feature/task #29
@ -70,7 +70,7 @@ function sprite:draw()
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end
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--- @return Task<nil>
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function sprite:animate(state, node)
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function sprite:animate(state)
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return function(callback)
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if not self.animationGrid[state] then
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print("[SpriteBehavior]: no animation for '" .. state .. "'")
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@ -7,7 +7,7 @@
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--- --TODO: каждый каст должен возвращать объект, который позволит отследить момент завершения анимации спелла
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--- Да, это Future/Promise/await/async
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local Counter = require 'lib.utils.counter'
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local task = require 'lib.utils.task'
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--- @class Spell Здесь будет много бойлерплейта, поэтому тоже понадобится спеллмейкерский фреймворк, который просто вернет готовый Spell
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--- @field tag string
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@ -55,11 +55,7 @@ function walk:cast(caster, target)
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return
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end
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return function(callback)
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return caster:has(Tree.behaviors.tiled):followPath(path)(
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callback
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) -- <- callback вызовется после followPath
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end
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return caster:has(Tree.behaviors.tiled):followPath(path)
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end
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function walk:update(caster, dt)
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@ -103,14 +99,10 @@ function regenerateMana:cast(caster, target)
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Tree.behaviors.positioned.new(caster:has(Tree.behaviors.positioned).position + Vec3 { 0.5, 0.5 }),
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}
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return function(callback)
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light:has(Tree.behaviors.light):animateColor(Vec3 {})(
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function()
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light:die()
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end
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)
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sprite:animate("hurt")(callback)
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end
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return task.wait {
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light:has(Tree.behaviors.light):animateColor(Vec3 {}),
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sprite:animate("hurt")
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}
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end
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local attack = setmetatable({}, spell)
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@ -143,20 +135,16 @@ function attack:cast(caster, target)
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caster:try(Tree.behaviors.positioned, function(b) b:lookAt(target) end)
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return function(callback)
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local c = Counter(callback)
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c.push()
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sprite:animate("attack")(c.pop)
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c.push()
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targetCharacter:has(Tree.behaviors.residentsleeper):sleep(200)(
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function()
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targetSprite:animate("hurt")(c.pop)
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return
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task.wait {
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sprite:animate("attack"),
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task.wait {
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task.chain(targetCharacter:has(Tree.behaviors.residentsleeper):sleep(200),
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function() return targetSprite:animate("hurt") end
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),
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Tree.audio:play(Tree.assets.files.audio.sounds.hurt)
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end
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)
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end
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}
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}
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end
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----------------------------------------
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@ -61,6 +61,23 @@ local function wait(tasks)
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end
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end
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--- Последовательно объединяет два `Task` в один.
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--- @generic T
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--- @generic R
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--- @param task Task<T> `Task`, который выполнится первым
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--- @param onCompleted fun(value: T): Task<R> Конструктор второго `Task`. Принимает результат выполнения первого `Task`
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--- @return Task<R>
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local function chain(task, onCompleted)
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return function(callback)
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task(function(value)
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local task2 = onCompleted(value)
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task2(callback)
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end)
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end
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end
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return {
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wait = wait,
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chain = chain
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}
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@ -41,7 +41,21 @@ function test:run(complete)
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print("task.wait completed in " .. dt .. " sec", "t1 = " .. t1 - t0, "t2 = " .. t2 - t0)
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complete()
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t0 = love.timer.getTime()
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task.chain(task1(), function(value)
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t1 = value
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assert(t1 - t0 >= 1)
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return task2()
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end)(
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function(value)
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t2 = value
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assert(t2 - t0 >= 2)
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print("task.chain completed in " .. t2 - t0 .. " sec")
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complete()
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end
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)
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end)
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end
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Reference in New Issue
Block a user