рай эпилептика

Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
This commit is contained in:
Neckrat 2025-08-11 02:50:41 +03:00
parent 324856b26c
commit e65a078fb6
16 changed files with 29 additions and 21 deletions

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@ -1,3 +0,0 @@
return {
}

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After

Width:  |  Height:  |  Size: 11 KiB

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@ -0,0 +1,6 @@
return {
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
}

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@ -1,5 +1,5 @@
local Vec3 = require "lib/vec3"
local utils = require "lib/utils"
local Vec3 = require "lib.utils.vec3"
local utils = require "lib.utils.utils"
local EPSILON = 0.001

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@ -1,4 +1,4 @@
local anim8 = require "lib/anim8"
local anim8 = require "lib.utils.anim8"
--- Скорость между кадрами в анимации
local ANIMATION_SPEED = 0.1

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@ -1,5 +1,5 @@
local anim8 = require "lib/anim8"
require 'lib/vec3'
local anim8 = require "lib.utils.anim8"
require 'lib.utils.vec3'
--- @alias Id integer

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@ -1,4 +1,4 @@
local utils = require "lib/utils"
local utils = require "lib.utils.utils"
--- @alias Device "mouse" | "key" | "pad"

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@ -1,4 +1,4 @@
local utils = require "lib/utils"
local utils = require "lib.utils.utils"
--- @class CharacterGrid
--- @field __grid {string: Id|nil}

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@ -1,4 +1,4 @@
local utils = require "lib/utils"
local utils = require "lib.utils.utils"
--- @class Level
--- @field size Vec3

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@ -1,4 +1,4 @@
local Vec3 = require "lib/vec3"
local Vec3 = require "lib.utils.vec3"
--- @class PanningState
--- @field pos Vec3 | nil

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@ -5,7 +5,7 @@
Tree = {
panning = require "lib/panning",
assets = (require "lib/asset_bundle"):load(),
assets = (require "lib.utils.asset_bundle"):load(),
controls = require "lib/controls",
level = (require "lib/level"):new() -- для теста у нас только один уровень, который сразу же загружен
}

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@ -48,8 +48,9 @@ function AssetBundle.loadFile(path)
img
elseif (ext == "glsl") then
return love.graphics.newShader(path);
elseif (ext == "lua") then
return require(string.gsub(path, ".lua", ""))
end
return nil
end

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@ -3,6 +3,8 @@
local character = require "lib/character/character"
require "lib/tree"
function love.conf(t)
t.console = true
end
@ -11,6 +13,9 @@ function love.load()
local char = character.spawn("Hero", "warrior", Tree.assets.files.sprites.character)
char:runTo(Vec3 { 5, 5 })
Grass = Tree.assets.files.tiles.grass.atlas
Gr1 = love.graphics.newQuad(0, 32, 32, 32, Grass)
-- PlayerFaction.characters = { Hero1, Hero2 }
love.window.setMode(1080, 720, { resizable = true, msaa = 4, vsync = true })
end
@ -30,15 +35,14 @@ function love.draw()
for y = 0, height - 1 do
for x = 0, width - 1 do
if (x + y) % 2 == 0 then
love.graphics.setColor(0, 0, 0)
else
love.graphics.setColor(1, 1, 1)
end
love.graphics.rectangle("fill", x, y, 1, 1)
love.graphics.draw(Grass, love.graphics.newQuad(math.random(0, 32), math.random(0, 32), 32, 32, Grass), x, y,
nil, 1 / 32, 1 / 32)
end
end
love.graphics.setColor(1, 1, 1)
Tree.level:draw()
Tree.level.camera:detach()
end