camera refactor
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@ -77,8 +77,8 @@ end
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function camera:toWorldPosition(position)
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function camera:toWorldPosition(position)
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local wx, wy = love.window.getMode()
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local wx, wy = love.window.getMode()
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position = Vec3 {
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position = Vec3 {
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(position.x - wx / 2) / Tree.level.camera.pixelsPerMeter / Tree.level.camera.scale + Tree.level.camera.position.x,
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(position.x - wx / 2) / self.pixelsPerMeter / self.scale + self.position.x,
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(position.y - wy / 2) / Tree.level.camera.pixelsPerMeter / Tree.level.camera.scale + Tree.level.camera.position.y
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(position.y - wy / 2) / self.pixelsPerMeter / self.scale + self.position.y
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}
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}
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return position
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return position
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end
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end
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