Compare commits
8 Commits
c61c1875e7
...
7394249cb8
| Author | SHA1 | Date | |
|---|---|---|---|
| 7394249cb8 | |||
| 3d0d52438f | |||
| bc730ef48c | |||
| 73ba99734c | |||
| bc1c6cfd6a | |||
| f2169d333c | |||
| bcc376030c | |||
| 411c435e7a |
BIN
assets/masks/rrect32.png
Normal file
BIN
assets/masks/rrect32.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
BIN
assets/masks/squircle.png
Normal file
BIN
assets/masks/squircle.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.7 KiB |
8
assets/shaders/alpha_mask.glsl
Normal file
8
assets/shaders/alpha_mask.glsl
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
vec4 effect(vec4 color, Image tex, vec2 texCoord, vec2 screenCoord)
|
||||||
|
{
|
||||||
|
vec4 px = Texel(tex, texCoord);
|
||||||
|
if (px.a == 0.0) {
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
return vec4(1.0);
|
||||||
|
}
|
||||||
24
assets/shaders/reveal.glsl
Normal file
24
assets/shaders/reveal.glsl
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
extern float t;
|
||||||
|
extern float blockSize;
|
||||||
|
|
||||||
|
// hash-функция для шума по целочисленным координатам блока
|
||||||
|
float hash(vec2 p) {
|
||||||
|
p = vec2(
|
||||||
|
dot(p, vec2(127.1, 311.7)),
|
||||||
|
dot(p, vec2(269.5, 183.3))
|
||||||
|
);
|
||||||
|
return fract(sin(p.x + p.y) * 43758.5453123);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 effect(vec4 color, Image tex, vec2 texCoord, vec2 screenCoord)
|
||||||
|
{
|
||||||
|
float blockSize = 4.0;
|
||||||
|
|
||||||
|
vec2 cell = floor(screenCoord / blockSize);
|
||||||
|
float n = hash(cell); // [0..1]
|
||||||
|
float mask = 1.0 - step(t, n);
|
||||||
|
|
||||||
|
vec4 base = Texel(tex, texCoord) * color;
|
||||||
|
base.a *= mask;
|
||||||
|
return base;
|
||||||
|
}
|
||||||
17
assets/shaders/soft_uniform_noise.glsl
Normal file
17
assets/shaders/soft_uniform_noise.glsl
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
#pragma language glsl3
|
||||||
|
|
||||||
|
vec2 hash(vec2 p) {
|
||||||
|
p = fract(p * vec2(123.34, 456.21));
|
||||||
|
p += dot(p, p + 34.345);
|
||||||
|
return fract(vec2(p.x * p.y, p.x + p.y));
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 effect(vec4 color, Image tex, vec2 uv, vec2 px)
|
||||||
|
{
|
||||||
|
vec2 cell = floor(px / 2.0); // тут можно размер зерна менять
|
||||||
|
|
||||||
|
float n = hash(cell).x; // 0..1
|
||||||
|
float v = 0.9 + n * 0.1; // 0.9..1.0
|
||||||
|
|
||||||
|
return vec4(v, v, v, 1.0);
|
||||||
|
}
|
||||||
20
lib/simple_ui/color.lua
Normal file
20
lib/simple_ui/color.lua
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
--- @class Color
|
||||||
|
--- @field r number
|
||||||
|
--- @field g number
|
||||||
|
--- @field b number
|
||||||
|
--- @field a number
|
||||||
|
local color = {
|
||||||
|
r = 1,
|
||||||
|
g = 1,
|
||||||
|
b = 1,
|
||||||
|
a = 1
|
||||||
|
}
|
||||||
|
color.__index = color
|
||||||
|
|
||||||
|
--- @param rgba {r?: number, g?: number, b?: number, a?: number}
|
||||||
|
--- @return Color
|
||||||
|
function color.new(rgba)
|
||||||
|
return setmetatable(rgba, color)
|
||||||
|
end
|
||||||
|
|
||||||
|
return color.new
|
||||||
@ -1,9 +1,22 @@
|
|||||||
local Rect = require "lib.simple_ui.rect"
|
local Rect = require "lib.simple_ui.rect"
|
||||||
|
|
||||||
|
local function makeGradientMesh(w, h, topColor, bottomColor)
|
||||||
|
local vertices = {
|
||||||
|
{ 0, 0, 0, 0, topColor[1], topColor[2], topColor[3], topColor[4] }, -- левый верх
|
||||||
|
{ w, 0, 1, 0, topColor[1], topColor[2], topColor[3], topColor[4] }, -- правый верх
|
||||||
|
{ w, h, 1, 1, bottomColor[1], bottomColor[2], bottomColor[3], bottomColor[4] }, -- правый низ
|
||||||
|
