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No commits in common. "main" and "feature/effects" have entirely different histories.

4 changed files with 15 additions and 16 deletions

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@ -6,6 +6,5 @@
"love.filesystem.load": "loadfile" "love.filesystem.load": "loadfile"
}, },
"workspace.ignoreDir": ["dev_utils"], "workspace.ignoreDir": ["dev_utils"],
"diagnostics.ignoredFiles": "Disable", "diagnostics.ignoredFiles": "Disable"
"hint.enable": true
} }

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@ -1,7 +1,6 @@
local easing = require "lib.utils.easing" local easing = require "lib.utils.easing"
local pf = require "lib.pathfinder" local pf = require "lib.pathfinder"
local utils = require "lib.utils.utils" local utils = require "lib.utils.utils"
local task = require "lib.utils.task"
--- @alias AIAction fun(self: AIBehavior): Task<nil> --- @alias AIAction fun(self: AIBehavior): Task<nil>
@ -157,16 +156,6 @@ local behavior = {}
behavior.__index = behavior behavior.__index = behavior
behavior.id = "ai" behavior.id = "ai"
--- Заставляет ИИ сделать ход
---
--- По умолчанию ничего не делает
--- @return Task<nil>
function behavior:makeTurn()
return function(callback)
callback()
end
end
--- @param class Class --- @param class Class
function behavior.new(class) function behavior.new(class)
return setmetatable({ return setmetatable({

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@ -37,8 +37,8 @@ function behavior.new(hp, mana, initiative, class, isInTurnOrder)
hp = hp or 20, hp = hp or 20,
mana = mana or 10, mana = mana or 10,
initiative = initiative or 10, initiative = initiative or 10,
class = class or "dev_warrior",
isInTurnOrder = isInTurnOrder or true, isInTurnOrder = isInTurnOrder or true,
class = "dev_warrior",
amIAlive = true amIAlive = true
}, behavior) }, behavior)
end end

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@ -1,6 +1,8 @@
local utils = require "lib.utils.utils" local utils = require "lib.utils.utils"
local pQueue = require "lib.utils.priority_queue"
--- @class CharacterGrid : Grid --- @class CharacterGrid : Grid
--- @field __grid {string: Id|nil} --- @field __grid {string: Id|nil}
--- @field yOrderQueue PriorityQueue<Character> очередь отрисовки сверху вниз
local grid = setmetatable({}, require "lib.level.grid.base") local grid = setmetatable({}, require "lib.level.grid.base")
grid.__index = grid grid.__index = grid
@ -27,13 +29,22 @@ function grid:add(id)
end end
end end
--- @param a Character
--- @param b Character
local function drawCmp(a, b)
--- @TODO: это захардкожено, надо разделить поведения
return a:has(Tree.behaviors.positioned).position.y < b:has(Tree.behaviors.positioned).position.y
end
--- fills the grid with the actual data --- fills the grid with the actual data
--- ---
--- should be called as early as possible during every tick --- should be called as early as possible during every tick
function grid:reload() function grid:reload()
self:reset() self:reset()
self.yOrderQueue = pQueue.new(drawCmp)
utils.each(Tree.level.characters, function(c) utils.each(Tree.level.characters, function(c)
self:add(c.id) self:add(c.id)
self.yOrderQueue:insert(c)
end) end)
end end