--- @class TurnOrder --- @field order Id[] возможно в будущем тут будет не айди персонажа, а айди фракции, в которой состоят несколько персонажей --- @field isTurnsEnabled boolean local turnOrder = {} turnOrder.__index = turnOrder local function new() return setmetatable({ order = {} }, turnOrder) end function turnOrder:updateOrder() local order = {} local count = 1 for k, _ in ipairs(Tree.level.characters) do order[count] = k count = count + 1 end self.order = order print('[Level]: Turn order has been updated!') for _, v in ipairs(self.order) do print('[Level]: id:', v) end end function turnOrder:next() self.order[#self.order + 1] = self.order[1] self.order[1] = nil local order = {} for i = 1, #self.order do order[i] = self.order[i + 1] end self.order = order print('[Level]: Triggered next turn') for _, v in ipairs(self.order) do print('[Level]: id:', v) end end function turnOrder:toggleTurns() self.isTurnsEnabled = not self.isTurnsEnabled end return { new = new }