35 lines
1.0 KiB
Lua
35 lines
1.0 KiB
Lua
--- @class Graphics
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--- @field id Id
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--- @field animation Animation
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local graphics = {}
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graphics.__index = graphics
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--- @param id Id
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--- @param spriteDir table
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local function new(id, spriteDir)
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return setmetatable({
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id = id,
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animation = (require 'lib.character.animation').new(id, spriteDir)
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}, graphics)
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end
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function graphics:update(dt)
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local state = Tree.level.characters[self.id].logic.state
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self.animation.animationTable[state]:update(dt)
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end
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function graphics:draw()
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local ppm = Tree.level.camera.pixelsPerMeter
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local position = Tree.level.characters[self.id].logic.mapLogic.displayedPosition
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local state = Tree.level.characters[self.id].logic.state
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if Tree.level.selector.id == self.id then love.graphics.setColor(0.5, 1, 0.5) end
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self.animation.animationTable[state]:draw(Tree.assets.files.sprites.character[state],
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position.x + 0.5,
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position.y + 0.5, nil, 1 / ppm * self.animation.side, 1 / ppm, 38, 47)
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love.graphics.setColor(1, 1, 1)
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end
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return { new = new }
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