70 lines
1.9 KiB
Lua

local utils = require "lib.utils.utils"
local task = require "lib.utils.task"
--- Отвечает за перемещение по тайлам
--- @class TiledBehavior : Behavior
--- @field size Vec3
local behavior = {}
behavior.__index = behavior
behavior.id = "tiled"
--- @param size? Vec3
function behavior.new(size)
return setmetatable({
size = size or Vec3({ 1, 1 }),
}, behavior)
end
--- @param path Deque
--- @return Task<nil>
function behavior:followPath(path)
if path:is_empty() then return task.fromValue(nil) end
self.owner:try(Tree.behaviors.sprite, function(sprite)
sprite:loop("run")
end)
-- Рекурсивная функция для прохода по пути
local function nextStep()
if path:is_empty() then
self.owner:try(Tree.behaviors.sprite, function(sprite)
sprite:loop("idle")
end)
return task.fromValue(nil)
end
local nextCell = path:pop_front()
return task.chain(self:runTo(nextCell), nextStep)
end
return nextStep()
end
--- @param target Vec3
--- @return Task<nil>
function behavior:runTo(target)
local positioned = self.owner:has(Tree.behaviors.positioned)
if not positioned then return task.fromValue(nil) end
self.owner:try(Tree.behaviors.sprite,
function(sprite)
if target.x < positioned.position.x then
sprite.side = Tree.behaviors.sprite.LEFT
elseif target.x > positioned.position.x then
sprite.side = Tree.behaviors.sprite.RIGHT
end
end
)
local distance = target:subtract(positioned.position):length()
local duration = distance * 500 -- 500ms per unit
return task.tween(positioned, { position = target }, duration)
end
function behavior:update(dt)
-- Logic moved to tasks
end
return behavior