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feature/au
| Author | SHA1 | Date | |
|---|---|---|---|
| 28b0384285 |
BIN
assets/audio/sounds/hurt.mp3
Normal file
BIN
assets/audio/sounds/hurt.mp3
Normal file
Binary file not shown.
@ -1,91 +0,0 @@
|
|||||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
|
||||||
This license is copied below, and is also available with a FAQ at:
|
|
||||||
https://openfontlicense.org
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
PREAMBLE
|
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
open framework in which fonts may be shared and improved in partnership
|
|
||||||
with others.
|
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
|
||||||
redistributed and/or sold with any software provided that any reserved
|
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
|
||||||
however, cannot be released under any other type of license. The
|
|
||||||
requirement for fonts to remain under this license does not apply
|
|
||||||
to any document created using the fonts or their derivatives.
|
|
||||||
|
|
||||||
DEFINITIONS
|
|
||||||
"Font Software" refers to the set of files released by the Copyright
|
|
||||||
Holder(s) under this license and clearly marked as such. This may
|
|
||||||
include source files, build scripts and documentation.
|
|
||||||
|
|
||||||
"Reserved Font Name" refers to any names specified as such after the
|
|
||||||
copyright statement(s).
|
|
||||||
|
|
||||||
"Original Version" refers to the collection of Font Software components as
|
|
||||||
distributed by the Copyright Holder(s).
|
|
||||||
|
|
||||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
|
||||||
or substituting -- in part or in whole -- any of the components of the
|
|
||||||
Original Version, by changing formats or by porting the Font Software to a
|
|
||||||
new environment.
|
|
||||||
|
|
||||||
"Author" refers to any designer, engineer, programmer, technical
|
|
||||||
writer or other person who contributed to the Font Software.
|
|
||||||
|
|
||||||
PERMISSION & CONDITIONS
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining
|
|
||||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
|
||||||
redistribute, and sell modified and unmodified copies of the Font
|
|
||||||
Software, subject to the following conditions:
|
|
||||||
|
|
||||||
1) Neither the Font Software nor any of its individual components,
|
|
||||||
in Original or Modified Versions, may be sold by itself.
|
|
||||||
|
|
||||||
2) Original or Modified Versions of the Font Software may be bundled,
|
|
||||||
redistributed and/or sold with any software, provided that each copy
|
|
||||||
contains the above copyright notice and this license. These can be
|
|
||||||
included either as stand-alone text files, human-readable headers or
|
|
||||||
in the appropriate machine-readable metadata fields within text or
|
|
||||||
binary files as long as those fields can be easily viewed by the user.
|
|
||||||
|
|
||||||
3) No Modified Version of the Font Software may use the Reserved Font
|
|
||||||
Name(s) unless explicit written permission is granted by the corresponding
|
|
||||||
Copyright Holder. This restriction only applies to the primary font name as
|
|
||||||
presented to the users.
|
|
||||||
|
|
||||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
|
||||||
Software shall not be used to promote, endorse or advertise any
|
|
||||||
Modified Version, except to acknowledge the contribution(s) of the
|
|
||||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
|
||||||
permission.
|
|
||||||
|
|
||||||
5) The Font Software, modified or unmodified, in part or in whole,
|
|
||||||
must be distributed entirely under this license, and must not be
|
|
||||||
distributed under any other license. The requirement for fonts to
|
|
||||||
remain under this license does not apply to any document created
|
|
||||||
using the Font Software.
|
|
||||||
|
|
||||||
TERMINATION
|
|
||||||
This license becomes null and void if any of the above conditions are
|
|
||||||
not met.
|
|
||||||
|
|
||||||
DISCLAIMER
|
|
||||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
||||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
|
||||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
|
||||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
|
||||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
|
||||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
|
||||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
|
||||||
Binary file not shown.
@ -1,94 +0,0 @@
|
|||||||
Copyright 2025 The WDXL Lubrifont Project Authors (https://github.com/NightFurySL2001/WD-XL-font)
|
|
||||||
Copyright 2018-2020 The ZCOOL QingKe HuangYou Project Authors (https://www.github.com/googlefonts/zcool-qingke-huangyou)
|
|
||||||
|
|
||||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
|
||||||
This license is copied below, and is also available with a FAQ at:
|
|
||||||
https://openfontlicense.org
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
PREAMBLE
|
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
open framework in which fonts may be shared and improved in partnership
|
|
||||||
with others.
|
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
|
||||||
redistributed and/or sold with any software provided that any reserved
|
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
|
||||||
however, cannot be released under any other type of license. The
|
|
||||||
requirement for fonts to remain under this license does not apply
|
|
||||||
to any document created using the fonts or their derivatives.
|
|
||||||
|
|
||||||
DEFINITIONS
|
|
||||||
"Font Software" refers to the set of files released by the Copyright
|
|
||||||
Holder(s) under this license and clearly marked as such. This may
|
|
||||||
include source files, build scripts and documentation.
|
|
||||||
|
|
||||||
"Reserved Font Name" refers to any names specified as such after the
|
|
||||||
copyright statement(s).
|
|
||||||
|
|
||||||
"Original Version" refers to the collection of Font Software components as
|
|
||||||
distributed by the Copyright Holder(s).
|
|
||||||
|
|
||||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
|
||||||
or substituting -- in part or in whole -- any of the components of the
|
|
||||||
Original Version, by changing formats or by porting the Font Software to a
|
|
||||||
new environment.
|
|
||||||
|
|
||||||
"Author" refers to any designer, engineer, programmer, technical
|
|
||||||
writer or other person who contributed to the Font Software.
|
|
||||||
|
|
||||||
PERMISSION & CONDITIONS
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining
|
|
||||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
|
||||||
redistribute, and sell modified and unmodified copies of the Font
|
|
||||||
Software, subject to the following conditions:
|
|
||||||
|
|
||||||
1) Neither the Font Software nor any of its individual components,
|
|
||||||
in Original or Modified Versions, may be sold by itself.
|
|
||||||
|
|
||||||
2) Original or Modified Versions of the Font Software may be bundled,
|
|
||||||
redistributed and/or sold with any software, provided that each copy
|
|
||||||
contains the above copyright notice and this license. These can be
|
|
||||||
included either as stand-alone text files, human-readable headers or
|
|
||||||
in the appropriate machine-readable metadata fields within text or
|
|
||||||
binary files as long as those fields can be easily viewed by the user.
|
|
||||||
|
|
||||||
3) No Modified Version of the Font Software may use the Reserved Font
|
|
||||||
Name(s) unless explicit written permission is granted by the corresponding
|
|
||||||
Copyright Holder. This restriction only applies to the primary font name as
|
|
||||||
presented to the users.
|
|
||||||
|
|
||||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
|
||||||
Software shall not be used to promote, endorse or advertise any
|
|
||||||
Modified Version, except to acknowledge the contribution(s) of the
|
|
||||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
|
||||||
permission.
|
|
||||||
|
|
||||||
5) The Font Software, modified or unmodified, in part or in whole,
|
|
||||||
must be distributed entirely under this license, and must not be
|
|
||||||
distributed under any other license. The requirement for fonts to
|
|
||||||
remain under this license does not apply to any document created
|
|
||||||
using the Font Software.
|
|
||||||
|
|
||||||
TERMINATION
|
|
||||||
This license becomes null and void if any of the above conditions are
|
|
||||||
not met.