{ 0, h, 0, 1, bottomColor[1], bottomColor[2], bottomColor[3], bottomColor[4] }, -- левый низ
|
||||||
|
}
|
||||||
|
local mesh = love.graphics.newMesh(vertices, "fan", "static")
|
||||||
|
return mesh
|
||||||
|
end
|
||||||
|
|
||||||
--- @class UIElement
|
--- @class UIElement
|
||||||
--- @field bounds Rect Прямоугольник, в границах которого размещается элемент. Размеры и положение в *локальных* координатах
|
--- @field bounds Rect Прямоугольник, в границах которого размещается элемент. Размеры и положение в экранных координатах
|
||||||
--- @field transform love.Transform Преобразование из локальных координат элемента (bounds) в экранные координаты
|
--- @field overlayGradientMesh love.Mesh Общий градиент поверх элемента (интерполированный меш)
|
||||||
local uiElement = {}
|
local uiElement = {}
|
||||||
|
uiElement.bounds = Rect {}
|
||||||
|
uiElement.overlayGradientMesh = makeGradientMesh(1, 1, { 0, 0, 0, 0 }, { 0, 0, 0, 0.4 });
|
||||||
uiElement.__index = uiElement
|
uiElement.__index = uiElement
|
||||||
|
|
||||||
function uiElement:update(dt) end
|
function uiElement:update(dt) end
|
||||||
@ -11,8 +24,7 @@ function uiElement:update(dt) end
|
|||||||
function uiElement:draw() end
|
function uiElement:draw() end
|
||||||
|
|
||||||
function uiElement:hitTest(screenX, screenY)
|
function uiElement:hitTest(screenX, screenY)
|
||||||
local lx, ly = self.transform:inverseTransformPoint(screenX, screenY)
|
return self.bounds:hasPoint(screenX, screenY)
|
||||||
return self.bounds:hasPoint(lx, ly)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @generic T : UIElement
|
--- @generic T : UIElement
|
||||||
@ -21,8 +33,54 @@ end
|
|||||||
--- @return T
|
--- @return T
|
||||||
function uiElement.new(self, values)
|
function uiElement.new(self, values)
|
||||||
values.bounds = values.bounds or Rect {}
|
values.bounds = values.bounds or Rect {}
|
||||||
values.transform = values.transform or love.math.newTransform()
|
values.overlayGradientMesh = values.overlayGradientMesh or uiElement.overlayGradientMesh;
|
||||||
return setmetatable(values, self)
|
return setmetatable(values, self)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Рисует границу вокруг элемента (с псевдо-затенением)
|
||||||
|
--- @param type "outer" | "inner"
|
||||||
|
function uiElement:drawBorder(type)
|
||||||
|
if type == "inner" then
|
||||||
|
love.graphics.setColor(0.2, 0.2, 0.2)
|
||||||
|
love.graphics.line({
|
||||||
|
self.bounds.x, self.bounds.y + self.bounds.height,
|
||||||
|
self.bounds.x, self.bounds.y,
|
||||||
|
self.bounds.x + self.bounds.width, self.bounds.y,
|
||||||
|
})
|
||||||
|
|
||||||
|
love.graphics.setColor(0.3, 0.3, 0.3)
|
||||||
|
love.graphics.line({
|
||||||
|
self.bounds.x + self.bounds.width, self.bounds.y,
|
||||||
|
self.bounds.x + self.bounds.width, self.bounds.y + self.bounds.height,
|
||||||
|
self.bounds.x, self.bounds.y + self.bounds.height,
|
||||||
|
})
|
||||||
|
else
|
||||||
|
love.graphics.setColor(0.2, 0.2, 0.2)
|
||||||
|
love.graphics.line({
|
||||||
|
self.bounds.x + self.bounds.width, self.bounds.y,
|
||||||
|
self.bounds.x + self.bounds.width, self.bounds.y + self.bounds.height,
|
||||||
|
self.bounds.x, self.bounds.y + self.bounds.height,
|
||||||
|
})
|
||||||
|
|
||||||
|
love.graphics.setColor(0.3, 0.3, 0.3)
|
||||||
|
love.graphics.line({
|
||||||
|
self.bounds.x, self.bounds.y + self.bounds.height,
|
||||||
|
self.bounds.x, self.bounds.y,
|
||||||
|
self.bounds.x + self.bounds.width, self.bounds.y,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.setColor(1, 1, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- рисует градиент поверх элемента
|
||||||
|
function uiElement:drawGradientOverlay()
|
||||||
|
love.graphics.push()
