PeaAshMeter 2e96ec821d Add cooldown handling for spells and display in UI
- Implement cooldown tracking in SpellcasterBehavior
- Decrease cooldowns at end of each round in turn order
- Prevent casting spells on cooldown in spell.cast
- Show cooldown overlay and block click on skill buttons
- Adjust font sizes for better UI consistency
2026-03-18 05:09:35 +03:00

50 lines
1.6 KiB
Lua

--- @class SpellcasterBehavior : Behavior
--- @field spellbook Spell[] собственный набор спеллов персонажа
--- @field cast Spell | nil ссылка на активный спелл из спеллбука
--- @field cooldowns {[string]: integer} текущий кулдаун спеллов по тегам
--- @field state "idle" | "casting" | "running"
local behavior = {}
behavior.__index = behavior
behavior.id = "spellcaster"
behavior.state = "idle"
behavior.cooldowns = {}
---@param spellbook Spell[] | nil
---@return SpellcasterBehavior
function behavior.new(spellbook)
local spb = require "lib.spellbook" --- @todo временное добавление ходьбы (и читов) всем персонажам
local t = {}
t.spellbook = spellbook or spb.of { spb.walk, spb.regenerateMana, spb.attack }
t.cooldowns = {}
return setmetatable(t, behavior)
end
function behavior:endCast()
self.state = "idle"
self.cast = nil
Tree.level.turnOrder:reorder()
Tree.level.selector:unlock()
end
function behavior:processCooldowns()
local cds = {}
for tag, cd in pairs(self.cooldowns) do
cds[tag] = (cd - 1) >= 0 and cd - 1 or 0
end
self.cooldowns = cds
end
function behavior:update(dt)
if Tree.level.selector:deselected() then
self.state = "idle"
self.cast = nil
end
if self.cast and self.state == "casting" then self.cast:update(self.owner, dt) end
end
function behavior:draw()
if self.cast and self.state == "casting" then self.cast:draw() end
end
return behavior