--- @class Render --- @field shadowLayer love.Canvas --- @field spriteLayer love.Canvas --- @field floorLayer love.Canvas --- @field overlayLayer love.Canvas local render = {} render.__index = render function render:clear() love.graphics.setCanvas(self.shadowLayer) love.graphics.clear() love.graphics.setCanvas(self.spriteLayer) love.graphics.clear() love.graphics.setCanvas(self.floorLayer) love.graphics.clear() love.graphics.setCanvas(self.overlayLayer) love.graphics.clear() end --- TODO: это используется для блюра, должно кэшироваться и поддерживать ресайз local tmp1 = love.graphics.newCanvas(1280, 720) local tmp2 = love.graphics.newCanvas(1280, 720) local function applyBlur(input, radius) local blurShader = Tree.assets.files.shaders.blur -- Горизонтальный проход blurShader:send("direction", { 1.0, 0.0 }) blurShader:send("radius", radius) tmp1:renderTo(function() love.graphics.clear() love.graphics.setShader(blurShader) love.graphics.draw(input) love.graphics.setShader() end) -- Вертикальный проход tmp2:renderTo( function() love.graphics.clear() love.graphics.setShader(blurShader) blurShader:send("direction", { 0.0, 1.0 }) love.graphics.draw(tmp1) love.graphics.setShader() end ) return tmp2 end function render:draw() -- пол -> тени -> спрайты -> оверлей love.graphics.draw(self.floorLayer) love.graphics.push() local blurred = applyBlur(self.shadowLayer, 2) local wc, hc = love.graphics.getWidth() / 2, love.graphics.getHeight() / 2 love.graphics.translate(wc, hc) love.graphics.scale(Tree.level.camera.scale, Tree.level.camera.scale) love.graphics.translate(-Tree.level.camera.position.x * Tree.level.camera.pixelsPerMeter, -Tree.level.camera.position.y * Tree.level.camera.pixelsPerMeter) love.graphics.draw(blurred) love.graphics.pop() love.graphics.draw(self.spriteLayer) love.graphics.draw(self.overlayLayer) end local function new() return setmetatable({ shadowLayer = love.graphics.newCanvas(1280, 720), spriteLayer = love.graphics.newCanvas(1280, 720), floorLayer = love.graphics.newCanvas(1280, 720), overlayLayer = love.graphics.newCanvas(1280, 720), }, render) end return { new = new }