|
||||||
|
love.graphics.translate(self.bounds.x, self.bounds.y)
|
||||||
|
love.graphics.scale(self.bounds.width, self.bounds.height)
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.draw(self.overlayGradientMesh)
|
||||||
|
love.graphics.pop()
|
||||||
|
end
|
||||||
|
|
||||||
return uiElement
|
return uiElement
|
||||||
|
|||||||
@ -3,22 +3,256 @@ local AnimationNode = require "lib.animation_node"
|
|||||||
local Element = require "lib.simple_ui.element"
|
local Element = require "lib.simple_ui.element"
|
||||||
local Rect = require "lib.simple_ui.rect"
|
local Rect = require "lib.simple_ui.rect"
|
||||||
local SkillRow = require "lib.simple_ui.level.skill_row"
|
local SkillRow = require "lib.simple_ui.level.skill_row"
|
||||||
|
local Color = require "lib.simple_ui.color"
|
||||||
|
|
||||||
|
--- @class BarElement : UIElement
|
||||||
|
--- @field getter fun() : number
|
||||||
|
--- @field value number
|
||||||
|
--- @field maxValue number
|
||||||
|
--- @field color Color
|
||||||
|
--- @field useDividers boolean
|
||||||
|
--- @field drawText boolean
|
||||||
|
local barElement = setmetatable({}, Element)
|
||||||
|
barElement.__index = barElement
|
||||||
|
barElement.useDividers = false
|
||||||
|
barElement.drawText = false
|
||||||
|
|
||||||
|
function barElement:update(dt)
|
||||||
|
local val = self.getter()
|
||||||
|
self.value = val < 0 and 0 or val > self.maxValue and self.maxValue or val
|
||||||
|
end
|
||||||
|
|
||||||
|
function barElement:draw()
|
||||||
|
local valueWidth = self.bounds.width * self.value / self.maxValue
|
||||||
|
local emptyWidth = self.bounds.width - valueWidth
|
||||||
|
|
||||||
|
--- шум
|
||||||
|
love.graphics.setShader(Tree.assets.files.shaders.soft_uniform_noise)
|
||||||
|
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
||||||
|
love.graphics.setShader()
|
||||||
|
|
||||||
|
--- закраска пустой части
|
||||||
|
love.graphics.setColor(0.05, 0.05, 0.05)
|
||||||
|
love.graphics.setBlendMode("multiply", "premultiplied")
|
||||||
|
love.graphics.rectangle("fill", self.bounds.x + valueWidth, self.bounds.y, emptyWidth,
|
||||||
|
self.bounds.height)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
--- закраска значимой части её цветом
|
||||||
|
love.graphics.setColor(self.color.r, self.color.g, self.color.b)
|
||||||
|
love.graphics.setBlendMode("multiply", "premultiplied")
|
||||||
|
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, valueWidth,
|
||||||
|
self.bounds.height)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
--- мерки
|
||||||
|
love.graphics.setColor(38 / 255, 50 / 255, 56 / 255)
|
||||||
|
if self.useDividers then
|
||||||
|
local count = self.maxValue - 1
|
||||||
|
local measureWidth = self.bounds.width / self.maxValue
|
||||||
|
|
||||||
|
for i = 1, count, 1 do
|
||||||
|
love.graphics.line(self.bounds.x + i * measureWidth, self.bounds.y, self.bounds.x + i * measureWidth,
|
||||||
|
self.bounds.y + self.bounds.height)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
love.graphics.setColor(1, 1, 1)
|
||||||
|
--- текст поверх
|
||||||
|
if self.drawText then
|
||||||
|
love.graphics.printf(tostring(self.value) .. "/" .. tostring(self.maxValue), self.bounds.x,
|
||||||
|
self.bounds.y, self.bounds.width, "center")
|
||||||
|
end
|
||||||
|
|
||||||
|
self:drawGradientOverlay()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @class BottomBars : UIElement
|
||||||
|
--- @field hpBar BarElement
|
||||||
|
--- @field manaBar BarElement
|
||||||
|
local bottomBars = setmetatable({}, Element)
|
||||||
|
bottomBars.__index = bottomBars;
|
||||||
|
|
||||||
|
--- @param cid Id
|
||||||
|
function bottomBars.new(cid)
|
||||||
|
local t = setmetatable({}, bottomBars)
