67 lines
2.1 KiB
Lua

local Element = require "lib.simple_ui.element"
local AnimationNode = require "lib.animation_node"
local easing = require "lib.utils.easing"
--- @class EndTurnButton : UIElement
--- @field hovered boolean
--- @field onClick function?
local endTurnButton = setmetatable({}, Element)
endTurnButton.__index = endTurnButton
function endTurnButton:update(dt)
local mx, my = love.mouse.getPosition()
if self:hitTest(mx, my) then
self.hovered = true
if Tree.controls:isJustPressed("select") then
if self.onClick then self.onClick() end
Tree.controls:consume("select")
end
else
self.hovered = false
end
end
function endTurnButton:layout()
local font = love.graphics.newFont(16)
self.text = love.graphics.newText(font, "end_turn")
self.bounds.width = self.text:getWidth() + 32
self.bounds.height = self.text:getHeight() + 16
end
function endTurnButton:draw()
love.graphics.setColor(38 / 255, 50 / 255, 56 / 255, 0.9)
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
if self.hovered then
love.graphics.setColor(0.1, 0.1, 0.1)
love.graphics.rectangle("fill", self.bounds.x, self.bounds.y, self.bounds.width, self.bounds.height)
end
love.graphics.setColor(0.95, 0.95, 0.95)
love.graphics.draw(self.text, self.bounds.x + 16, self.bounds.y + 8)
self:drawBorder("outer")
love.graphics.setColor(1, 1, 1)
end
function endTurnButton:onClick()
Tree.level.turnOrder:next()
Tree.level.selector:select(nil)
local cid = Tree.level.turnOrder.current
local playing = Tree.level.characters[cid]
if not playing:has(Tree.behaviors.map) then return end
AnimationNode {
function(node)
Tree.level.camera:animateTo(playing:has(Tree.behaviors.map).displayedPosition, node)
end,
duration = 1500,
easing = easing.easeInOutCubic,
onEnd = function() Tree.level.selector:select(cid) end
}:run()
end
return function(values)
return endTurnButton:new(values)
end