feature/spell-constraints #32
@ -1,5 +1,6 @@
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local Query = require "lib.spell.target_query"
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local targetTest = require "lib.spell.target_test"
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local task = require "lib.utils.task"
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--- @alias SpellPreview "default" Подсветка возможных целей
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--- | "path" Подсветка пути до цели
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@ -13,7 +14,7 @@ local targetTest = require "lib.spell.target_test"
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--- @field distance? integer Сторона квадрата с центром в позиции кастера, в пределах которого должна находиться цель, либо отсутствие ограничения
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--- @field update fun(self: Spell, caster: Character, dt: number): nil Изменяет состояние спелла
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--- @field draw fun(self: Spell): nil Рисует превью каста, ничего не должна изменять в идеальном мире
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--- @field cast fun(self: Spell, caster: Character, target: Vec3): Task<nil> | nil Вызывается в момент каста, изменяет мир.
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--- @field cast fun(self: Spell, caster: Character, target: Vec3): Task<nil> Вызывается в момент каста, изменяет мир.
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local spell = {}
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spell.__index = spell
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spell.tag = "spell_base"
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@ -22,35 +23,63 @@ spell.baseCooldown = 1
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spell.targetQuery = Query(targetTest.any)
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spell.previewType = "default"
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function spell:update(caster, dt) end
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function spell:update(caster, dt)
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if self.previewType == "path" then
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local charPos = caster:has(Tree.behaviors.positioned).position:floor()
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--- @type Vec3
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local mpos = Tree.level.camera:toWorldPosition(Vec3 { love.mouse.getX(), love.mouse.getY() }):floor()
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if self.targetQuery.test(caster, mpos) then
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self.path = require "lib.pathfinder" (charPos, mpos)
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else
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self.path = nil
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end
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end
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end
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function spell:draw() end
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function spell:draw()
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if self.previewType == "path" then
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local path = self.path --[[@as Deque?]]
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if not path then return end
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--- Это отрисовка пути персонажа к мышке
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Tree.level.camera:attach()
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love.graphics.setCanvas(Tree.level.render.textures.overlayLayer)
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love.graphics.setColor(0.6, 0.75, 0.5)
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for p in path:values() do
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love.graphics.circle("fill", p.x + 0.45, p.y + 0.45, 0.1)
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end
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love.graphics.setCanvas()
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Tree.level.camera:detach()
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love.graphics.setColor(1, 1, 1)
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end
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end
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function spell:cast(caster, target) return end
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function spell:cast(caster, target) return task.fromValue() end
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--- Конструктор [Spell]
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--- @param data {tag: string, baseCost: integer, baseCooldown: integer, targetQuery: SpellTargetQuery, distance: integer?, onCast: fun(caster: Character, target: Vec3): Task}
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--- @param data {tag: string, baseCost: integer, baseCooldown: integer, targetQuery: SpellTargetQuery?, previewType: SpellPreview?, distance: integer?, onCast: fun(caster: Character, target: Vec3): Task}
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--- @return Spell
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function spell.new(data)
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local newSpell = {
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local newSpell = setmetatable({
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tag = data.tag,
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baseCost = data.baseCost,
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baseCooldown = data.baseCooldown,
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targetQuery = data.targetQuery,
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previewType = data.previewType,
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distance = data.distance
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}
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}, spell)
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newSpell.targetQuery = newSpell.distance
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and newSpell.targetQuery:intersect(Query(targetTest.distance(newSpell.distance)))
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or newSpell.targetQuery
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function newSpell:cast(caster, target)
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local targetQuery = self.distance
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and self.targetQuery:intersect(Query(targetTest.distance(self.distance)))
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or self.targetQuery
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if not targetQuery.test(caster, target) then return end -- проверка корректности цели
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if not self.targetQuery.test(caster, target) then return task.fromValue() end -- проверка корректности цели
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-- проверка на достаточное количество маны
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if caster:try(Tree.behaviors.stats, function(stats)
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return stats.mana < self.baseCost
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end) then
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return
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return task.fromValue()
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end
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caster:try(Tree.behaviors.stats, function(stats)
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@ -60,7 +89,7 @@ function spell.new(data)
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return data.onCast(caster, target)
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end
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return setmetatable(newSpell, spell)
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return newSpell
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end
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return spell
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@ -20,7 +20,6 @@ return {
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return caster:try(Tree.behaviors.positioned, function(p)
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local dist = math.max(math.abs(p.position.x - targetPosition.x),
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math.abs(p.position.y - targetPosition.y))
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print("dist:", dist)
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return dist <= radius
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end)
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end
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@ -13,60 +13,31 @@ local targetTest = require 'lib.spell.target_test'
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local Query = require "lib.spell.target_query"
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local easing = require "lib.utils.easing"
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local walk = setmetatable({
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--- @type Deque
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path = nil
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}, spell)
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walk.tag = "dev_move"
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function walk:cast(caster, target)
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if not caster:try(Tree.behaviors.stats, function(stats)
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return stats.mana >= 2
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end) then
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return
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end
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local walk = spell.new {
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tag = "dev_move",
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previewType = "path",
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baseCooldown = 1,
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baseCost = 2,
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targetQuery = Query(targetTest.any):exclude(Query(targetTest.character)),
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distance = 3,
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onCast = function(caster, target)
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local initialPos = caster:has(Tree.behaviors.positioned).position:floor()
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local path = require "lib.pathfinder" (initialPos, target)
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path:pop_front()
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if path:is_empty() then
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print("[Walk]: the path is empty", initialPos, target)
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return
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return task.fromValue()
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end
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caster:try(Tree.behaviors.stats, function(stats)
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stats.mana = stats.mana - 2
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end)
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local sprite = caster:has(Tree.behaviors.sprite)
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assert(sprite, "[Walk]", "WTF DUDE WHERE'S YOUR SPRITE")
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if not sprite then
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return
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return task.fromValue()
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end
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return caster:has(Tree.behaviors.tiled):followPath(path)
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end
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function walk:update(caster, dt)
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local charPos = caster:has(Tree.behaviors.positioned).position:floor()
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--- @type Vec3
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local mpos = Tree.level.camera:toWorldPosition(Vec3 { love.mouse.getX(), love.mouse.getY() }):floor()
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self.path = require "lib.pathfinder" (charPos, mpos)
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end
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function walk:draw()
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if not self.path then return end
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--- Это отрисовка пути персонажа к мышке
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Tree.level.camera:attach()
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love.graphics.setCanvas(Tree.level.render.textures.overlayLayer)
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love.graphics.setColor(0.6, 0.75, 0.5)
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for p in self.path:values() do
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love.graphics.circle("fill", p.x + 0.45, p.y + 0.45, 0.1)
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end
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love.graphics.setCanvas()
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Tree.level.camera:detach()
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love.graphics.setColor(1, 1, 1)
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end
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}
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local regenerateMana = spell.new {
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tag = "dev_mana",
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