|
|
||||||
|
|
||||||
DISCLAIMER
|
|
||||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
||||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
|
||||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
|
||||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
|
||||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
|
||||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
|
||||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
|
||||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 1.5 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 2.7 KiB |
@ -1,8 +0,0 @@
|
|||||||
vec4 effect(vec4 color, Image tex, vec2 texCoord, vec2 screenCoord)
|
|
||||||
{
|
|
||||||
vec4 px = Texel(tex, texCoord);
|
|
||||||
if (px.a == 0.0) {
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
return vec4(1.0);
|
|
||||||
}
|
|
||||||
@ -1,24 +0,0 @@
|
|||||||
extern float t;
|
|
||||||
extern float blockSize;
|
|
||||||
|
|
||||||
// hash-функция для шума по целочисленным координатам блока
|
|
||||||
float hash(vec2 p) {
|
|
||||||
p = vec2(
|
|
||||||
dot(p, vec2(127.1, 311.7)),
|
|
||||||
dot(p, vec2(269.5, 183.3))
|
|
||||||
);
|
|
||||||
return fract(sin(p.x + p.y) * 43758.5453123);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 effect(vec4 color, Image tex, vec2 texCoord, vec2 screenCoord)
|
|
||||||
{
|
|
||||||
float blockSize = 4.0;
|
|
||||||
|
|
||||||
vec2 cell = floor(screenCoord / blockSize);
|
|
||||||
float n = hash(cell); // [0..1]
|
|
||||||
float mask = 1.0 - step(t, n);
|
|
||||||
|
|
||||||
vec4 base = Texel(tex, texCoord) * color;
|
|
||||||
base.a *= mask;
|
|
||||||
return base;
|
|
||||||
}
|
|
||||||
@ -1,17 +0,0 @@
|
|||||||
#pragma language glsl3
|
|
||||||
|
|
||||||
vec2 hash(vec2 p) {
|
|
||||||
p = fract(p * vec2(123.34, 456.21));
|
|
||||||
p += dot(p, p + 34.345);
|
|
||||||
return fract(vec2(p.x * p.y, p.x + p.y));
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 effect(vec4 color, Image tex, vec2 uv, vec2 px)
|
|
||||||
{
|
|
||||||
vec2 cell = floor(px / 2.0); // тут можно размер зерна менять
|
|
||||||
|
|
||||||
float n = hash(cell).x; // 0..1
|
|
||||||
float v = 0.9 + n * 0.1; // 0.9..1.0
|
|
||||||
|
|
||||||
return vec4(v, v, v, 1.0);
|
|
||||||
}
|
|
||||||
@ -33,7 +33,7 @@ local easing = require "lib.utils.easing"
|
|||||||
--- @field duration number продолжительность в миллисекундах
|
--- @field duration number продолжительность в миллисекундах
|
||||||
--- @field easing ease функция смягчения
|
--- @field easing ease функция смягчения
|
||||||
--- @field t number прогресс анимации
|
--- @field t number прогресс анимации
|
||||||
--- @field state "running" | "waiting" | "finished"
|
--- @field finished boolean
|
||||||
local animation = {}
|
local animation = {}
|
||||||
animation.__index = animation
|
animation.__index = animation
|
||||||
|
|
||||||
@ -41,7 +41,7 @@ animation.__index = animation
|
|||||||
function animation:bubbleUp()
|
function animation:bubbleUp()
|
||||||
self.count = self.count - 1
|
self.count = self.count - 1
|
||||||
if self.count > 0 then return end
|
if self.count > 0 then return end
|
||||||
self.state = "finished"
|
self.finished = true
|
||||||
if self.onEnd then self.onEnd() end
|
if self.onEnd then self.onEnd() end
|
||||||
if self.parent then self.parent:bubbleUp() end
|
if self.parent then self.parent:bubbleUp() end
|
||||||
end
|
end
|
||||||
@ -63,7 +63,7 @@ function animation:getValue()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function animation:update(dt)
|
function animation:update(dt)
|
||||||
if self.state ~= "running" then return end
|
if self.finished then return end
|
||||||
|
|
||||||
if self.t < 1 then
|
if self.t < 1 then
|
||||||
self.t = self.t + dt * 1000 / self.duration -- в знаменателе продолжительность анимации в секундах
|
self.t = self.t + dt * 1000 / self.duration -- в знаменателе продолжительность анимации в секундах
|
||||||
@ -82,14 +82,14 @@ local function new(data)
|
|||||||
end
|
end
|
||||||
t.onEnd = data.onEnd
|
t.onEnd = data.onEnd
|
||||||
t.count = 1 -- своя анимация
|
t.count = 1 -- своя анимация
|
||||||
|
t.finished = false
|
||||||
t.children = {}
|
t.children = {}
|
||||||
t:chain(data.children or {})
|
t:chain(data.children or {})
|
||||||
t.duration = data.duration or 1000
|
t.duration = data.duration or 1000
|
||||||
t.easing = data.easing or easing.linear
|
t.easing = data.easing or easing.linear
|
||||||
t.t = 0
|
t.t = 0
|
||||||
t.state = "running"
|
|
||||||
t.finish = function()
|
t.finish = function()
|
||||||
t.state = "waiting"
|
if t.finished then return end
|
||||||
t:bubbleUp()
|
t:bubbleUp()
|
||||||
for _, anim in ipairs(t.children) do
|
for _, anim in ipairs(t.children) do
|
||||||
anim:run()
|
anim:run()
|
||||||
|
|||||||
0
lib/audio.lua
Normal file
0
lib/audio.lua
Normal file
@ -24,17 +24,6 @@ function mapBehavior.new(position, size)
|
|||||||
}, mapBehavior)
|
}, mapBehavior)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param position Vec3
|
|
||||||
function mapBehavior:lookAt(position)
|
|
||||||
self.owner:try(Tree.behaviors.sprite,
|
|
||||||
function(sprite)
|
|
||||||
if position.x > self.displayedPosition.x then sprite.side = sprite.RIGHT end
|
|
||||||
-- (sic!)
|
|
||||||
if position.x < self.displayedPosition.x then sprite.side = sprite.LEFT end
|
|
||||||
end
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @param path Deque
|
--- @param path Deque
|
||||||
--- @param animationNode AnimationNode
|
--- @param animationNode AnimationNode
|
||||||
function mapBehavior:followPath(path, animationNode)
|
function mapBehavior:followPath(path, animationNode)
|
||||||
|
|||||||
@ -24,10 +24,6 @@ function behavior:endCast()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function behavior:update(dt)
|
function behavior:update(dt)
|
||||||
if Tree.level.selector:deselected() then
|
|
||||||
self.state = "idle"
|
|
||||||
self.cast = nil
|
|
||||||
end
|
|
||||||
if self.cast and self.state == "casting" then self.cast:update(self.owner, dt) end
|
if self.cast and self.state == "casting" then self.cast:update(self.owner, dt) end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -1,3 +1,5 @@
|
|||||||
|
local utils = require "lib.utils.utils"
|
||||||
|
|
||||||
--- @alias Device "mouse" | "key" | "pad"
|
--- @alias Device "mouse" | "key" | "pad"
|
||||||
|
|
||||||
--- @param device Device
|
--- @param device Device
|
||||||
@ -15,7 +17,6 @@ controls.keymap = {
|
|||||||
cameraMoveRight = control("key", "d"),
|
cameraMoveRight = control("key", "d"),
|
||||||
cameraMoveDown = control("key", "s"),
|
cameraMoveDown = control("key", "s"),
|
||||||
cameraMoveScroll = control("mouse", "3"),
|
cameraMoveScroll = control("mouse", "3"),
|
||||||
cameraAnimateTo = control('key', 't'),
|
|
||||||
fullMana = control("key", "m"),
|
fullMana = control("key", "m"),
|
||||||
select = control("mouse", "1"),
|
select = control("mouse", "1"),
|
||||||
endTurnTest = control("key", "e"),
|
endTurnTest = control("key", "e"),
|
||||||
@ -25,12 +26,6 @@ controls.keymap = {
|
|||||||
local currentKeys = {}
|
local currentKeys = {}
|
||||||
local cachedKeys = {}
|
local cachedKeys = {}
|
||||||
|
|
||||||
--- @type number
|
|
||||||
controls.mouseWheelY = 0
|
|
||||||
love.wheelmoved = function(x, y)
|
|
||||||
controls.mouseWheelY = y
|
|
||||||
end
|
|
||||||
|
|
||||||
--- polling controls in O(n)
|
--- polling controls in O(n)
|
||||||
--- should be called at the beginning of every frame
|
--- should be called at the beginning of every frame
|
||||||
function controls:poll()
|
function controls:poll()
|
||||||
@ -54,7 +49,6 @@ function controls:cache()
|
|||||||
for k, v in pairs(currentKeys) do
|
for k, v in pairs(currentKeys) do
|
||||||
cachedKeys[k] = v
|
cachedKeys[k] = v
|
||||||
end
|
end
|
||||||
controls.mouseWheelY = 0
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- marks a control consumed for the current frame
|
--- marks a control consumed for the current frame
|
||||||
|
|||||||
@ -9,15 +9,12 @@ local EPSILON = 0.001
|
|||||||
--- @field speed number
|
--- @field speed number
|
||||||
--- @field pixelsPerMeter integer
|
--- @field pixelsPerMeter integer
|
||||||
--- @field scale number
|
--- @field scale number
|
||||||
--- @field animationNode AnimationNode?
