--- @class SpriteAtlas --- @field tileSize integer --- @field atlas love.Image --- @field map table local spriteAtlas = {} spriteAtlas.__index = spriteAtlas --- @param path table local function load(path) --- @type love.Image local atlas = path.atlas --- @type table local manifest = path.manifest local _spriteAtlas = { tileSize = manifest.tileSize, atlas = atlas, map = {} } manifest.tileSize = nil local layout = {} for group, ids in pairs(manifest) do for _, id in ipairs(ids) do if layout[id] then table.insert(layout[id], group) else layout[id] = { group } end end end local cnt = 0 for y = 0, atlas:getHeight() - 1, _spriteAtlas.tileSize do for x = 0, atlas:getWidth() - 1, _spriteAtlas.tileSize do if layout[cnt] then for _, group in ipairs(layout[cnt]) do print(x, y, _spriteAtlas.tileSize, atlas, false) local quad = love.graphics.newQuad(x, y, _spriteAtlas.tileSize, _spriteAtlas.tileSize, atlas) if _spriteAtlas.map[group] then table.insert(_spriteAtlas.map[group], quad) else _spriteAtlas.map[group] = { quad } end end end cnt = cnt + 1 end end return setmetatable(_spriteAtlas, spriteAtlas) end return { load = load }