2025-08-19 20:26:57 +03:00

97 lines
2.9 KiB
Lua

local Vec3 = require "lib.utils.vec3"
local utils = require "lib.utils.utils"
local EPSILON = 0.001
--- @class Camera
--- @field position Vec3
--- @field velocity Vec3
--- @field speed number
--- @field pixelsPerMeter integer
--- @field scale number
local camera = {
position = Vec3 {},
velocity = Vec3 {},
acceleration = 0.2,
speed = 5,
pixelsPerMeter = 24,
}
function camera:getDefaultScale()
return love.window.getDesktopDimensions() /
(self.pixelsPerMeter * 30) -- 30 meters wide regardless of the actual screen size
end
camera.__index = camera
camera.scale = camera:getDefaultScale()
---------------------------------------------------
love.wheelmoved = function(x, y)
if camera.scale > camera:getDefaultScale() * 5 and y > 0 then return end;
if camera.scale < camera:getDefaultScale() / 5 and y < 0 then return end;
camera.scale = camera.scale + (camera.scale * 0.1 * y)
end
local controlMap = {
cameraMoveUp = Vec3({ 0, -1 }),
cameraMoveLeft = Vec3({ -1 }),
cameraMoveDown = Vec3({ 0, 1 }),
cameraMoveRight = Vec3({ 1 })
}
function camera:update(dt)
local ps = Tree.panning
if ps.delta:length() > 0 then
local worldDelta = ps.delta:scale(1 / (self.pixelsPerMeter * self.scale)):scale(dt):scale(self.speed)
self.velocity = self.velocity + worldDelta
elseif utils.any(utils.keys(controlMap), function(el)
return Tree.controls:isDown(el)
end) then
local input = Vec3 {}
for k, v in pairs(controlMap) do
if Tree.controls:isDown(k) then input = input + v end
end
input = input:normalize() or Vec3 {}
self.velocity = self.velocity:add(input:scale(self.acceleration):scale(dt))
if self.velocity:length() > self.speed then self.velocity = self.velocity:normalize() * self.speed end
end
self.position = self.position + self.velocity
self.velocity = self.velocity -
self.velocity * 5 *
dt -- магическая формула, которая означает "экспоненциально замедлиться до нуля"
if self.velocity:length() < EPSILON then self.velocity = Vec3 {} end
end
function camera:attach()
local wc, hc = love.graphics.getWidth() / 2, love.graphics.getHeight() / 2
love.graphics.push()
love.graphics.translate(wc, hc)
love.graphics.scale(self.pixelsPerMeter * self.scale)
love.graphics.translate(-self.position.x, -self.position.y)
end
--- @param position Vec3
function camera:toWorldPosition(position)
local wx, wy = love.window.getMode()
position = Vec3 {
(position.x - wx / 2) / self.pixelsPerMeter / self.scale + self.position.x,
(position.y - wy / 2) / self.pixelsPerMeter / self.scale + self.position.y
}
return position
end
function camera:detach()
love.graphics.pop()
end
--- @return Camera
local function new()
return setmetatable({
}, camera)
end
return { new = new }