рай эпилептика
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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@ -1,3 +0,0 @@
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return {
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}
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BIN
assets/tiles/grass/atlas.png
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BIN
assets/tiles/grass/atlas.png
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Binary file not shown.
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After Width: | Height: | Size: 11 KiB |
6
assets/tiles/grass/manifest.lua
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6
assets/tiles/grass/manifest.lua
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@ -0,0 +1,6 @@
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return {
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tilewidth = 32,
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tileheight = 32,
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spacing = 0,
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margin = 0,
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}
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@ -1,5 +1,5 @@
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local Vec3 = require "lib/vec3"
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local utils = require "lib/utils"
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local Vec3 = require "lib.utils.vec3"
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local utils = require "lib.utils.utils"
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local EPSILON = 0.001
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@ -1,4 +1,4 @@
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local anim8 = require "lib/anim8"
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local anim8 = require "lib.utils.anim8"
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--- Скорость между кадрами в анимации
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local ANIMATION_SPEED = 0.1
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@ -1,5 +1,5 @@
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local anim8 = require "lib/anim8"
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require 'lib/vec3'
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local anim8 = require "lib.utils.anim8"
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require 'lib.utils.vec3'
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--- @alias Id integer
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@ -1,4 +1,4 @@
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local utils = require "lib/utils"
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local utils = require "lib.utils.utils"
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--- @alias Device "mouse" | "key" | "pad"
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@ -1,4 +1,4 @@
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local utils = require "lib/utils"
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local utils = require "lib.utils.utils"
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--- @class CharacterGrid
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--- @field __grid {string: Id|nil}
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@ -1,4 +1,4 @@
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local utils = require "lib/utils"
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local utils = require "lib.utils.utils"
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--- @class Level
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--- @field size Vec3
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@ -1,4 +1,4 @@
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local Vec3 = require "lib/vec3"
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local Vec3 = require "lib.utils.vec3"
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--- @class PanningState
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--- @field pos Vec3 | nil
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@ -5,7 +5,7 @@
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Tree = {
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panning = require "lib/panning",
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assets = (require "lib/asset_bundle"):load(),
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assets = (require "lib.utils.asset_bundle"):load(),
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controls = require "lib/controls",
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level = (require "lib/level"):new() -- для теста у нас только один уровень, который сразу же загружен
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}
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@ -48,8 +48,9 @@ function AssetBundle.loadFile(path)
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img
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elseif (ext == "glsl") then
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return love.graphics.newShader(path);
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elseif (ext == "lua") then
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return require(string.gsub(path, ".lua", ""))
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end
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return nil
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end
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18
main.lua
18
main.lua
@ -3,6 +3,8 @@
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local character = require "lib/character/character"
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require "lib/tree"
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function love.conf(t)
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t.console = true
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end
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@ -11,6 +13,9 @@ function love.load()
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local char = character.spawn("Hero", "warrior", Tree.assets.files.sprites.character)
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char:runTo(Vec3 { 5, 5 })
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Grass = Tree.assets.files.tiles.grass.atlas
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Gr1 = love.graphics.newQuad(0, 32, 32, 32, Grass)
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-- PlayerFaction.characters = { Hero1, Hero2 }
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love.window.setMode(1080, 720, { resizable = true, msaa = 4, vsync = true })
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end
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@ -30,15 +35,14 @@ function love.draw()
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for y = 0, height - 1 do
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for x = 0, width - 1 do
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if (x + y) % 2 == 0 then
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love.graphics.setColor(0, 0, 0)
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else
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love.graphics.setColor(1, 1, 1)
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end
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love.graphics.rectangle("fill", x, y, 1, 1)
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love.graphics.draw(Grass, love.graphics.newQuad(math.random(0, 32), math.random(0, 32), 32, 32, Grass), x, y,
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nil, 1 / 32, 1 / 32)
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end
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end
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love.graphics.setColor(1, 1, 1)
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Tree.level:draw()
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Tree.level.camera:detach()
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end
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