|
|
||||||
--- @field animationEndPosition Vec3
|
|
||||||
--- @field animationBeginPosition Vec3
|
|
||||||
local camera = {
|
local camera = {
|
||||||
position = Vec3 {},
|
position = Vec3 {},
|
||||||
velocity = Vec3 {},
|
velocity = Vec3 {},
|
||||||
acceleration = 0.2,
|
acceleration = 0.2,
|
||||||
speed = 5,
|
speed = 5,
|
||||||
pixelsPerMeter = 32,
|
pixelsPerMeter = 24,
|
||||||
}
|
}
|
||||||
|
|
||||||
function camera:getDefaultScale()
|
function camera:getDefaultScale()
|
||||||
@ -30,6 +27,12 @@ camera.scale = camera:getDefaultScale()
|
|||||||
|
|
||||||
---------------------------------------------------
|
---------------------------------------------------
|
||||||
|
|
||||||
|
love.wheelmoved = function(x, y)
|
||||||
|
if camera.scale > camera:getDefaultScale() * 5 and y > 0 then return end;
|
||||||
|
if camera.scale < camera:getDefaultScale() / 5 and y < 0 then return end;
|
||||||
|
camera.scale = camera.scale + (camera.scale * 0.1 * y)
|
||||||
|
end
|
||||||
|
|
||||||
local controlMap = {
|
local controlMap = {
|
||||||
cameraMoveUp = Vec3({ 0, -1 }),
|
cameraMoveUp = Vec3({ 0, -1 }),
|
||||||
cameraMoveLeft = Vec3({ -1 }),
|
cameraMoveLeft = Vec3({ -1 }),
|
||||||
@ -38,19 +41,6 @@ local controlMap = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function camera:update(dt)
|
function camera:update(dt)
|
||||||
if self.animationNode and self.animationNode.state == "running" then
|
|
||||||
self.animationNode:update(dt) -- тик анимации
|
|
||||||
self.position = utils.lerp(self.animationBeginPosition, self.animationEndPosition, self.animationNode:getValue())
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------- зум на колесо ---------------------
|
|
||||||
local y = Tree.controls.mouseWheelY
|
|
||||||
if camera.scale > camera:getDefaultScale() * 5 and y > 0 then return end;
|
|
||||||
if camera.scale < camera:getDefaultScale() / 5 and y < 0 then return end;
|
|
||||||
camera.scale = camera.scale + (camera.scale * 0.1 * y)
|
|
||||||
--------------------------------------------------------
|
|
||||||
|
|
||||||
local ps = Tree.panning
|
local ps = Tree.panning
|
||||||
if ps.delta:length() > 0 then
|
if ps.delta:length() > 0 then
|
||||||
local worldDelta = ps.delta:scale(1 / (self.pixelsPerMeter * self.scale)):scale(dt):scale(self.speed)
|
local worldDelta = ps.delta:scale(1 / (self.pixelsPerMeter * self.scale)):scale(dt):scale(self.speed)
|
||||||
@ -97,16 +87,6 @@ function camera:detach()
|
|||||||
love.graphics.pop()
|
love.graphics.pop()
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param position Vec3
|
|
||||||
--- @param animationNode AnimationNode
|
|
||||||
function camera:animateTo(position, animationNode)
|
|
||||||
if self.animationNode and self.animationNode.state ~= "finished" then self.animationNode:finish() end
|
|
||||||
self.animationNode = animationNode
|
|
||||||
self.animationEndPosition = position
|
|
||||||
self.animationBeginPosition = self.position
|
|
||||||
self.velocity = Vec3 {}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @return Camera
|
--- @return Camera
|
||||||
local function new()
|
local function new()
|
||||||
return setmetatable({
|
return setmetatable({
|
||||||
|
|||||||
@ -35,6 +35,7 @@ function level:update(dt)
|
|||||||
el:update(dt)
|
el:update(dt)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
self.camera:update(dt)
|
||||||
self.selector:update(dt)
|
self.selector:update(dt)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -34,8 +34,11 @@ function selector:update(dt)
|
|||||||
|
|
||||||
char:try(Tree.behaviors.spellcaster, function(b)
|
char:try(Tree.behaviors.spellcaster, function(b)
|
||||||
if not b.cast then
|
if not b.cast then
|
||||||
if not selectedId then self:select(nil) end
|
-- тут какая-то страшная дичь, я даже не уверен что оно работает
|
||||||
return
|
-- зато я точно уверен, что это надо было писать не так
|
||||||
|
if not selectedId then self:select(selectedId) end
|
||||||
|
if selectedId ~= Tree.level.turnOrder.current and Tree.level.turnOrder.isTurnsEnabled then return end
|
||||||
|
return self:select(selectedId)
|
||||||
end
|
end
|
||||||
if b.cast:cast(char, mousePosition) then
|
if b.cast:cast(char, mousePosition) then
|
||||||
self:lock()
|
self:lock()
|
||||||
|
|||||||
@ -30,6 +30,7 @@ end
|
|||||||
---
|
---
|
||||||
--- Если в очереди на ход больше никого нет, заканчиваем раунд
|
--- Если в очереди на ход больше никого нет, заканчиваем раунд
|
||||||
function turnOrder:next()
|
function turnOrder:next()
|
||||||
|
Tree.level.selector.id = nil
|
||||||
self.actedQueue:insert(self.current)
|
self.actedQueue:insert(self.current)
|
||||||
local next = self.pendingQueue:peek()
|
local next = self.pendingQueue:peek()
|
||||||
if not next then return self:endRound() end
|
if not next then return self:endRound() end
|
||||||
|
|||||||
@ -1,20 +0,0 @@
|
|||||||
--- @class Color
|
|
||||||
--- @field r number
|
|
||||||
--- @field g number
|
|
||||||
--- @field b number
|
|
||||||
--- @field a number
|
|
||||||
local color = {
|
|
||||||
r = 1,
|
|
||||||
g = 1,
|
|
||||||
b = 1,
|
|
||||||
a = 1
|
|
||||||
}
|
|
||||||
color.__index = color
|
|
||||||
|
|
||||||
--- @param rgba {r?: number, g?: number, b?: number, a?: number}
|
|
||||||
--- @return Color
|
|
||||||
function color.new(rgba)
|
|
||||||
return setmetatable(rgba, color)
|
|
||||||
end
|
|
||||||
|
|
||||||
return color.new
|
|
||||||
@ -1,22 +1,9 @@
|
|||||||
local Rect = require "lib.simple_ui.rect"
|
local Rect = require "lib.simple_ui.rect"
|
||||||
|
|
||||||
local function makeGradientMesh(w, h, topColor, bottomColor)
|
|
||||||
local vertices = {
|
|
||||||
{ 0, 0, 0, 0, topColor[1], topColor[2], topColor[3], topColor[4] }, -- левый верх
|
|
||||||
{ w, 0, 1, 0, topColor[1], topColor[2], topColor[3], topColor[4] }, -- правый верх
|
|
||||||
{ w, h, 1, 1, bottomColor[1], bottomColor[2], bottomColor[3], bottomColor[4] }, -- правый низ
|
|
||||||
{ 0, h, 0, 1, bottomColor[1], bottomColor[2], bottomColor[3], bottomColor[4] }, -- левый низ
|
|
||||||
}
|
|
||||||
local mesh = love.graphics.newMesh(vertices, "fan", "static")
|
|
||||||
return mesh
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @class UIElement
|
--- @class UIElement
|
||||||
--- @field bounds Rect Прямоугольник, в границах которого размещается элемент. Размеры и положение в экранных координатах
|
--- @field bounds Rect Прямоугольник, в границах которого размещается элемент. Размеры и положение в *локальных* координатах
|
||||||
--- @field overlayGradientMesh love.Mesh Общий градиент поверх элемента (интерполированный меш)
|
--- @field transform love.Transform Преобразование из локальных координат элемента (bounds) в экранные координаты
|
||||||
local uiElement = {}
|
local uiElement = {}
|
||||||
uiElement.bounds = Rect {}
|
|
||||||
uiElement.overlayGradientMesh = makeGradientMesh(1, 1, { 0, 0, 0, 0 }, { 0, 0, 0, 0.4 });
|
|
||||||
uiElement.__index = uiElement
|
uiElement.__index = uiElement
|
||||||
|
|
||||||
function uiElement:update(dt) end
|
function uiElement:update(dt) end
|
||||||
@ -24,7 +11,10 @@ function uiElement:update(dt) end
|
|||||||
function uiElement:draw() end
|
function uiElement:draw() end
|
||||||
|
|
||||||
function uiElement:hitTest(screenX, screenY)
|
function uiElement:hitTest(screenX, screenY)
|
||||||
return self.bounds:hasPoint(screenX, screenY)
