--- @class Render --- @field shadowLayer love.Canvas --- @field spriteLayer love.Canvas --- @field floorLayer love.Canvas --- @field overlayLayer love.Canvas local render = {} render.__index = render function render:clear() love.graphics.setCanvas(self.shadowLayer) love.graphics.clear() love.graphics.setCanvas(self.spriteLayer) love.graphics.clear() love.graphics.setCanvas(self.floorLayer) love.graphics.clear() love.graphics.setCanvas(self.overlayLayer) love.graphics.clear() end local function applyBlur(input, radius) local blurShader = Tree.assets.files.shaders.blur local tmp = love.graphics.newCanvas(1280, 720) -- Горизонтальный проход blurShader:send("direction", { 1.0, 0.0 }) blurShader:send("radius", radius) tmp:renderTo(function() love.graphics.setShader(blurShader) love.graphics.draw(input) love.graphics.setShader() end) -- Вертикальный проход love.graphics.setShader(blurShader) blurShader:send("direction", { 0.0, 1.0 }) love.graphics.draw(tmp) love.graphics.setShader() end function render:draw() -- пол -> тени -> спрайты -> оверлей love.graphics.draw(self.floorLayer) applyBlur(self.shadowLayer, 10) -- love.graphics.draw(self.shadowLayer) love.graphics.setShader() love.graphics.draw(self.spriteLayer) love.graphics.draw(self.overlayLayer) end local function new() return setmetatable({ shadowLayer = love.graphics.newCanvas(1280, 720), spriteLayer = love.graphics.newCanvas(1280, 720), floorLayer = love.graphics.newCanvas(1280, 720), overlayLayer = love.graphics.newCanvas(1280, 720), }, render) end return { new = new }