fix AnimationNode state management

This commit is contained in:
PeaAshMeter 2025-11-12 01:46:35 +03:00
parent aecc9acde0
commit de24808a82

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@ -33,7 +33,7 @@ local easing = require "lib.utils.easing"
--- @field duration number продолжительность в миллисекундах
--- @field easing ease функция смягчения
--- @field t number прогресс анимации
--- @field finished boolean
--- @field state "running" | "waiting" | "finished"
local animation = {}
animation.__index = animation
@ -41,7 +41,7 @@ animation.__index = animation
function animation:bubbleUp()
self.count = self.count - 1
if self.count > 0 then return end
self.finished = true
self.state = "finished"
if self.onEnd then self.onEnd() end
if self.parent then self.parent:bubbleUp() end
end
@ -63,7 +63,7 @@ function animation:getValue()
end
function animation:update(dt)
if self.finished then return end
if self.state ~= "running" then return end
if self.t < 1 then
self.t = self.t + dt * 1000 / self.duration -- в знаменателе продолжительность анимации в секундах
@ -82,14 +82,14 @@ local function new(data)
end
t.onEnd = data.onEnd
t.count = 1 -- своя анимация
t.finished = false
t.children = {}
t:chain(data.children or {})
t.duration = data.duration or 1000
t.easing = data.easing or easing.linear
t.t = 0
t.state = "running"
t.finish = function()
if t.finished then return end
t.state = "waiting"
t:bubbleUp()
for _, anim in ipairs(t.children) do
anim:run()