|
local r, g, b, a = love.graphics.getColor()
|
||||||
|
if a == 0 then return false end
|
||||||
|
local lx, ly = self.transform:inverseTransformPoint(screenX, screenY)
|
||||||
|
return self.bounds:hasPoint(lx, ly)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @generic T : UIElement
|
--- @generic T : UIElement
|
||||||
@ -33,77 +23,8 @@ end
|
|||||||
--- @return T
|
--- @return T
|
||||||
function uiElement.new(self, values)
|
function uiElement.new(self, values)
|
||||||
values.bounds = values.bounds or Rect {}
|
values.bounds = values.bounds or Rect {}
|
||||||
values.overlayGradientMesh = values.overlayGradientMesh or uiElement.overlayGradientMesh;
|
values.transform = values.transform or love.math.newTransform()
|
||||||
return setmetatable(values, self)
|
return setmetatable(values, self)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Рисует границу вокруг элемента (с псевдо-затенением)
|
|
||||||
--- @param type "outer" | "inner"
|
|
||||||
--- @param width? number
|
|
||||||
function uiElement:drawBorder(type, width)
|
|
||||||
local w = width or 4
|
|
||||||
love.graphics.setLineWidth(w)
|
|
||||||
|
|
||||||
if type == "inner" then
|
|
||||||
love.graphics.setColor(0.2, 0.2, 0.2)
|
|
||||||
love.graphics.line({
|
|
||||||
self.bounds.x, self.bounds.y + self.bounds.height,
|
|
||||||
self.bounds.x, self.bounds.y,
|
|
||||||
self.bounds.x + self.bounds.width, self.bounds.y,
|
|
||||||
})
|
|
||||||
|
|
||||||
love.graphics.setColor(0.3, 0.3, 0.3)
|
|
||||||
love.graphics.line({
|
|
||||||
self.bounds.x + self.bounds.width, self.bounds.y,
|
|
||||||
self.bounds.x + self.bounds.width, self.bounds.y + self.bounds.height,
|
|
||||||
self.bounds.x, self.bounds.y + self.bounds.height,
|
|
||||||
})
|
|
||||||
else
|
|
||||||
love.graphics.setColor(0.3, 0.3, 0.3)
|
|
||||||
-- love.graphics.line({
|
|
||||||
-- self.bounds.x, self.bounds.y + self.bounds.height,
|
|
||||||
-- self.bounds.x, self.bounds.y,
|
|
||||||
-- self.bounds.x + self.bounds.width, self.bounds.y,
|
|
||||||
-- })
|
|
||||||
love.graphics.line({
|
|
||||||
self.bounds.x, self.bounds.y + self.bounds.height - w,
|
|
||||||
self.bounds.x, self.bounds.y + w,
|
|
||||||
})
|
|
||||||
|
|
||||||
love.graphics.line({
|
|
||||||
self.bounds.x + w, self.bounds.y,
|
|
||||||
self.bounds.x + self.bounds.width - w, self.bounds.y,
|
|
||||||
})
|
|
||||||
|
|
||||||
love.graphics.setColor(0.2, 0.2, 0.2)
|
|
||||||
-- love.graphics.line({
|
|
||||||
-- self.bounds.x + self.bounds.width, self.bounds.y,
|
|
||||||
-- self.bounds.x + self.bounds.width, self.bounds.y + self.bounds.height,
|
|
||||||
-- self.bounds.x, self.bounds.y + self.bounds.height,
|
|
||||||
-- })
|
|
||||||
|
|
||||||
love.graphics.line({
|
|
||||||
self.bounds.x + self.bounds.width, self.bounds.y + w,
|
|
||||||
self.bounds.x + self.bounds.width, self.bounds.y + self.bounds.height - w,
|
|
||||||
})
|
|
||||||
|
|
||||||
love.graphics.line({
|
|
||||||
self.bounds.x + self.bounds.width - w, self.bounds.y + self.bounds.height,
|
|
||||||
self.bounds.x + w, self.bounds.y + self.bounds.height,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- рисует градиент поверх элемента
|
|
||||||
function uiElement:drawGradientOverlay()
|
|
||||||
love.graphics.push()
|
|
||||||
love.graphics.translate(self.bounds.x, self.bounds.y)
|
|
||||||
love.graphics.scale(self.bounds.width, self.bounds.height)
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
|
||||||
love.graphics.draw(self.overlayGradientMesh)
|
|
||||||
love.graphics.pop()
|
|
||||||
end
|
|
||||||
|
|
||||||
return uiElement
|
return uiElement
|
||||||
|
|||||||
@ -1,71 +0,0 @@
|
|||||||
local Element = require "lib.simple_ui.element"
|
|
||||||
|
|
||||||
|
|
||||||
--- @class BarElement : UIElement
|
|
||||||
--- @field getter fun() : number
|
|
||||||
--- @field value number
|
|
||||||
--- @field maxValue number
|
|
||||||
--- @field color Color
|
|
||||||
--- @field useDividers boolean
|
|
||||||
--- @field drawText boolean
|
|
||||||
local barElement = setmetatable({}, Element)
|
|
||||||
barElement.__index = barElement
|
|
||||||
barElement.useDividers = false
|
|
||||||
barElement.drawText = false
|
|
||||||
|
|
||||||
function barElement:update(dt)
|
|
||||||
local val = self.getter()
|
|
||||||
self.value = val < 0 and 0 or val > self.maxValue and self.maxValue or val
|
|
||||||
end
|
|
||||||
|
|
||||||
function barElement:draw()
|
|
||||||
local valueWidth = self.bounds.width * self.value / self.maxValue
|
|
||||||
local emptyWidth = self.bounds.width - valueWidth
|
|
||||||
|
|
||||||
--- шум
|
|
||||||
love.graphics.setShader(Tree.assets.files.shaders.soft_uniform_noise)
|
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
|
||||||
love.graphics.setShader()
|
|
||||||
|
|
||||||
--- закраска пустой части
|
|
||||||
love.graphics.setColor(0.05, 0.05, 0.05)
|
|
||||||
love.graphics.setBlendMode("multiply", "premultiplied")
|
|
||||||
love.graphics.rectangle("fill", self.bounds.x + valueWidth, self.bounds.y, emptyWidth,
|
|
||||||
self.bounds.height)
|
|
||||||
love.graphics.setBlendMode("alpha")
|
|
||||||
|
|
||||||
--- закраска значимой части её цветом
|
|
||||||
love.graphics.setColor(self.color.r, self.color.g, self.color.b)
|
|
||||||
love.graphics.setBlendMode("multiply", "premultiplied")
|
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, valueWidth,
|
|
||||||
self.bounds.height)
|
|
||||||
love.graphics.setBlendMode("alpha")
|
|
||||||
|
|
||||||
--- мерки
|
|
||||||
love.graphics.setColor(38 / 255, 50 / 255, 56 / 255)
|
|
||||||
if self.useDividers then
|
|
||||||
local count = self.maxValue - 1
|
|
||||||
local measureWidth = self.bounds.width / self.maxValue
|
|
||||||
|
|
||||||
for i = 1, count, 1 do
|
|
||||||
love.graphics.line(self.bounds.x + i * measureWidth, self.bounds.y, self.bounds.x + i * measureWidth,
|
|
||||||
self.bounds.y + self.bounds.height)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1)
|
|
||||||
--- текст поверх
|
|
||||||
if self.drawText then
|
|
||||||
local font = Tree.fonts:getDefaultTheme():getVariant("medium")
|
|
||||||
local t = love.graphics.newText(font, tostring(self.value) .. "/" .. tostring(self.maxValue))
|
|
||||||
love.graphics.draw(t, math.floor(self.bounds.x + self.bounds.width / 2 - t:getWidth() / 2),
|
|
||||||
math.floor(self.bounds.y + self.bounds.height / 2 - t:getHeight() / 2))
|
|
||||||
end
|
|
||||||
|
|
||||||
self:drawBorder("inner")
|
|
||||||
|
|
||||||
self:drawGradientOverlay()
|
|
||||||
end
|
|
||||||
|
|
||||||
return function(values) return barElement:new(values) end
|
|
||||||
@ -1,86 +0,0 @@
|
|||||||
local Element = require "lib.simple_ui.element"
|
|
||||||
local Rect = require "lib.simple_ui.rect"
|
|
||||||
local Color = require "lib.simple_ui.color"
|
|
||||||
local Bar = require "lib.simple_ui.level.bar"
|
|
||||||
|
|
||||||
--- @class BottomBars : UIElement
|
|
||||||
--- @field hpBar BarElement
|
|
||||||
--- @field manaBar BarElement
|
|
||||||
local bottomBars = setmetatable({}, Element)
|
|
||||||
bottomBars.__index = bottomBars;
|
|
||||||
|
|
||||||
--- @param cid Id
|
|
||||||
function bottomBars.new(cid)
|
|
||||||
local t = setmetatable({}, bottomBars)
|
|
||||||
|
|
||||||
t.hpBar =
|
|
||||||
Bar {
|
|
||||||
getter = function()
|
|
||||||
local char = Tree.level.characters[cid]
|
|
||||||
return char:try(Tree.behaviors.stats, function(stats)
