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Lua
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local Vec3 = require "lib.utils.vec3"
local ui = require "lib.ui.core"
--- @class SkillButton : Rectangle
--- @field owner Character
--- @field spellId number
local SkillButton = ui.Rectangle {
size = Vec3 { 100, 100 },
color = { 1, 0, 0 },
}
function SkillButton:update(dt)
ui.Rectangle.update(self, dt)
self.color = self.owner.cast and { 0, 1, 0 } or { 1, 0, 0 }
self:onTap(function()
print(self.owner.spellbook[self.spellId])
self.owner.cast = self.owner.cast and nil or self.owner.spellbook[self.spellId]
end)
end
local skillRows = {}
local layout = {}
function layout:build()
return ui.Root {
child = ui.Align {
alignment = "bottom_center",
child =
--- для каждого персонажа строим свой ряд скиллов, сохраняем его на потом и возвращаем
--- если персонаж не выделен, не возвращаем ничего
(function()
local id = Tree.level.selector.id
if not id then return nil end
if skillRows[id] then return skillRows[id] end
local r =
ui.Row {
children = {
setmetatable({ owner = Tree.level.characters[id], spellId = 1 }, { __index = SkillButton })
}
}
skillRows[id] = r
return r
end)()
}
}
end
return layout