randomize first frame of idle animation
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@ -93,6 +93,9 @@ function sprite:loop(state)
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return print("[SpriteBehavior]: no animation for '" .. state .. "'")
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end
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self.animationTable[state] = anim8.newAnimation(self.animationGrid[state], self.ANIMATION_SPEED)
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if state == 'idle' then
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self.animationTable[state]:gotoFrame(love.math.random(#self.animationTable[state].frames))
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end
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self.state = state
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end
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