|
|
||||||
return stats.hp or 0
|
|
||||||
end)
|
|
||||||
end,
|
|
||||||
color = Color { r = 130 / 255, g = 8 / 255, b = 8 / 255 },
|
|
||||||
drawText = true,
|
|
||||||
maxValue = 20
|
|
||||||
}
|
|
||||||
|
|
||||||
t.manaBar =
|
|
||||||
Bar {
|
|
||||||
getter = function()
|
|
||||||
local char = Tree.level.characters[cid]
|
|
||||||
return char:try(Tree.behaviors.stats, function(stats)
|
|
||||||
return stats.mana or 0
|
|
||||||
end)
|
|
||||||
end,
|
|
||||||
color = Color { r = 51 / 255, g = 105 / 255, b = 30 / 255 },
|
|
||||||
useDividers = true,
|
|
||||||
maxValue = 10
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return t
|
|
||||||
end
|
|
||||||
|
|
||||||
function bottomBars:update(dt)
|
|
||||||
local height = 16
|
|
||||||
local margin = 2
|
|
||||||
|
|
||||||
self.bounds.height = height
|
|
||||||
self.bounds.y = self.bounds.y - height
|
|
||||||
|
|
||||||
self.hpBar.bounds = Rect {
|
|
||||||
width = -2 * margin + self.bounds.width / 2,
|
|
||||||
height = height - margin,
|
|
||||||
x = self.bounds.x + margin,
|
|
||||||
y = self.bounds.y + margin
|
|
||||||
}
|
|
||||||
|
|
||||||
self.manaBar.bounds = Rect {
|
|
||||||
width = -2 * margin + self.bounds.width / 2,
|
|
||||||
height = height - margin,
|
|
||||||
x = self.bounds.x + margin + self.bounds.width / 2,
|
|
||||||
y = self.bounds.y + margin
|
|
||||||
}
|
|
||||||
|
|
||||||
self.hpBar:update(dt)
|
|
||||||
self.manaBar:update(dt)
|
|
||||||
end
|
|
||||||
|
|
||||||
function bottomBars:draw()
|
|
||||||
-- шум
|
|
||||||
love.graphics.setShader(Tree.assets.files.shaders.soft_uniform_noise)
|
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
|
||||||
love.graphics.setShader()
|
|
||||||
|
|
||||||
love.graphics.setColor(38 / 255, 50 / 255, 56 / 255)
|
|
||||||
love.graphics.setBlendMode("multiply", "premultiplied")
|
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
|
||||||
love.graphics.setBlendMode("alpha")
|
|
||||||
|
|
||||||
self.hpBar:draw()
|
|
||||||
self.manaBar:draw()
|
|
||||||
end
|
|
||||||
|
|
||||||
return bottomBars.new
|
|
||||||
@ -1,128 +0,0 @@
|
|||||||
local easing = require "lib.utils.easing"
|
|
||||||
local AnimationNode = require "lib.animation_node"
|
|
||||||
local Element = require "lib.simple_ui.element"
|
|
||||||
local Rect = require "lib.simple_ui.rect"
|
|
||||||
local SkillRow = require "lib.simple_ui.level.skill_row"
|
|
||||||
local Bars = require "lib.simple_ui.level.bottom_bars"
|
|
||||||
local EndTurnButton = require "lib.simple_ui.level.end_turn"
|
|
||||||
|
|
||||||
--- @class CharacterPanel : UIElement
|
|
||||||
--- @field animationNode AnimationNode
|
|
||||||
--- @field state "show" | "idle" | "hide"
|
|
||||||
--- @field skillRow SkillRow
|
|
||||||
--- @field bars BottomBars
|
|
||||||
--- @field endTurnButton EndTurnButton
|
|
||||||
local characterPanel = setmetatable({}, Element)
|
|
||||||
characterPanel.__index = characterPanel
|
|
||||||
|
|
||||||
function characterPanel.new(characterId)
|
|
||||||
local t = {}
|
|
||||||
t.state = "show"
|
|
||||||
t.skillRow = SkillRow(characterId)
|
|
||||||
t.bars = Bars(characterId)
|
|
||||||
t.endTurnButton = EndTurnButton {}
|
|
||||||
return setmetatable(t, characterPanel)
|
|
||||||
end
|
|
||||||
|
|
||||||
function characterPanel:show()
|
|
||||||
AnimationNode {
|
|
||||||
function(animationNode)
|
|
||||||
if self.animationNode then self.animationNode:finish() end
|
|
||||||
self.animationNode = animationNode
|
|
||||||
self.state = "show"
|
|
||||||
end,
|
|
||||||
duration = 300,
|
|
||||||
onEnd = function()
|
|
||||||
self.state = "idle"
|
|
||||||
end,
|
|
||||||
easing = easing.easeOutCubic
|
|
||||||
}:run()
|
|
||||||
end
|
|
||||||
|
|
||||||
function characterPanel:hide()
|
|
||||||
AnimationNode {
|
|
||||||
function(animationNode)
|
|
||||||
if self.animationNode then self.animationNode:finish() end
|
|
||||||
self.animationNode = animationNode
|
|
||||||
self.state = "hide"
|
|
||||||
end,
|
|
||||||
duration = 300,
|
|
||||||
easing = easing.easeOutCubic
|
|
||||||
}:run()
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @type love.Canvas
|
|
||||||
local characterPanelCanvas;
|
|
||||||
|
|
||||||
function characterPanel:update(dt)
|
|
||||||
if self.animationNode then self.animationNode:update(dt) end
|
|
||||||
self.skillRow:update(dt)
|
|
||||||
self.bars.bounds = Rect {
|
|
||||||
width = self.skillRow.bounds.width,
|
|
||||||
x = self.skillRow.bounds.x,
|
|
||||||
y = self.skillRow.bounds.y
|
|
||||||
}
|
|
||||||
self.bars:update(dt)
|
|
||||||
|
|
||||||
self.bounds = Rect {
|
|
||||||
x = self.bars.bounds.x,
|
|
||||||
y = self.bars.bounds.y,
|
|
||||||
width = self.bars.bounds.width,
|
|
||||||
height = self.bars.bounds.height + self.skillRow.bounds.height
|
|
||||||
}
|
|
||||||
|
|
||||||
self.endTurnButton:layout()
|
|
||||||
self.endTurnButton.bounds.x = self.bounds.x + self.bounds.width + 32
|
|
||||||
self.endTurnButton.bounds.y = self.bounds.y + self.bounds.height / 2 - self.endTurnButton.bounds.height / 2
|
|
||||||
|
|
||||||
self.endTurnButton:update(dt)
|
|
||||||
|
|
||||||
if not characterPanelCanvas then
|
|
||||||
characterPanelCanvas = love.graphics.newCanvas(self.bounds.width, self.bounds.height)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- анимация появления
|
|
||||||
local alpha = 1
|
|
||||||
if self.state == "show" then
|
|
||||||
alpha = self.animationNode:getValue()
|
|
||||||
elseif self.state == "hide" then
|
|
||||||
alpha = 1 - self.animationNode:getValue()
|
|
||||||
end
|
|
||||||
local revealShader = Tree.assets.files.shaders.reveal
|
|
||||||
revealShader:send("t", alpha)
|
|
||||||
end
|
|
||||||
|
|
||||||
function characterPanel:draw()
|
|
||||||
self.skillRow:draw()
|
|
||||||
|
|
||||||
--- @TODO: переписать этот ужас с жонглированием координатами, а то слишком хардкод (skillRow рисуется относительно нуля и не закрывает канвас)
|
|
||||||
love.graphics.push()
|
|
||||||
local canvas = love.graphics.getCanvas()
|
|
||||||
love.graphics.translate(0, self.bars.bounds.height)
|
|
||||||
love.graphics.setCanvas(characterPanelCanvas)
|
|
||||||
love.graphics.clear()
|
|
||||||
love.graphics.draw(canvas)
|
|
||||||
love.graphics.pop()
|
|
||||||
|
|
||||||
love.graphics.push()
|
|
||||||
love.graphics.translate(-self.bounds.x, -self.bounds.y)
|
|
||||||
self.bars:draw()
|
|
||||||
self:drawBorder("outer")
|
|
||||||
love.graphics.pop()
|
|
||||||
|
|
||||||
--- рисуем текстуру шейдером появления
|
|
||||||
love.graphics.setCanvas()
|
|
||||||
love.graphics.setShader(Tree.assets.files.shaders.reveal)
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
|
||||||
|
|
||||||
self.endTurnButton:draw()
|
|
||||||
|
|
||||||
love.graphics.push()
|
|
||||||
love.graphics.translate(self.bounds.x, self.bounds.y)
|
|
||||||
love.graphics.draw(characterPanelCanvas)
|
|
||||||
love.graphics.setColor(1, 1, 1)
|
|
||||||
love.graphics.pop()
|
|
||||||
love.graphics.setShader()
|
|
||||||
end
|
|
||||||
|
|
||||||
return characterPanel.new
|
|
||||||
@ -1,66 +0,0 @@
|
|||||||
local Element = require "lib.simple_ui.element"
|
|
||||||
local AnimationNode = require "lib.animation_node"
|
|
||||||
local easing = require "lib.utils.easing"
|
|
||||||
|
|
||||||
--- @class EndTurnButton : UIElement
|
|
||||||
--- @field hovered boolean
|
|
||||||
--- @field onClick function?
