feature/animateTo #21
11
main.lua
11
main.lua
@ -40,17 +40,6 @@ function love.update(dt)
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Tree.level.turnOrder:toggleTurns()
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Tree.level.turnOrder:toggleTurns()
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end
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end
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-- для тестов camera:animateTo
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-- удалить как только потребность в тестах исчезнет
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if Tree.controls:isJustPressed("cameraAnimateTo") then
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local mousePosition = Tree.level.camera:toWorldPosition(Vec3 { love.mouse.getX(), love.mouse.getY() })
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require('lib.animation_node') {
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function(animationNode) Tree.level.camera:animateTo(mousePosition, animationNode) end,
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onEnd = function() print('completed') end,
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easing = require("lib.utils.easing").easeInOutCubic
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}:run()
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end
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Tree.controls:cache()
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Tree.controls:cache()
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local t2 = love.timer.getTime()
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local t2 = love.timer.getTime()
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