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187b8b3c74
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59f1227033
@ -1,3 +1,5 @@
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local utils = require "lib.utils.utils"
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--- @alias Device "mouse" | "key" | "pad"
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--- @param device Device
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@ -15,7 +17,6 @@ controls.keymap = {
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cameraMoveRight = control("key", "d"),
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cameraMoveDown = control("key", "s"),
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cameraMoveScroll = control("mouse", "3"),
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cameraAnimateTo = control('key', 't'),
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fullMana = control("key", "m"),
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select = control("mouse", "1"),
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endTurnTest = control("key", "e"),
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@ -25,12 +26,6 @@ controls.keymap = {
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local currentKeys = {}
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local cachedKeys = {}
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--- @type number
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controls.mouseWheelY = 0
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love.wheelmoved = function(x, y)
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controls.mouseWheelY = y
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end
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--- polling controls in O(n)
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--- should be called at the beginning of every frame
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function controls:poll()
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@ -54,7 +49,6 @@ function controls:cache()
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for k, v in pairs(currentKeys) do
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cachedKeys[k] = v
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end
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controls.mouseWheelY = 0
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end
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--- marks a control consumed for the current frame
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@ -9,9 +9,6 @@ local EPSILON = 0.001
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--- @field speed number
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--- @field pixelsPerMeter integer
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--- @field scale number
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--- @field animationNode AnimationNode?
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--- @field animationEndPosition Vec3
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--- @field animationBeginPosition Vec3
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local camera = {
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position = Vec3 {},
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velocity = Vec3 {},
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@ -30,6 +27,12 @@ camera.scale = camera:getDefaultScale()
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---------------------------------------------------
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love.wheelmoved = function(x, y)
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if camera.scale > camera:getDefaultScale() * 5 and y > 0 then return end;
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if camera.scale < camera:getDefaultScale() / 5 and y < 0 then return end;
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camera.scale = camera.scale + (camera.scale * 0.1 * y)
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end
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local controlMap = {
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cameraMoveUp = Vec3({ 0, -1 }),
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cameraMoveLeft = Vec3({ -1 }),
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@ -38,19 +41,6 @@ local controlMap = {
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}
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function camera:update(dt)
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if self.animationNode and not (self.animationNode.t >= 1) then
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self.animationNode:update(dt) -- тик анимации
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self.position = utils.lerp(self.animationBeginPosition, self.animationEndPosition, self.animationNode:getValue())
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return
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end
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-------------------- зум на колесо ---------------------
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local y = Tree.controls.mouseWheelY
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if camera.scale > camera:getDefaultScale() * 5 and y > 0 then return end;
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if camera.scale < camera:getDefaultScale() / 5 and y < 0 then return end;
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camera.scale = camera.scale + (camera.scale * 0.1 * y)
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--------------------------------------------------------
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local ps = Tree.panning
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if ps.delta:length() > 0 then
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local worldDelta = ps.delta:scale(1 / (self.pixelsPerMeter * self.scale)):scale(dt):scale(self.speed)
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@ -97,16 +87,6 @@ function camera:detach()
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love.graphics.pop()
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end
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--- @param position Vec3
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--- @param animationNode AnimationNode
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function camera:animateTo(position, animationNode)
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if self.animationNode then self.animationNode:finish() end
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self.animationNode = animationNode
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self.animationEndPosition = position
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self.animationBeginPosition = self.position
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self.velocity = Vec3 {}
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end
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--- @return Camera
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local function new()
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return setmetatable({
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