|
||||||
|
|
||||||
|
t.hpBar =
|
||||||
|
barElement:new {
|
||||||
|
getter = function()
|
||||||
|
local char = Tree.level.characters[cid]
|
||||||
|
return char:try(Tree.behaviors.stats, function(stats)
|
||||||
|
return stats.hp or 0
|
||||||
|
end)
|
||||||
|
end,
|
||||||
|
color = Color { r = 130 / 255, g = 8 / 255, b = 8 / 255 },
|
||||||
|
drawText = true,
|
||||||
|
maxValue = 20
|
||||||
|
}
|
||||||
|
|
||||||
|
t.manaBar =
|
||||||
|
barElement:new {
|
||||||
|
getter = function()
|
||||||
|
local char = Tree.level.characters[cid]
|
||||||
|
return char:try(Tree.behaviors.stats, function(stats)
|
||||||
|
return stats.mana or 0
|
||||||
|
end)
|
||||||
|
end,
|
||||||
|
color = Color { r = 51 / 255, g = 105 / 255, b = 30 / 255 },
|
||||||
|
useDividers = true,
|
||||||
|
maxValue = 10
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
|
||||||
|
function bottomBars:update(dt)
|
||||||
|
local height = 14
|
||||||
|
local margin = 2
|
||||||
|
|
||||||
|
self.bounds.height = height
|
||||||
|
self.bounds.y = self.bounds.y - height
|
||||||
|
|
||||||
|
self.hpBar.bounds = Rect {
|
||||||
|
width = -2 * margin + self.bounds.width / 2,
|
||||||
|
height = height,
|
||||||
|
x = self.bounds.x + margin,
|
||||||
|
y = self.bounds.y
|
||||||
|
}
|
||||||
|
|
||||||
|
self.manaBar.bounds = Rect {
|
||||||
|
width = -2 * margin + self.bounds.width / 2,
|
||||||
|
height = height,
|
||||||
|
x = self.bounds.x + margin + self.bounds.width / 2,
|
||||||
|
y = self.bounds.y
|
||||||
|
}
|
||||||
|
|
||||||
|
self.hpBar:update(dt)
|
||||||
|
self.manaBar:update(dt)
|
||||||
|
end
|
||||||
|
|
||||||
|
function bottomBars:draw()
|
||||||
|
-- шум
|
||||||
|
love.graphics.setShader(Tree.assets.files.shaders.soft_uniform_noise)
|
||||||
|
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
||||||
|
love.graphics.setShader()
|
||||||
|
|
||||||
|
love.graphics.setColor(38 / 255, 50 / 255, 56 / 255)
|
||||||
|
love.graphics.setBlendMode("multiply", "premultiplied")
|
||||||
|
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
self.hpBar:draw()
|
||||||
|
self.manaBar:draw()
|
||||||
|
end
|
||||||
|
|
||||||
|
local c = love.graphics.newCanvas(1280, 720) --- @TODO: выставлять канвасу правильный размер в зависимости от окна
|
||||||
|
|
||||||
|
--- @class CharacterPanel : UIElement
|
||||||
|
--- @field animationNode AnimationNode
|
||||||
|
--- @field state "show" | "idle" | "hide"
|
||||||
|
--- @field skillRow SkillRow
|
||||||
|
--- @field bars BottomBars
|
||||||
|
local characterPanel = setmetatable({}, Element)
|
||||||
|
characterPanel.__index = characterPanel
|
||||||
|
|
||||||
|
function characterPanel.new(characterId)
|
||||||
|
local t = {}
|
||||||
|
t.state = "show"
|
||||||
|
t.skillRow = SkillRow(characterId)
|
||||||
|
t.bars = bottomBars.new(characterId)
|
||||||
|
return setmetatable(t, characterPanel)
|
||||||
|
end
|
||||||
|
|
||||||
|
function characterPanel:show()
|
||||||
|
AnimationNode {
|
||||||
|
function(animationNode)
|
||||||
|
if self.animationNode then self.animationNode:finish() end
|
||||||
|
self.animationNode = animationNode
|
||||||
|
self.state = "show"
|
||||||
|
end,
|
||||||
|
duration = 300,
|
||||||
|
onEnd = function()
|
||||||
|
self.state = "idle"
|
||||||
|
end,
|
||||||
|
easing = easing.easeOutCubic
|
||||||
|
}:run()
|
||||||
|
end
|
||||||
|
|
||||||
|
function characterPanel:hide()
|
||||||
|
AnimationNode {
|
||||||
|
function(animationNode)
|
||||||
|
if self.animationNode then self.animationNode:finish() end
|
||||||
|
self.animationNode = animationNode
|
||||||
|
self.state = "hide"
|
||||||
|
end,
|
||||||
|
duration = 300,
|
||||||
|
easing = easing.easeOutCubic
|
||||||
