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feature/ai
| Author | SHA1 | Date | |
|---|---|---|---|
| 86512e2c90 | |||
| d6644fb799 | |||
| af05a9fde3 | |||
| 16084044e9 |
@ -21,19 +21,9 @@ local function closestCharacter(char)
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return charTarget
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return charTarget
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end
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end
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--- @class AIBehavior : Behavior
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---@type {[Class]: fun(self): Task<nil>} возможно где-то здесь на объявлении типа сломается типизация
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--- @field animationNode AnimationNode?
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local aiNature = {
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--- @field target Vec3?
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["dev_warrior"] = function(self)
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local behavior = {}
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behavior.__index = behavior
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behavior.id = "ai"
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function behavior.new()
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return setmetatable({}, behavior)
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end
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--- @return Task<nil>
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function behavior:makeTurn()
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return function(callback) -- почему так, описано в Task
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return function(callback) -- почему так, описано в Task
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self.owner:try(Tree.behaviors.spellcaster, function(spellB)
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self.owner:try(Tree.behaviors.spellcaster, function(spellB)
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local charTarget = closestCharacter(self.owner)
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local charTarget = closestCharacter(self.owner)
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@ -54,6 +44,28 @@ function behavior:makeTurn()
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end)
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end)
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end)
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end)
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end
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end
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end,
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["dev_mage"] = function(self)
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return function(callback)
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print("etoh... bleh")
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callback()
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end
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end
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}
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--- @class AIBehavior : Behavior
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--- @field animationNode AnimationNode?
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--- @field target Vec3?
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local behavior = {}
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behavior.__index = behavior
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behavior.id = "ai"
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--- @param class Class
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function behavior.new(class)
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return setmetatable({
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makeTurn = aiNature[class]
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}, behavior)
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end
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end
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return behavior
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return behavior
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@ -1,7 +1,10 @@
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--- @alias Class "dev_warrior"|"dev_mage"
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--- @class StatsBehavior : Behavior
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--- @class StatsBehavior : Behavior
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--- @field hp integer
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--- @field hp integer
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--- @field mana integer
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--- @field mana integer
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--- @field initiative integer
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--- @field initiative integer
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--- @field class Class
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--- @field isInTurnOrder boolean
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--- @field isInTurnOrder boolean
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local behavior = {}
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local behavior = {}
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behavior.__index = behavior
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behavior.__index = behavior
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@ -10,13 +13,15 @@ behavior.id = "stats"
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--- @param hp? integer
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--- @param hp? integer
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--- @param mana? integer
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--- @param mana? integer
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--- @param initiative? integer
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--- @param initiative? integer
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--- @param class? Class
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--- @param isInTurnOrder? boolean
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--- @param isInTurnOrder? boolean
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function behavior.new(hp, mana, initiative, isInTurnOrder)
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function behavior.new(hp, mana, initiative, class, isInTurnOrder)
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return setmetatable({
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return setmetatable({
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hp = hp or 20,
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hp = hp or 20,
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mana = mana or 10,
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mana = mana or 10,
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initiative = initiative or 10,
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initiative = initiative or 10,
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isInTurnOrder = isInTurnOrder or true
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class = class or "dev_warrior",
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isInTurnOrder = isInTurnOrder or true,
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}, behavior)
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}, behavior)
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end
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end
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2
main.lua
2
main.lua
@ -52,7 +52,7 @@ function love.load()
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Tree.behaviors.sprite.new(Tree.assets.files.sprites.character),
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Tree.behaviors.sprite.new(Tree.assets.files.sprites.character),
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Tree.behaviors.shadowcaster.new(),
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Tree.behaviors.shadowcaster.new(),
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Tree.behaviors.spellcaster.new(),
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Tree.behaviors.spellcaster.new(),
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Tree.behaviors.ai.new()
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Tree.behaviors.ai.new("dev_warrior")
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},
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},
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}
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}
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