neckrat 78f9347b86 try to attack & behavior annotation refactor
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-16 00:28:26 +03:00

34 lines
1.1 KiB
Lua

--- @class SpellcasterBehavior : Behavior
--- @field spellbook Spell[] собственный набор спеллов персонажа
--- @field cast Spell | nil ссылка на активный спелл из спеллбука
--- @field state "idle" | "casting" | "running"
local behavior = {}
behavior.__index = behavior
behavior.id = "spellcaster"
behavior.state = "idle"
---@param spellbook Spell[] | nil
---@return SpellcasterBehavior
function behavior.new(spellbook)
local spb = require "lib.spellbook" --- @todo временное добавление ходьбы (и читов) всем персонажам
local t = {}
t.spellbook = spellbook or spb.of { spb.walk, spb.regenerateMana, spb.attack }
return setmetatable(t, behavior)
end
function behavior:endCast()
self.state = "idle"
self.cast = nil
Tree.level.selector:unlock()
end
function behavior:update(dt)
if self.cast and self.state == "casting" then self.cast:update(self.owner, dt) end
end
function behavior:draw()
if self.cast and self.state == "casting" then self.cast:draw() end
end
return behavior