2025-08-19 20:40:21 +03:00

60 lines
1.6 KiB
Lua

-- CameraLoader = require 'lib/camera'
local character = require "lib/character/character"
require "lib/tree"
function love.conf(t)
t.console = true
end
function love.load()
character.spawn("Hero", "warrior", Tree.assets.files.sprites.character)
-- PlayerFaction.characters = { Hero1, Hero2 }
love.window.setMode(1080, 720, { resizable = true, msaa = 4, vsync = true })
end
local lt = "0"
function love.update(dt)
local t1 = love.timer.getTime()
Tree.controls:poll()
Tree.panning:update(dt)
Tree.level:update(dt)
Tree.controls:cache()
local t2 = love.timer.getTime()
lt = string.format("%.3f", (t2 - t1) * 1000)
end
local function coverTransform(img, containerW, containerH)
local iw, ih = img:getWidth(), img:getHeight()
local scale = math.max(containerW / iw, containerH / ih)
local sw, sh = iw * scale, ih * scale
local offsetX = (containerW - sw) * 0.5
local offsetY = (containerH - sh) * 0.5
return scale, offsetX, offsetY, sw, sh
end
local dt = "0"
function love.draw()
local t1 = love.timer.getTime()
local scale, ox, oy = coverTransform(Tree.assets.files.cats, love.graphics.getWidth(), love.graphics.getHeight())
love.graphics.push()
love.graphics.translate(ox, oy)
love.graphics.scale(scale, scale)
love.graphics.draw(Tree.assets.files.cats, 0, 0)
love.graphics.pop()
Tree.level.camera:attach()
Tree.level:draw()
Tree.level.camera:detach()
local stats = "fps: " .. love.timer.getFPS() .. " lt: " .. lt .. " dt: " .. dt
love.graphics.print(stats, 10, 10)
local t2 = love.timer.getTime()
dt = string.format("%.3f", (t2 - t1) * 1000)
end