Compare commits

..

No commits in common. "db8db450d05222b81c5b16fe92cc411f3597cead" and "8fc4ca5483d5db08e368f801c038bb9ad255287e" have entirely different histories.

3 changed files with 36 additions and 52 deletions

View File

@ -20,9 +20,18 @@ local function closestCharacter(char)
return charTarget
end
---@type {[Class]: fun(self): Task<nil>} возможно где-то здесь на объявлении типа сломается типизация
local aiNature = {
["dev_warrior"] = function(self)
--- @class AIBehavior : Behavior
--- @field target Vec3?
local behavior = {}
behavior.__index = behavior
behavior.id = "ai"
function behavior.new()
return setmetatable({}, behavior)
end
--- @return Task<nil>
function behavior:makeTurn()
return function(callback) -- почему так, описано в Task
self.owner:try(Tree.behaviors.spellcaster, function(spellB)
local charTarget = closestCharacter(self.owner)
@ -50,26 +59,6 @@ local aiNature = {
end
end)
end
end,
["dev_mage"] = function(self)
return function(callback)
print("etoh... bleh")
callback()
end
end
}
--- @class AIBehavior : Behavior
--- @field target Vec3?
local behavior = {}
behavior.__index = behavior
behavior.id = "ai"
--- @param class Class
function behavior.new(class)
return setmetatable({
makeTurn = aiNature[class]
}, behavior)
end
return behavior

View File

@ -1,10 +1,7 @@
--- @alias Class "dev_warrior"|"dev_mage"
--- @class StatsBehavior : Behavior
--- @field hp integer
--- @field mana integer
--- @field initiative integer
--- @field class Class
--- @field isInTurnOrder boolean
local behavior = {}
behavior.__index = behavior
@ -13,15 +10,13 @@ behavior.id = "stats"
--- @param hp? integer
--- @param mana? integer
--- @param initiative? integer
--- @param class? Class
--- @param isInTurnOrder? boolean
function behavior.new(hp, mana, initiative, class, isInTurnOrder)
function behavior.new(hp, mana, initiative, isInTurnOrder)
return setmetatable({
hp = hp or 20,
mana = mana or 10,
initiative = initiative or 10,
class = class or "dev_warrior",
isInTurnOrder = isInTurnOrder or true,
isInTurnOrder = isInTurnOrder or true
}, behavior)
end

View File

@ -54,7 +54,7 @@ function love.load()
Tree.behaviors.sprite.new(Tree.assets.files.sprites.character),
Tree.behaviors.shadowcaster.new(),
Tree.behaviors.spellcaster.new(),
Tree.behaviors.ai.new("dev_warrior") -- так мы вообще делать не должны, и он должен как-то подцеплять class из stats, но как я хз честно
Tree.behaviors.ai.new()
},
}