|
}:run()
|
||||||
|
end
|
||||||
|
|
||||||
|
function characterPanel:update(dt)
|
||||||
|
if self.animationNode then self.animationNode:update(dt) end
|
||||||
|
self.skillRow:update(dt)
|
||||||
|
self.bars.bounds = Rect {
|
||||||
|
width = self.skillRow.bounds.width,
|
||||||
|
x = self.skillRow.bounds.x,
|
||||||
|
y = self.skillRow.bounds.y
|
||||||
|
}
|
||||||
|
self.bars:update(dt)
|
||||||
|
|
||||||
|
self.bounds = Rect {
|
||||||
|
x = self.bars.bounds.x,
|
||||||
|
y = self.bars.bounds.y,
|
||||||
|
width = self.bars.bounds.width,
|
||||||
|
height = self.bars.bounds.height + self.skillRow.bounds.height
|
||||||
|
}
|
||||||
|
|
||||||
|
--- анимация появления
|
||||||
|
local alpha = 1
|
||||||
|
if self.state == "show" then
|
||||||
|
alpha = self.animationNode:getValue()
|
||||||
|
elseif self.state == "hide" then
|
||||||
|
alpha = 1 - self.animationNode:getValue()
|
||||||
|
end
|
||||||
|
local revealShader = Tree.assets.files.shaders.reveal
|
||||||
|
revealShader:send("t", alpha)
|
||||||
|
end
|
||||||
|
|
||||||
|
function characterPanel:draw()
|
||||||
|
love.graphics.setCanvas(c)
|
||||||
|
love.graphics.clear()
|
||||||
|
self.skillRow:draw()
|
||||||
|
self.bars:draw()
|
||||||
|
|
||||||
|
self:drawBorder("outer")
|
||||||
|
|
||||||
|
--- рисуем текстуру шейдером появления
|
||||||
|
love.graphics.setCanvas()
|
||||||
|
love.graphics.setShader(Tree.assets.files.shaders.reveal)
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.draw(c)
|
||||||
|
love.graphics.setColor(1, 1, 1)
|
||||||
|
love.graphics.setShader()
|
||||||
|
end
|
||||||
|
|
||||||
|
-----------------------------------
|
||||||
local layout = {}
|
local layout = {}
|
||||||
function layout:update(dt)
|
function layout:update(dt)
|
||||||
local cid = Tree.level.selector:selected()
|
local cid = Tree.level.selector:selected()
|
||||||
if cid then
|
if cid then
|
||||||
self.skillRow = SkillRow(cid)
|
self.characterPanel = characterPanel.new(cid)
|
||||||
self.skillRow:show()
|
self.characterPanel:show()
|
||||||
elseif Tree.level.selector:deselected() then
|
elseif Tree.level.selector:deselected() then
|
||||||
self.skillRow:hide()
|
self.characterPanel:hide()
|
||||||
end
|
end
|
||||||
if self.skillRow then self.skillRow:update(dt) end
|
if self.characterPanel then self.characterPanel:update(dt) end
|
||||||
end
|
end
|
||||||
|
|
||||||
function layout:draw()
|
function layout:draw()
|
||||||
if self.skillRow then self.skillRow:draw() end
|
if self.characterPanel then self.characterPanel:draw() end
|
||||||
end
|
end
|
||||||
|
|
||||||
return layout
|
return layout
|
||||||
|
|||||||
2
lib/simple_ui/level/scale.lua
Normal file
2
lib/simple_ui/level/scale.lua
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
local UI_SCALE = 0.8 -- выдуманное значение для dependency injection
|
||||||
|
return UI_SCALE
|
||||||
@ -1,18 +1,19 @@
|
|||||||
local icons = require("lib.utils.sprite_atlas").load(Tree.assets.files.dev_icons)
|
local icons = require("lib.utils.sprite_atlas").load(Tree.assets.files.dev_icons)
|
||||||
local easing = require "lib.utils.easing"
|
|
||||||
local AnimationNode = require "lib.animation_node"
|
|
||||||
local Element = require "lib.simple_ui.element"
|
local Element = require "lib.simple_ui.element"
|
||||||
local Rect = require "lib.simple_ui.rect"
|
local Rect = require "lib.simple_ui.rect"
|
||||||
|
|
||||||
|
local UI_SCALE = require "lib.simple_ui.level.scale"
|
||||||
|
|
||||||
--- @class SkillButton : UIElement
|
--- @class SkillButton : UIElement
|
||||||
--- @field hovered boolean
|
--- @field hovered boolean
|
||||||
--- @field selected boolean
|
--- @field selected boolean
|
||||||
--- @field onClick function?