|
|
||||||
local endTurnButton = setmetatable({}, Element)
|
|
||||||
endTurnButton.__index = endTurnButton
|
|
||||||
|
|
||||||
function endTurnButton:update(dt)
|
|
||||||
local mx, my = love.mouse.getPosition()
|
|
||||||
if self:hitTest(mx, my) then
|
|
||||||
self.hovered = true
|
|
||||||
if Tree.controls:isJustPressed("select") then
|
|
||||||
if self.onClick then self.onClick() end
|
|
||||||
Tree.controls:consume("select")
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self.hovered = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function endTurnButton:layout()
|
|
||||||
local font = Tree.fonts:getDefaultTheme():getVariant("headline")
|
|
||||||
self.text = love.graphics.newText(font, "Завершить ход")
|
|
||||||
self.bounds.width = self.text:getWidth() + 32
|
|
||||||
self.bounds.height = self.text:getHeight() + 16
|
|
||||||
end
|
|
||||||
|
|
||||||
function endTurnButton:draw()
|
|
||||||
love.graphics.setColor(38 / 255, 50 / 255, 56 / 255, 0.9)
|
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
|
||||||
|
|
||||||
if self.hovered then
|
|
||||||
love.graphics.setColor(0.1, 0.1, 0.1)
|
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
|
||||||
end
|
|
||||||
|
|
||||||
love.graphics.setColor(0.95, 0.95, 0.95)
|
|
||||||
love.graphics.draw(self.text, self.bounds.x + 16, self.bounds.y + 8)
|
|
||||||
|
|
||||||
self:drawBorder("outer")
|
|
||||||
love.graphics.setColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
function endTurnButton:onClick()
|
|
||||||
Tree.level.turnOrder:next()
|
|
||||||
Tree.level.selector:select(nil)
|
|
||||||
local cid = Tree.level.turnOrder.current
|
|
||||||
local playing = Tree.level.characters[cid]
|
|
||||||
if not playing:has(Tree.behaviors.map) then return end
|
|
||||||
|
|
||||||
AnimationNode {
|
|
||||||
function(node)
|
|
||||||
Tree.level.camera:animateTo(playing:has(Tree.behaviors.map).displayedPosition, node)
|
|
||||||
end,
|
|
||||||
duration = 1500,
|
|
||||||
easing = easing.easeInOutCubic,
|
|
||||||
onEnd = function() Tree.level.selector:select(cid) end
|
|
||||||
}:run()
|
|
||||||
end
|
|
||||||
|
|
||||||
return function(values)
|
|
||||||
return endTurnButton:new(values)
|
|
||||||
end
|
|
||||||
@ -1,23 +1,24 @@
|
|||||||
local CPanel = require "lib.simple_ui.level.cpanel"
|
local easing = require "lib.utils.easing"
|
||||||
|
local AnimationNode = require "lib.animation_node"
|
||||||
|
local Element = require "lib.simple_ui.element"
|
||||||
|
local Rect = require "lib.simple_ui.rect"
|
||||||
|
local SkillRow = require "lib.simple_ui.level.skill_row"
|
||||||
|
|
||||||
local build
|
|
||||||
|
|
||||||
local layout = {}
|
local layout = {}
|
||||||
function layout:update(dt)
|
function layout:update(dt)
|
||||||
if self.characterPanel then self.characterPanel:update(dt) end
|
|
||||||
|
|
||||||
local cid = Tree.level.selector:selected()
|
local cid = Tree.level.selector:selected()
|
||||||
if cid then
|
if cid then
|
||||||
self.characterPanel = CPanel(cid)
|
self.skillRow = SkillRow(cid)
|
||||||
self.characterPanel:show()
|
self.skillRow:show()
|
||||||
self.characterPanel:update(dt)
|
|
||||||
elseif Tree.level.selector:deselected() then
|
elseif Tree.level.selector:deselected() then
|
||||||
self.characterPanel:hide()
|
self.skillRow:hide()
|
||||||
end
|
end
|
||||||
|
if self.skillRow then self.skillRow:update(dt) end
|
||||||
end
|
end
|
||||||
|
|
||||||
function layout:draw()
|
function layout:draw()
|
||||||
if self.characterPanel then self.characterPanel:draw() end
|
if self.skillRow then self.skillRow:draw() end
|
||||||
end
|
end
|
||||||
|
|
||||||
return layout
|
return layout
|
||||||
|
|||||||
@ -1,2 +0,0 @@
|
|||||||
local UI_SCALE = 0.75 -- выдуманное значение для dependency injection, надо подбирать так, чтобы UI_SCALE * 64 было целым числом
|
|
||||||
return UI_SCALE
|
|
||||||
@ -1,19 +1,18 @@
|
|||||||
local icons = require("lib.utils.sprite_atlas").load(Tree.assets.files.dev_icons)
|
local icons = require("lib.utils.sprite_atlas").load(Tree.assets.files.dev_icons)
|
||||||
|
local easing = require "lib.utils.easing"
|
||||||
|
local AnimationNode = require "lib.animation_node"
|
||||||
local Element = require "lib.simple_ui.element"
|
local Element = require "lib.simple_ui.element"
|
||||||
local Rect = require "lib.simple_ui.rect"
|
local Rect = require "lib.simple_ui.rect"
|
||||||
|
|
||||||
local UI_SCALE = require "lib.simple_ui.level.scale"
|
|
||||||
|
|
||||||
--- @class SkillButton : UIElement
|
--- @class SkillButton : UIElement
|
||||||
--- @field hovered boolean
|
--- @field hovered boolean
|
||||||
--- @field selected boolean
|
--- @field selected boolean
|
||||||
--- @field onClick function?
|
--- @field onClick function?
|
||||||
--- @field icon? string
|
--- @field icon string
|
||||||
local skillButton = setmetatable({}, Element)
|
local skillButton = setmetatable({}, Element)
|
||||||
skillButton.__index = skillButton
|
skillButton.__index = skillButton
|
||||||
|
|
||||||
function skillButton:update(dt)
|
function skillButton:update(dt)
|
||||||
if not self.icon then return end
|
|
||||||
local mx, my = love.mouse.getPosition()
|
local mx, my = love.mouse.getPosition()
|
||||||
if self:hitTest(mx, my) then
|
if self:hitTest(mx, my) then
|
||||||
self.hovered = true
|
self.hovered = true
|
||||||
@ -27,33 +26,22 @@ function skillButton:update(dt)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function skillButton:draw()
|
function skillButton:draw()
|
||||||
love.graphics.setLineWidth(2)
|
|
||||||
|
|
||||||
|
|
||||||
if not self.icon then
|
|
||||||
love.graphics.setColor(0.05, 0.05, 0.05)
|
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
|
||||||
self:drawBorder("inner")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local quad = icons:pickQuad(self.icon)
|
|
||||||
love.graphics.push()
|
love.graphics.push()
|
||||||
love.graphics.translate(self.bounds.x, self.bounds.y)
|
love.graphics.applyTransform(self.transform)
|
||||||
love.graphics.scale(self.bounds.width / icons.tileSize, self.bounds.height / icons.tileSize)
|
|
||||||
love.graphics.draw(icons.atlas, quad)
|
|
||||||
love.graphics.pop()
|
|
||||||
|
|
||||||
self:drawBorder("inner")
|
local r, g, b, a = love.graphics.getColor()
|
||||||
|
|
||||||
if self.selected then
|
if self.selected then
|
||||||
love.graphics.setColor(0.3, 1, 0.3, 0.5)
|
love.graphics.setColor(0.3, 1, 0.3, a)
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
|
||||||
elseif self.hovered then
|
elseif self.hovered then
|
||||||
love.graphics.setColor(0.7, 1, 0.7, 0.5)
|
love.graphics.setColor(0.7, 1, 0.7, a)
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
else
|
||||||
|
love.graphics.setColor(1, 1, 1, a)
|
||||||
end
|
end
|
||||||
love.graphics.setColor(1, 1, 1)
|
|
||||||
|
love.graphics.translate(0, self.bounds.y)
|
||||||
|
love.graphics.draw(icons.atlas, icons:pickQuad(self.icon))
|
||||||
|
love.graphics.pop()
|
||||||
end
|
end
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
@ -61,6 +49,8 @@ end
|
|||||||
--- @class SkillRow : UIElement
|
--- @class SkillRow : UIElement
|
||||||
--- @field characterId Id
|
--- @field characterId Id
|
||||||
--- @field selected SkillButton?
