feature/task #29
@ -1,5 +1,25 @@
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local AnimationNode = require "lib.animation_node"
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local function closestCharacter(char)
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local caster = Vec3 {}
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char:try(Tree.behaviors.positioned, function(b)
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caster = b.position
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end)
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local charTarget
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local minDist = 88005553535 -- spooky magic number
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for k, v in pairs(Tree.level.characters) do
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v:try(Tree.behaviors.positioned, function(b)
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local dist = ((caster.x - b.position.x) ^ 2 + (caster.y - b.position.y) ^ 2) ^ 0.5
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if dist < minDist and dist ~= 0 then
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minDist = dist
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charTarget = v
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end
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-- print(k, b.position)
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end)
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end
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return charTarget
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end
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--- @class AIBehavior : Behavior
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--- @field animationNode AnimationNode?
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local behavior = {}
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@ -41,31 +61,12 @@ function behavior:makeMove()
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children = {
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AnimationNode {
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function(node)
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local caster = Vec3 {}
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self.owner:try(Tree.behaviors.positioned, function(b)
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caster = b.position
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end)
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local target = Vec3 {}
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local charTarget
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local minDist = 88005553535 -- spooky magic number
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for k, v in pairs(Tree.level.characters) do
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v:try(Tree.behaviors.positioned, function(b)
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local dist = ((caster.x - b.position.x) ^ 2 + (caster.y - b.position.y) ^ 2) ^ 0.5
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if dist < minDist and dist ~= 0 then
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minDist = dist
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target = b.position
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charTarget = v
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end
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-- print(k, b.position)
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end)
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break
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end
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-- print(target)
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local charTarget = closestCharacter(self.owner)
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local target
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charTarget:try(Tree.behaviors.positioned, function(b)
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target = Vec3 { target.x, target.y + 1 } --- @todo тут захардкожено + 1, но мы должны как-то хитро определять с какой стороны обойти
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target = Vec3 { b.position.x, b.position.y + 1 } --- @todo тут захардкожено + 1, но мы должны как-то хитро определять с какой стороны обойти
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end)
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spellB.spellbook[1]:cast(self.owner, target)
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-- print(minDist, target)
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end
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}
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}
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20
main.lua
20
main.lua
@ -23,6 +23,26 @@ function love.load()
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Tree.behaviors.shadowcaster.new(),
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Tree.behaviors.spellcaster.new()
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},
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character.spawn("Foodor")
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:addBehavior {
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Tree.behaviors.residentsleeper.new(),
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Tree.behaviors.stats.new(nil, nil, 1),
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Tree.behaviors.positioned.new(Vec3 { 4, 3 }),
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Tree.behaviors.tiled.new(),
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Tree.behaviors.sprite.new(Tree.assets.files.sprites.character),
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Tree.behaviors.shadowcaster.new(),
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Tree.behaviors.spellcaster.new()
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},
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character.spawn("Foodor")
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:addBehavior {
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Tree.behaviors.residentsleeper.new(),
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Tree.behaviors.stats.new(nil, nil, 1),
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Tree.behaviors.positioned.new(Vec3 { 5, 3 }),
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Tree.behaviors.tiled.new(),
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Tree.behaviors.sprite.new(Tree.assets.files.sprites.character),
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Tree.behaviors.shadowcaster.new(),
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Tree.behaviors.spellcaster.new()
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},
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character.spawn("Baris")
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:addBehavior {
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Tree.behaviors.residentsleeper.new(),
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Block a user