|
--- @field onClick function?
|
||||||
--- @field icon string
|
--- @field icon? string
|
||||||
local skillButton = setmetatable({}, Element)
|
local skillButton = setmetatable({}, Element)
|
||||||
skillButton.__index = skillButton
|
skillButton.__index = skillButton
|
||||||
|
|
||||||
function skillButton:update(dt)
|
function skillButton:update(dt)
|
||||||
|
if not self.icon then return end
|
||||||
local mx, my = love.mouse.getPosition()
|
local mx, my = love.mouse.getPosition()
|
||||||
if self:hitTest(mx, my) then
|
if self:hitTest(mx, my) then
|
||||||
self.hovered = true
|
self.hovered = true
|
||||||
@ -26,22 +27,33 @@ function skillButton:update(dt)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function skillButton:draw()
|
function skillButton:draw()
|
||||||
love.graphics.push()
|
love.graphics.setLineWidth(2)
|
||||||
love.graphics.applyTransform(self.transform)
|
|
||||||
|
|
||||||
local r, g, b, a = love.graphics.getColor()
|
|
||||||
|
|
||||||
if self.selected then
|
if not self.icon then
|
||||||
love.graphics.setColor(0.3, 1, 0.3, a)
|
love.graphics.setColor(0.05, 0.05, 0.05)
|
||||||
elseif self.hovered then
|
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
||||||
love.graphics.setColor(0.7, 1, 0.7, a)
|
self:drawBorder("inner")
|
||||||
else
|
return
|
||||||
love.graphics.setColor(1, 1, 1, a)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
love.graphics.translate(0, self.bounds.y)
|
local quad = icons:pickQuad(self.icon)
|
||||||
love.graphics.draw(icons.atlas, icons:pickQuad(self.icon))
|
love.graphics.push()
|
||||||
|
love.graphics.translate(self.bounds.x, self.bounds.y)
|
||||||
|
love.graphics.scale(self.bounds.width / icons.tileSize, self.bounds.height / icons.tileSize)
|
||||||
|
love.graphics.draw(icons.atlas, quad)
|
||||||
love.graphics.pop()
|
love.graphics.pop()
|
||||||
|
|
||||||
|
self:drawBorder("inner")
|
||||||
|
|
||||||
|
if self.selected then
|
||||||
|
love.graphics.setColor(0.3, 1, 0.3, 0.5)
|
||||||
|
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
||||||
|
elseif self.hovered then
|
||||||
|
love.graphics.setColor(0.7, 1, 0.7, 0.5)
|
||||||
|
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
||||||
|
end
|
||||||
|
love.graphics.setColor(1, 1, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
@ -49,8 +61,6 @@ end
|
|||||||
--- @class SkillRow : UIElement
|
--- @class SkillRow : UIElement
|
||||||
--- @field characterId Id
|
--- @field characterId Id
|
||||||
--- @field selected SkillButton?
|
--- @field selected SkillButton?
