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No commits in common. "f59f32bd70286b8a12085a9cae2ac0d9aab0e137" and "7c5314b7c8e01fcd3c7c2069a0ca01ba9ad83167" have entirely different histories.

5 changed files with 11 additions and 83 deletions

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@ -29,14 +29,6 @@ function behavior:addEffect(effect, stacks)
-- if not effect:beforeBirth() then return end
-- проверяем эффект на возможности суммирования (aka противоречия)
for i, ef in ipairs(self.effectsPriority) do
if ef == effect then
self.effectsStacks[ef] = stacks
local task1 = effect:afterBirth(self.owner)
if task1 then
task1(function() end)
end
return
end
local effectSum = effect:sum(ef)
if effectSum then
-- применяем результат суммы и удаляем эффект
@ -47,10 +39,7 @@ function behavior:addEffect(effect, stacks)
self.effectsPriority[#self.effectsPriority + 1] = effect
self.effectsStacks[effect] = stacks
print("[Effects]: мы применили эффект!!")
local task1 = effect:afterBirth(self.owner)
if task1 then
task1(function() end)
end
effect:afterBirth(self.owner)
end
--- должен вызываться в начале хода
@ -63,24 +52,6 @@ function behavior:beforeTurn()
end
end
--- О ДААА ЭТА ФУНКЦИЯ МЕНЯЕТ СОСТОЯНИЕ О ДАААААА О ДАААААААААА
--- @param effect Effect
--- @param amount integer
function behavior:deleteStacks(effect, amount)
print("[Effects]: удаляем стаки!!")
self.effectsStacks[effect] = self.effectsStacks[effect] - amount -- !!!!!!!!!!!!!!!! <<<<< 21+ only
if self.effectsStacks[effect] <= 0 then
print("[Effects]:", effect.tag, "ДОЛЖЕН БЫТЬ СТЁРТ")
self.effectsStacks[effect] = nil
for i, ef in ipairs(self.effectsPriority) do
if ef == effect then
table.remove(self.effectsPriority, i)
print("[Effects]:", effect.tag, "СТЁРТ")
end
end
end
end
--- должен вызываться в конце хода
function behavior:afterTurn()
for i, ef in pairs(self.effectsPriority) do

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@ -4,37 +4,29 @@ local easing = require "lib.utils.easing"
local bleeding = effect.new({
tag = "bleeding",
beforeTurn = function(owner)
print("мы начали применять блидинг!!", owner)
local stats = owner:has(Tree.behaviors.stats)
local sprite = owner:has(Tree.behaviors.sprite)
if not stats or not sprite then return end
stats:dealDamage(2)
return task.wait({ sprite:animate("hurt") })
end,
afterBirth = function(owner)
local light = require "lib/character/character".spawn("Bleeding Light Effect")
local light = require "lib/character/character".spawn("Light Effect")
light:addBehavior {
Tree.behaviors.light.new { color = Vec3 { 1, 0., 0. }, intensity = 4 },
Tree.behaviors.positioned.new(owner:has(Tree.behaviors.positioned).position + Vec3 { 0.5, 0.5 }),
}
return task.wait({ task.chain(task.tween(light:has(Tree.behaviors.light) --[[@as LightBehavior]],
{ intensity = 1, color = Vec3 { 0, 0., 0. } }, 800, easing.easeInCubic), function()
{ intensity = 1, color = Vec3 { 1, 0., 0. } }, 800, easing.easeInCubic), function()
light:die()
return task.fromValue()
end) })
end
})
function bleeding:beforeTurn(owner)
local stats = owner:has(Tree.behaviors.stats)
local sprite = owner:has(Tree.behaviors.sprite)
if not stats or not sprite then return end
stats:dealDamage(2)
return task.wait({ sprite:animate("hurt") })
end
function bleeding:afterTurn(owner)
local behavior = owner:has(Tree.behaviors.effects)
if not behavior then
print('[Effect]: yo man what the hell wheres your behavior how thats possible please stop thats not normal')
return
end
behavior:deleteStacks(self, 1)
end
local effectbook = {
bleeding = bleeding

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@ -73,9 +73,6 @@ function turnOrder:endRound()
char:try(Tree.behaviors.spellcaster, function(spellcaster)
spellcaster:processCooldowns()
end)
char:try(Tree.behaviors.effects, function(effects)
effects:afterTurn()
end)
end
self.actedQueue, self.pendingQueue = self.pendingQueue, self.actedQueue

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@ -1,5 +1,3 @@
local utils = require "lib.utils.utils"
--- @class Effect
--- @field tag string
local effect = {}
@ -78,13 +76,6 @@ function effect:update(dt) end
function effect:draw() end
--- дип сравнение эффектов
--- @param other Effect
--- @return boolean
function effect:__eq(other)
return utils.deepComprasion(self, other)
end
--- @todo переделать дату и прочее
-- --- @param data {tag: string, beforeBirth: fun(owner: Character)?, beforeDeath: fun(owner: Character)?, beforeTurn: (fun(owner: Character): Task<nil>|nil), afterTurn: (fun(owner: Character): Task<nil>|nil), sum: fun(owner: Character)?}
--- @param data EffectData
@ -164,13 +155,6 @@ local function new(data)
return data.afterRegeneration(owner)
end
--- дип сравнение эффектов
--- @param other Effect
--- @return boolean
function newEffect:__eq(other)
return utils.deepComprasion(self, other)
end
return newEffect
end

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@ -74,20 +74,4 @@ function P.lerp(from, to, t)
return from + (to - from) * t
end
--- Compares two tables by their fields
--- @param t1 table
--- @param t2 table
--- @return boolean
function P.deepComprasion(t1, t2)
for k, v in pairs(t1) do
if type(v) == "table" and type(t2[k]) == "table" then
return P.deepComprasion(v, t2[k])
end
if t2[k] ~= v then
return false
end
end
return true
end
return P