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local task = require "lib.utils.task"
local ease = require "lib.utils.easing"
local EFFECTS_SUPPORTED = love.audio.isEffectsSupported()
--- @alias SourceFilter { type: "bandpass"|"highpass"|"lowpass", volume: number, highgain: number, lowgain: number }
--- @class Audio
--- @field musicVolume number
--- @field soundVolume number
--- @field looped boolean
--- @field from love.Source?
--- @field to love.Source?
audio = {}
audio.__index = audio
--- здесь мы должны выгружать значения из файлика с сохранением настроек
local function new(musicVolume, soundVolume)
return setmetatable({
musicVolume = musicVolume,
soundVolume = soundVolume,
looped = true
}, audio)
end
function audio:update(dt)
if self.fader then
local t = self.fader.value
if self.from then self.from:setVolume(self.musicVolume * (1 - t)) end
if self.to then self.to:setVolume(self.musicVolume * t) end
end
end
--- if from is nil, than we have fade in to;
--- if to is nil, than we have fade out from
---
--- also we should guarantee, that from and to have the same volume
--- @param from love.Source
--- @param to love.Source
--- @param ms number? in milliseconds
function audio:crossfade(from, to, ms)
print("[Audio]: Triggered crossfade")
-- Stop previous 'from' if it's dangling to avoid leaks
if self.from and self.from ~= from and self.from ~= to then
self.from:stop()
end
self:play(to)
to:setVolume(0)
self.from = from
self.to = to
-- Reuse fader object to allow task cancellation
if not self.fader then self.fader = { value = 0 } end
self.fader.value = 0
task.tween(self.fader, { value = 1 }, ms or 1000, ease.easeOutCubic)(function()
if self.from then
self.from:setVolume(0)
self.from:stop()
end
if self.to then
self.to:setVolume(self.musicVolume)
end
self.fader = nil
print("[Audio]: Crossfade done")
end)
end
--- @param source love.Source
--- @param settings SourceFilter?
--- @param effectName string?
function audio:play(source, settings, effectName)
if source:getType() == "stream" then
source:setLooping(self.looped)
source:setVolume(self.musicVolume)
source:play()
else
source:setVolume(self.soundVolume)
source:play()
end
if settings and EFFECTS_SUPPORTED then
source.setFilter(source, settings)
end
if effectName and EFFECTS_SUPPORTED then
source:setEffect(effectName, true)
end
end
function audio:setMusicVolume(volume)
self.musicVolume = volume
end
function audio:setSoundVolume(volume)
self.soundVolume = volume
end
return { new = new }