|
||||||
--- @field animationNode AnimationNode
|
|
||||||
--- @field state "show" | "idle" | "hide"
|
|
||||||
--- @field children SkillButton[]
|
--- @field children SkillButton[]
|
||||||
local skillRow = setmetatable({}, Element)
|
local skillRow = setmetatable({}, Element)
|
||||||
skillRow.__index = skillRow
|
skillRow.__index = skillRow
|
||||||
@ -60,7 +70,6 @@ skillRow.__index = skillRow
|
|||||||
function skillRow.new(characterId)
|
function skillRow.new(characterId)
|
||||||
local t = {
|
local t = {
|
||||||
characterId = characterId,
|
characterId = characterId,
|
||||||
state = "show",
|
|
||||||
children = {}
|
children = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -71,7 +80,6 @@ function skillRow.new(characterId)
|
|||||||
for i, spell in ipairs(behavior.spellbook) do
|
for i, spell in ipairs(behavior.spellbook) do
|
||||||
local skb = skillButton:new { icon = spell.tag }
|
local skb = skillButton:new { icon = spell.tag }
|
||||||
skb.onClick = function()
|
skb.onClick = function()
|
||||||
if t.state ~= "idle" then return end
|
|
||||||
skb.selected = not skb.selected
|
skb.selected = not skb.selected
|
||||||
if t.selected then t.selected.selected = false end
|
if t.selected then t.selected.selected = false end
|
||||||
t.selected = skb
|
t.selected = skb
|
||||||
@ -88,75 +96,79 @@ function skillRow.new(characterId)
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
for i = #t.children + 1, 7, 1 do
|
||||||
|
t.children[i] = skillButton:new {}
|
||||||
|
end
|
||||||
|
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
|
|
||||||
function skillRow:show()
|
|
||||||
AnimationNode {
|
|
||||||
function(animationNode)
|
|
||||||
if self.animationNode then self.animationNode:finish() end
|
|
||||||
self.animationNode = animationNode
|
|
||||||
self.state = "show"
|
|
||||||
end,
|
|
||||||
duration = 300,
|
|
||||||
onEnd = function()
|
|
||||||
self.state = "idle"
|
|
||||||
end,
|
|
||||||
easing = easing.easeOutCubic
|
|
||||||
}:run()
|
|
||||||
end
|
|
||||||
|
|
||||||
function skillRow:hide()
|
|
||||||
AnimationNode {
|
|
||||||
function(animationNode)
|
|
||||||
if self.animationNode then self.animationNode:finish() end
|
|
||||||
self.animationNode = animationNode
|
|
||||||
self.state = "hide"
|
|
||||||
end,
|
|
||||||
duration = 300,
|
|
||||||
easing = easing.easeOutCubic
|
|
||||||
}:run()
|
|
||||||
end
|
|
||||||
|
|
||||||
function skillRow:update(dt)
|
function skillRow:update(dt)
|
||||||
if self.animationNode then self.animationNode:update(dt) end
|
local iconSize = 64 * UI_SCALE
|
||||||
|
|
||||||
local iconSize = icons.tileSize
|
|
||||||
local scale = (64 / iconSize)
|
|
||||||
local screenW, screenH = love.graphics.getDimensions()
|
local screenW, screenH = love.graphics.getDimensions()
|
||||||
local padding = 8
|
local padding, margin = 8, 4
|
||||||
local count = #self.children
|
local count = #self.children -- слоты под скиллы
|
||||||
|
|
||||||
self.bounds = Rect {
|
self.bounds = Rect {
|
||||||
width = count * icons.tileSize + (count - 1) * padding,
|
width = iconSize * count + (count + 1) * margin,
|
||||||
height = iconSize,
|
height = iconSize + 2 * margin,
|
||||||
y = self.state == "show" and 10 * (1 - self.animationNode:getValue()) or 0
|
|
||||||
}
|
}
|
||||||
self.transform = love.math.newTransform():translate(screenW / 2,
|
self.bounds.y = screenH - self.bounds.height - padding -- отступ снизу
|
||||||
screenH - 16):scale(scale, scale):translate(-self.bounds.width / 2, -iconSize)
|
self.bounds.x = screenW / 2 - self.bounds.width / 2
|
||||||
|
|
||||||
for i, skb in ipairs(self.children) do
|
for i, skb in ipairs(self.children) do
|
||||||
skb.bounds = Rect { height = iconSize, width = iconSize }
|