|
--- @field selected SkillButton?
|
||||||
|
--- @field animationNode AnimationNode
|
||||||
|
--- @field state "show" | "idle" | "hide"
|
||||||
--- @field children SkillButton[]
|
--- @field children SkillButton[]
|
||||||
local skillRow = setmetatable({}, Element)
|
local skillRow = setmetatable({}, Element)
|
||||||
skillRow.__index = skillRow
|
skillRow.__index = skillRow
|
||||||
@ -70,6 +60,7 @@ skillRow.__index = skillRow
|
|||||||
function skillRow.new(characterId)
|
function skillRow.new(characterId)
|
||||||
local t = {
|
local t = {
|
||||||
characterId = characterId,
|
characterId = characterId,
|
||||||
|
state = "show",
|
||||||
children = {}
|
children = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -96,89 +87,75 @@ function skillRow.new(characterId)
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
for i = #t.children + 1, 7, 1 do
|
|
||||||
t.children[i] = skillButton:new {}
|
|
||||||
end
|
|
||||||
|
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @type love.Canvas
|
function skillRow:show()
|
||||||
local c;
|
AnimationNode {
|
||||||
|
function(animationNode)
|
||||||
|
if self.animationNode then self.animationNode:finish() end
|
||||||
|
self.animationNode = animationNode
|
||||||
|
self.state = "show"
|
||||||
|
end,
|
||||||
|
duration = 300,
|
||||||
|
onEnd = function()
|
||||||
|
self.state = "idle"
|
||||||
|
end,
|
||||||
|
easing = easing.easeOutCubic
|
||||||
|
}:run()
|
||||||
|
end
|
||||||
|
|
||||||
|
function skillRow:hide()
|
||||||
|
AnimationNode {
|
||||||
|
function(animationNode)
|
||||||
|
if self.animationNode then self.animationNode:finish() end
|
||||||
|
self.animationNode = animationNode
|
||||||
|
self.state = "hide"
|
||||||
|
end,
|
||||||
|
duration = 300,
|
||||||
|
easing = easing.easeOutCubic
|
||||||
|
}:run()
|
||||||
|
end
|
||||||
|
|
||||||
function skillRow:update(dt)
|
function skillRow:update(dt)
|
||||||
local iconSize = math.floor(64 * UI_SCALE)
|
if self.animationNode then self.animationNode:update(dt) end
|
||||||
|
|
||||||
|
local iconSize = icons.tileSize
|
||||||
|
local scale = (64 / iconSize)
|
||||||
local screenW, screenH = love.graphics.getDimensions()
|
local screenW, screenH = love.graphics.getDimensions()
|
||||||
local padding, margin = 8, 4
|
local padding = 8
|
||||||
local count = #self.children -- слоты под скиллы
|
local count = #self.children
|
||||||
|
|
||||||
self.bounds = Rect {
|
self.bounds = Rect {
|
||||||
width = iconSize * count + (count + 1) * margin,
|
width = count * icons.tileSize + (count - 1) * padding,
|
||||||
height = iconSize + 2 * margin,
|
height = iconSize,
|
||||||
|
y = self.state == "show" and 10 * (1 - self.animationNode:getValue()) or 0
|
||||||
}
|
}
|
||||||
self.bounds.y = screenH - self.bounds.height - padding -- отступ снизу
|
self.transform = love.math.newTransform():translate(screenW / 2,
|
||||||
self.bounds.x = screenW / 2 - self.bounds.width / 2
|
screenH - 16):scale(scale, scale):translate(-self.bounds.width / 2, -iconSize)
|
||||||
|
|
||||||
for i, skb in ipairs(self.children) do
|
for i, skb in ipairs(self.children) do
|
||||||
skb.bounds = Rect { x = self.bounds.x + margin + (i - 1) * (iconSize + margin), -- друг за другом, включая первый отступ от границы
|
skb.bounds = Rect { height = iconSize, width = iconSize }
|
||||||
y = self.bounds.y + margin, height = iconSize, width = iconSize }
|
skb.transform = self.transform:clone():translate(self.bounds.x + (i - 1) * iconSize +
|
||||||
|
(i - 1) *
|
||||||
|
padding, -- левый край ряда + размер предыдущих иконок + размер предыдущих отступов
|
||||||
|
self.bounds.y -- высота не меняется
|
||||||
|
)
|
||||||
skb:update(dt)
|
skb:update(dt)
|
||||||
end
|
end
|
||||||
|
|
||||||
if not c then
|
|
||||||
c = love.graphics.newCanvas(self.bounds.width, self.bounds.height)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function skillRow:draw()
|
function skillRow:draw()
|
||||||
love.graphics.setCanvas({ c, stencil = true })
|
local alpha = 1
|
||||||
love.graphics.clear()
|
if self.state == "show" then
|
||||||
love.graphics.setColor(1, 1, 1)
|
alpha = self.animationNode:getValue()
|
||||||
|
elseif self.state == "hide" then
|
||||||
do
|
alpha = 1 - self.animationNode:getValue()
|
||||||
--- рисуем в локальных координатах текстурки
|
end
|
||||||
love.graphics.push()
|
love.graphics.setColor(1, 1, 1, alpha)
|
||||||
love.graphics.translate(-self.bounds.x, -self.bounds.y)
|
|
||||||
|
|
||||||
-- сначала иконки скиллов
|
|
||||||
for _, skb in ipairs(self.children) do
|
for _, skb in ipairs(self.children) do
|
||||||
skb:draw()
|
skb:draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- маска для вырезов под иконки
|
|
||||||
love.graphics.setShader(Tree.assets.files.shaders.alpha_mask)
|
|
||||||
love.graphics.stencil(function()
|
|
||||||
local mask = Tree.assets.files.masks.rrect32
|
|
||||||
local maskSize = mask:getWidth()
|
|
||||||
for _, skb in ipairs(self.children) do
|
|
||||||
love.graphics.draw(mask, skb.bounds.x, skb.bounds.y, 0,
|
|
||||||
skb.bounds.width / maskSize, skb.bounds.height / maskSize)
|
|
||||||
end
|
|
||||||
end, "replace", 1)
|
|
||||||
love.graphics.setShader()
|
|
||||||
|
|
||||||
|
|
||||||
-- дальше рисуем панель, перекрывая иконки
|
|
||||||
love.graphics.setStencilTest("less", 1)
|
|
||||||
-- шум
|
|
||||||
love.graphics.setShader(Tree.assets.files.shaders.soft_uniform_noise)
|
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
|
||||||
love.graphics.setShader()
|
|
||||||
|
|
||||||
-- фон
|
|
||||||
love.graphics.setColor(38 / 255, 50 / 255, 56 / 255)
|
|
||||||
love.graphics.setBlendMode("multiply", "premultiplied")
|
|
||||||
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
|
|
||||||
love.graphics.setBlendMode("alpha")
|
|
||||||
|
|
||||||
love.graphics.setStencilTest()
|
|
||||||
|
|
||||||
--затенение
|
|
||||||
self:drawGradientOverlay()
|
|
||||||
love.graphics.pop()
|
|
||||||
end
|
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return skillRow.new
|
return skillRow.new
|
||||||
|
|||||||
@ -18,7 +18,7 @@ function rect.new(table)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function rect:hasPoint(x, y)
|
function rect:hasPoint(x, y)
|
||||||
return x >= self.x and x < self.x + self.width and y >= self.y and y < self.y + self.height
|
return x >= self.x and x < self.width and y >= self.y and y < self.height
|
||||||
end
|
end
|
||||||
|
|
||||||
return rect.new
|
return rect.new
|
||||||
|
|||||||
@ -124,7 +124,9 @@ function attack:cast(caster, target)
|
|||||||
local targetSprite = targetCharacter:has(Tree.behaviors.sprite)
|
local targetSprite = targetCharacter:has(Tree.behaviors.sprite)
|
||||||
if not sprite or not targetSprite then return true end
|
if not sprite or not targetSprite then return true end
|
||||||
|
|
||||||
caster:try(Tree.behaviors.map, function(map) map:lookAt(target) end)
|
if sprite.side == targetSprite.side then
|
||||||
|
sprite.side = -sprite.side
|
||||||
|
end
|
||||||
|
|
||||||
AnimationNode {
|
AnimationNode {
|
||||||
onEnd = function() caster:has(Tree.behaviors.spellcaster):endCast() end,
|
onEnd = function() caster:has(Tree.behaviors.spellcaster):endCast() end,
|
||||||
@ -142,6 +144,7 @@ function attack:cast(caster, target)
|
|||||||
AnimationNode {
|
AnimationNode {
|
||||||
function(node)
