PeaAshMeter 86a599723e TLDR: higher-order functions my beloved
Add counter utility and chain async animations in spell cast

Introduce a Counter module to coordinate multiple asynchronous
animation callbacks and update spellbook cast to run chained
animations sequentially. Also lock selector during AI turns.
2026-01-29 02:32:58 +03:00

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--- @class Counter
--- @field private count integer
--- @field private onFinish fun(): nil
--- @field private isAlive boolean
--- @field push fun():nil добавить 1 к счетчику
--- @field pop fun():nil убавить 1 у счетчика
local counter = {}
counter.__index = counter
--- @private
function counter:_push()
self.count = self.count + 1
end
--- @private
function counter:_pop()
self.count = self.count - 1
if self.count == 0 and self.isAlive then
self.isAlive = false
self.onFinish()
end
end
--- @param onFinish fun(): nil
local function new(onFinish)
local t = {
count = 0,
onFinish = onFinish,
isAlive = true,
}
t.push = function() counter._push(t) end
t.pop = function() counter._pop(t) end
return setmetatable(t, counter)
end
return new