skb.bounds = Rect { x = self.bounds.x + margin + (i - 1) * (iconSize + margin), -- друг за другом, включая первый отступ от границы
|
||||||
skb.transform = self.transform:clone():translate(self.bounds.x + (i - 1) * iconSize +
|
y = self.bounds.y + margin, height = iconSize, width = iconSize }
|
||||||
(i - 1) *
|
|
||||||
padding, -- левый край ряда + размер предыдущих иконок + размер предыдущих отступов
|
|
||||||
self.bounds.y -- высота не меняется
|
|
||||||
)
|
|
||||||
skb:update(dt)
|
skb:update(dt)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local c = love.graphics.newCanvas(1280, 720) --- @TODO: выставлять канвасу правильный размер в зависимости от окна
|
||||||
|
|
||||||
function skillRow:draw()
|
function skillRow:draw()
|
||||||
local alpha = 1
|
local oldCanvas = love.graphics.getCanvas()
|
||||||
if self.state == "show" then
|
love.graphics.setCanvas({ c, stencil = true })
|
||||||
alpha = self.animationNode:getValue()
|
love.graphics.clear()
|
||||||
elseif self.state == "hide" then
|
love.graphics.setColor(1, 1, 1)
|
||||||
alpha = 1 - self.animationNode:getValue()
|
|
||||||
end
|
-- сначала иконки скиллов
|
||||||
love.graphics.setColor(1, 1, 1, alpha)
|
|
||||||
for _, skb in ipairs(self.children) do
|
for _, skb in ipairs(self.children) do
|
||||||
skb:draw()
|
skb:draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- маска для вырезов под иконки
|
||||||
|
love.graphics.setShader(Tree.assets.files.shaders.alpha_mask)
|
||||||
|
love.graphics.stencil(function()
|
||||||
|
local mask = Tree.assets.files.masks.rrect32
|
||||||
|
local maskSize = mask:getWidth()
|
||||||
|
for _, skb in ipairs(self.children) do
|
||||||
|
love.graphics.draw(mask, skb.bounds.x, skb.bounds.y, 0,
|
||||||
|
skb.bounds.width / maskSize, skb.bounds.height / maskSize)
|
||||||
|
end
|
||||||
|
end, "replace", 1)
|
||||||
|
love.graphics.setShader()
|
||||||
|
|
||||||
|
-- дальше рисуем панель, перекрывая иконки
|
||||||
|
love.graphics.setStencilTest("less", 1)
|
||||||
|
-- шум
|
||||||
|
love.graphics.setShader(Tree.assets.files.shaders.soft_uniform_noise)
|
||||||
|
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
||||||
|
love.graphics.setShader()
|
||||||
|
|
||||||
|
-- фон
|
||||||
|
love.graphics.setColor(38 / 255, 50 / 255, 56 / 255)
|
||||||
|
love.graphics.setBlendMode("multiply", "premultiplied")
|
||||||
|
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
love.graphics.setStencilTest()
|
||||||
|
|
||||||
|
--затенение
|
||||||
|
self:drawGradientOverlay()
|
||||||
|
|
||||||
|
love.graphics.setColor(1, 1, 1)
|
||||||
|
love.graphics.setCanvas(oldCanvas)
|
||||||
|
love.graphics.draw(c)
|
||||||
end
|
end
|
||||||
|
|
||||||
return skillRow.new
|
return skillRow.new
|
||||||
|
|||||||
@ -18,7 +18,7 @@ function rect.new(table)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function rect:hasPoint(x, y)
|
function rect:hasPoint(x, y)
|
||||||
return x >= self.x and x < self.width and y >= self.y and y < self.height
|
return x >= self.x and x < self.x + self.width and y >= self.y and y < self.y + self.height
|
||||||
end
|
end
|
||||||
|
|
||||||
return rect.new
|
return rect.new
|
||||||
|
|||||||
2
main.lua
2
main.lua
@ -18,7 +18,7 @@ function love.load()
|
|||||||
end
|
end
|
||||||
Tree.level.turnOrder:endRound()
|
Tree.level.turnOrder:endRound()
|
||||||
print("Now playing:", Tree.level.turnOrder.current)
|
print("Now playing:", Tree.level.turnOrder.current)
|
||||||
love.window.setMode(1080, 720, { resizable = true, msaa = 4, vsync = true })
|
love.window.setMode(1280, 720, { resizable = false, msaa = 0, vsync = true })
|
||||||
end
|
end
|
||||||
|
|
||||||
local lt = "0"
|
local lt = "0"
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user