|
function(node)
|
||||||
targetSprite:animate("hurt", node)
|
targetSprite:animate("hurt", node)
|
||||||
|
Tree.assets.files.audio.sounds.hurt:play()
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -6,7 +6,6 @@
|
|||||||
Tree = {
|
Tree = {
|
||||||
assets = (require "lib.utils.asset_bundle"):load()
|
assets = (require "lib.utils.asset_bundle"):load()
|
||||||
}
|
}
|
||||||
Tree.fonts = (require "lib.utils.font_manager"):load("WDXL_Lubrifont_TC"):loadTheme("Roboto_Mono") -- дефолтный шрифт
|
|
||||||
Tree.panning = require "lib/panning"
|
Tree.panning = require "lib/panning"
|
||||||
Tree.controls = require "lib.controls"
|
Tree.controls = require "lib.controls"
|
||||||
Tree.level = (require "lib.level.level").new("procedural", "flower_plains") -- для теста у нас только один уровень, который сразу же загружен
|
Tree.level = (require "lib.level.level").new("procedural", "flower_plains") -- для теста у нас только один уровень, который сразу же загружен
|
||||||
|
|||||||
@ -50,8 +50,12 @@ function AssetBundle.loadFile(path)
|
|||||||
return love.graphics.newShader(path);
|
return love.graphics.newShader(path);
|
||||||
elseif (ext == "lua") then
|
elseif (ext == "lua") then
|
||||||
return require(string.gsub(path, ".lua", ""))
|
return require(string.gsub(path, ".lua", ""))
|
||||||
|
elseif (ext == "mp3") and string.find(path, "sounds") then
|
||||||
|
return love.audio.newSource(path, 'static')
|
||||||
|
elseif (ext == "mp3") and string.find(path, "music") then
|
||||||
|
return love.audio.newSource(path, 'stream')
|
||||||
end
|
end
|
||||||
return filedata
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
function AssetBundle.cutExtension(filename)
|
function AssetBundle.cutExtension(filename)
|
||||||
|
|||||||
@ -1,94 +0,0 @@
|
|||||||
--- @alias FontVariant "smallest" | "small" | "medium" | "large" | "headline"
|
|
||||||
|
|
||||||
--- @class TextTheme
|
|
||||||
--- @field private _sizes {[FontVariant]: integer}
|
|
||||||
local theme = {
|
|
||||||
_sizes = {
|
|
||||||
smallest = 10,
|
|
||||||
small = 12,
|
|
||||||
medium = 14,
|
|
||||||
large = 16,
|
|
||||||
headline = 20,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
theme.__index = theme
|
|
||||||
|
|
||||||
--- @param loader fun(size: integer): love.Font?
|
|
||||||
function theme.new(loader)
|
|
||||||
local t = {}
|
|
||||||
for tag, size in pairs(theme._sizes) do
|
|
||||||
local f = loader(size)
|
|
||||||
if not f then return nil end
|
|
||||||
t[tag] = f
|
|
||||||
end
|
|
||||||
|
|
||||||
return setmetatable(t, theme)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @param variant FontVariant
|
|
||||||
--- @return love.Font
|
|
||||||
function theme:getVariant(variant)
|
|
||||||
return self[variant]
|
|
||||||
end
|
|
||||||
|
|
||||||
----------------------------------------------------------
|
|
||||||
|
|
||||||
--- A singleton to handle fonts
|
|
||||||
--- @class FontManager
|
|
||||||
--- @field private _themes table
|
|
||||||
--- @field defaultTheme string?
|
|
||||||
local FontManager = {
|
|
||||||
_themes = {}
|
|
||||||
}
|
|
||||||
|
|
||||||
--- @param name string
|
|
||||||
--- @param size integer
|
|
||||||
function FontManager.newFont(name, size)
|
|
||||||
local err = function()
|
|
||||||
print("[FontManager]: font " .. name .. " not found!")
|
|
||||||
end
|
|
||||||
local fontDir = Tree.assets.files.fonts[name]
|
|
||||||
if not fontDir then return err() end
|
|
||||||
local font = fontDir.font
|
|
||||||
if not font then return err() end
|
|
||||||
return love.graphics.newFont(font, size)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @param name string
|
|
||||||
--- @return FontManager
|
|
||||||
function FontManager:loadTheme(name)
|
|
||||||
self._themes[name] = theme.new(
|
|
||||||
function(size)
|
|
||||||
return self.newFont(name, size)
|
|
||||||
end
|
|
||||||
)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @param name string
|
|
||||||
--- @return TextTheme?
|
|
||||||
function FontManager:getTheme(name)
|
|
||||||
return self._themes[name]
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @return TextTheme
|
|
||||||
function FontManager:getDefaultTheme()
|
|
||||||
return self._themes[self.defaultTheme]
|
|
||||||
end
|
|
||||||
|
|
||||||
--- initial setup
|
|
||||||
--- @param defaultFontName string
|
|
||||||
function FontManager:load(defaultFontName)
|
|
||||||
local t = self:loadTheme(defaultFontName):getTheme(defaultFontName)
|
|
||||||
if not t then
|
|
||||||
print("[FontManager]: default font " .. defaultFontName .. " is missing")
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
self.defaultTheme = defaultFontName
|
|
||||||
|
|
||||||
local f = t:getVariant("medium")
|
|
||||||
love.graphics.setFont(f)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
return FontManager
|
|
||||||
21
main.lua
21
main.lua
@ -18,18 +18,28 @@ function love.load()
|
|||||||
end
|
end
|
||||||
Tree.level.turnOrder:endRound()
|
Tree.level.turnOrder:endRound()
|
||||||
print("Now playing:", Tree.level.turnOrder.current)
|
print("Now playing:", Tree.level.turnOrder.current)
|
||||||
love.window.setMode(1280, 720, { resizable = true, msaa = 4, vsync = true })
|
love.window.setMode(1080, 720, { resizable = true, msaa = 4, vsync = true })
|
||||||
end
|
end
|
||||||
|
|
||||||
local lt = "0"
|
local lt = "0"
|
||||||
function love.update(dt)
|
function love.update(dt)
|
||||||
local t1 = love.timer.getTime()
|
local t1 = love.timer.getTime()
|
||||||
Tree.controls:poll()
|
Tree.controls:poll()
|
||||||
Tree.level.camera:update(dt) -- сначала логика камеры, потому что на нее завязан UI
|
testLayout:update(dt) -- логика UI-слоя должна отработать раньше всех, потому что нужно перехватить жесты и не пустить их дальше
|
||||||
testLayout:update(dt) -- потом UI, потому что нужно перехватить жесты и не пустить их дальше
|
|
||||||
Tree.panning:update(dt)
|
Tree.panning:update(dt)
|
||||||
Tree.level:update(dt)
|
Tree.level:update(dt)
|
||||||
|
|
||||||
|
-- для тестов очереди ходов
|
||||||
|
-- удалить как только появится ui для людей
|
||||||
|
if Tree.controls:isJustPressed("endTurnTest") then
|
||||||
|
Tree.level.turnOrder:next()
|
||||||
|
print("Now playing:", Tree.level.turnOrder.current)
|
||||||
|
end
|
||||||
|
if Tree.controls:isJustPressed("toggleTurns") then
|
||||||
|
print('toggle turns')
|
||||||
|
Tree.level.turnOrder:toggleTurns()
|
||||||
|
end
|
||||||
|
|
||||||
Tree.controls:cache()
|
Tree.controls:cache()
|
||||||
|
|
||||||
local t2 = love.timer.getTime()
|
local t2 = love.timer.getTime()
|
||||||
@ -64,10 +74,7 @@ function love.draw()
|
|||||||
testLayout:draw()
|
testLayout:draw()
|
||||||
love.graphics.setColor(1, 1, 1)
|
love.graphics.setColor(1, 1, 1)
|
||||||
|
|
||||||
love.graphics.setFont(Tree.fonts:getTheme("Roboto_Mono"):getVariant("medium"))
|
local stats = "fps: " .. love.timer.getFPS() .. " lt: " .. lt .. " dt: " .. dt
|
||||||
local stats = "fps: " ..
|
|
||||||
love.timer.getFPS() ..
|
|
||||||
" lt: " .. lt .. " dt: " .. dt .. " mem: " .. string.format("%.2f MB", collectgarbage("count") / 1000)
|
|
||||||
love.graphics.print(stats, 10, 10)
|
love.graphics.print(stats, 10, 10)
|
||||||
|
|
||||||
local t2 = love.timer.getTime()
|
local t2 = love.timer.getTime()
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user