PeaAshMeter 324856b26c - grid rework (the simplest solution)
- checkerboard tile testing
- character centering
2025-08-10 05:18:41 +03:00

45 lines
1.0 KiB
Lua

-- CameraLoader = require 'lib/camera'
local character = require "lib/character/character"
require "lib/tree"
function love.conf(t)
t.console = true
end
function love.load()
local char = character.spawn("Hero", "warrior", Tree.assets.files.sprites.character)
char:runTo(Vec3 { 5, 5 })
-- PlayerFaction.characters = { Hero1, Hero2 }
love.window.setMode(1080, 720, { resizable = true, msaa = 4, vsync = true })
end
function love.update(dt)
Tree.controls:poll()
Tree.panning:update(dt)
Tree.level:update(dt)
Tree.controls:cache()
end
function love.draw()
Tree.level.camera:attach()
local width = 30
local height = 30
for y = 0, height - 1 do
for x = 0, width - 1 do
if (x + y) % 2 == 0 then
love.graphics.setColor(0, 0, 0)
else
love.graphics.setColor(1, 1, 1)
end
love.graphics.rectangle("fill", x, y, 1, 1)
end
end
love.graphics.setColor(1, 1, 1)
Tree.level:draw()
Tree.level.camera:detach()
end