в идеальном мире
--- @field cast fun(self: Spell, caster: Character, target: Vec3): Task<nil> | nil Вызывается в момент каста, изменяет мир. --- @field cast fun(self: Spell, caster: Character, target: Vec3): Task<nil> Вызывается в момент каста, изменяет мир.
local spell = {} local spell = {}
spell.__index = spell spell.__index = spell
spell.tag = "spell_base" spell.tag = "spell_base"
@ -22,35 +23,63 @@ spell.baseCooldown = 1
spell.targetQuery = Query(targetTest.any) spell.targetQuery = Query(targetTest.any)
spell.previewType = "default" spell.previewType = "default"
function spell:update(caster, dt) end function spell:update(caster, dt)
if self.previewType == "path" then
local charPos = caster:has(Tree.behaviors.positioned).position:floor()
--- @type Vec3
local mpos = Tree.level.camera:toWorldPosition(Vec3 { love.mouse.getX(), love.mouse.getY() }):floor()
if self.targetQuery.test(caster, mpos) then
self.path = require "lib.pathfinder" (charPos, mpos)
else
self.path = nil
end
end
end
function spell:draw() end function spell:draw()
if self.previewType == "path" then
local path = self.path --[[@as Deque?]]
if not path then return end
--- Это отрисовка пути персонажа к мышке
Tree.level.camera:attach()
love.graphics.setCanvas(Tree.level.render.textures.overlayLayer)
love.graphics.setColor(0.6, 0.75, 0.5)
for p in path:values() do
love.graphics.circle("fill", p.x + 0.45, p.y + 0.45, 0.1)
end
love.graphics.setCanvas()
Tree.level.camera:detach()
love.graphics.setColor(1, 1, 1)
end
end
function spell:cast(caster, target) return end function spell:cast(caster, target) return task.fromValue() end
--- Конструктор [Spell] --- Конструктор [Spell]
--- @param data {tag: string, baseCost: integer, baseCooldown: integer, targetQuery: SpellTargetQuery, distance: integer?, onCast: fun(caster: Character, target: Vec3): Task} --- @param data {tag: string, baseCost: integer, baseCooldown: integer, targetQuery: SpellTargetQuery?, previewType: SpellPreview?, distance: integer?, onCast: fun(caster: Character, target: Vec3): Task}
--- @return Spell --- @return Spell
function spell.new(data) function spell.new(data)
local newSpell = { local newSpell = setmetatable({
tag = data.tag, tag = data.tag,
baseCost = data.baseCost, baseCost = data.baseCost,
baseCooldown = data.baseCooldown, baseCooldown = data.baseCooldown,
targetQuery = data.targetQuery, targetQuery = data.targetQuery,
previewType = data.previewType,
distance = data.distance distance = data.distance
} }, spell)
newSpell.targetQuery = newSpell.distance
and newSpell.targetQuery:intersect(Query(targetTest.distance(newSpell.distance)))
or newSpell.targetQuery
function newSpell:cast(caster, target) function newSpell:cast(caster, target)
local targetQuery = self.distance if not self.targetQuery.test(caster, target) then return task.fromValue() end -- проверка корректности цели
and self.targetQuery:intersect(Query(targetTest.distance(self.distance)))
or self.targetQuery
if not targetQuery.test(caster, target) then return end -- проверка корректности цели
-- проверка на достаточное количество маны -- проверка на достаточное количество маны
if caster:try(Tree.behaviors.stats, function(stats) if caster:try(Tree.behaviors.stats, function(stats)
return stats.mana < self.baseCost return stats.mana < self.baseCost
end) then end) then
return return task.fromValue()
end end
caster:try(Tree.behaviors.stats, function(stats) caster:try(Tree.behaviors.stats, function(stats)
@ -60,7 +89,7 @@ function spell.new(data)
return data.onCast(caster, target) return data.onCast(caster, target)
end end
return setmetatable(newSpell, spell) return newSpell
end end
return spell return spell

View File

@ -20,7 +20,6 @@ return {
return caster:try(Tree.behaviors.positioned, function(p) return caster:try(Tree.behaviors.positioned, function(p)
local dist = math.max(math.abs(p.position.x - targetPosition.x), local dist = math.max(math.abs(p.position.x - targetPosition.x),
math.abs(p.position.y - targetPosition.y)) math.abs(p.position.y - targetPosition.y))
print("dist:", dist)
return dist <= radius return dist <= radius
end) end)
end end

View File

@ -13,60 +13,31 @@ local targetTest = require 'lib.spell.target_test'
local Query = require "lib.spell.target_query" local Query = require "lib.spell.target_query"
local easing = require "lib.utils.easing" local easing = require "lib.utils.easing"
local walk = setmetatable({ local walk = spell.new {
--- @type Deque tag = "dev_move",
path = nil previewType = "path",
}, spell) baseCooldown = 1,
walk.tag = "dev_move" baseCost = 2,
targetQuery = Query(targetTest.any):exclude(Query(targetTest.character)),
function walk:cast(caster, target) distance = 3,
if not caster:try(Tree.behaviors.stats, function(stats) onCast = function(caster, target)
return stats.mana >= 2
end) then
return
end
local initialPos = caster:has(Tree.behaviors.positioned).position:floor() local initialPos = caster:has(Tree.behaviors.positioned).position:floor()
local path = require "lib.pathfinder" (initialPos, target) local path = require "lib.pathfinder" (initialPos, target)
path:pop_front() path:pop_front()
if path:is_empty() then if path:is_empty() then
print("[Walk]: the path is empty", initialPos, target) print("[Walk]: the path is empty", initialPos, target)
return return task.fromValue()
end end
caster:try(Tree.behaviors.stats, function(stats)
stats.mana = stats.mana - 2
end)
local sprite = caster:has(Tree.behaviors.sprite) local sprite = caster:has(Tree.behaviors.sprite)
assert(sprite, "[Walk]", "WTF DUDE WHERE'S YOUR SPRITE") assert(sprite, "[Walk]", "WTF DUDE WHERE'S YOUR SPRITE")
if not sprite then if not sprite then
return return task.fromValue()
end end
return caster:has(Tree.behaviors.tiled):followPath(path) return caster:has(Tree.behaviors.tiled):followPath(path)
end
function walk:update(caster, dt)
local charPos = caster:has(Tree.behaviors.positioned).position:floor()
--- @type Vec3
local mpos = Tree.level.camera:toWorldPosition(Vec3 { love.mouse.getX(), love.mouse.getY() }):floor()
self.path = require "lib.pathfinder" (charPos, mpos)
end
function walk:draw()
if not self.path then return end
--- Это отрисовка пути персонажа к мышке
Tree.level.camera:attach()
love.graphics.setCanvas(Tree.level.render.textures.overlayLayer)
love.graphics.setColor(0.6, 0.75, 0.5)
for p in self.path:values() do
love.graphics.circle("fill", p.x + 0.45, p.y + 0.45, 0.1)
end end
love.graphics.setCanvas() }
Tree.level.camera:detach()
love.graphics.setColor(1, 1, 1)
end
local regenerateMana = spell.new { local regenerateMana = spell.new {
tag = "dev_mana", tag = "dev_mana",