--- Добавляет следование за курсором мыши --- @class CursorBehavior : Behavior local behavior = {} behavior.__index = behavior behavior.id = "cursor" ---@return CursorBehavior function behavior.new() return setmetatable({}, behavior) end function behavior:update() self.owner:try(Tree.behaviors.positioned, function(b) local mx, my = love.mouse.getX(), love.mouse.getY() b.position = Tree.level.camera:toWorldPosition(Vec3 { mx, my }) end) end return behavior